29 lines
816 B
JavaScript
29 lines
816 B
JavaScript
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/**
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* Scene objects configuration.
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*
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* Each entry loads a GLB file into the scene at the given transform.
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* The `name` is used as the key in the registry (must be unique) and is
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* what the AI will reference when asking about object locations.
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*
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* position / rotation / scale are [x, y, z]. Rotation is in radians.
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*/
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export const SCENE_OBJECTS = [
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// Example — a small fish placed in front of the avatar for testing.
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// Comment out or replace with real props.
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// {
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// name: 'fish',
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// url: './backgrounds/glb/BarramundiFish.glb',
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// position: [0, 0, 0.3],
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// rotation: [0, 3, 0],
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// scale: [1, 1, 1],
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// },
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// {
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// name: 'mattress',
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// url: './backgrounds/glb/mattress.glb',
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// position: [0, 0, 0],
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// rotation: [0, 0, 0],
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// scale: [1, 1, 1],
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// },
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];
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