Ai_Assistant/client/node_modules/.vite/deps/@pixiv_three-vrm-animation.js

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2026-05-24 13:31:30 +02:00
import { Ai as Object3D, Cn as GLBufferAttribute, Cs as Vector2, Gr as MathUtils, Jr as Matrix4, Nn as Group, So as SkinnedMesh, at as Color, bo as Skeleton, ki as NumberKeyframeTrack, oa as Quaternion, sa as QuaternionKeyframeTrack, un as Euler, ws as Vector3, y as AnimationClip } from "./three.module-C9LqGydR.js";
//#region node_modules/@pixiv/three-vrm-animation/lib/three-vrm-animation.module.js
/*!
* @pixiv/three-vrm-animation v3.4.1
* The implementation of VRM Animation
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-animation is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
var __async = (__this, __arguments, generator) => {
return new Promise((resolve, reject) => {
var fulfilled = (value) => {
try {
step(generator.next(value));
} catch (e) {
reject(e);
}
};
var rejected = (value) => {
try {
step(generator.throw(value));
} catch (e) {
reject(e);
}
};
var step = (x) => x.done ? resolve(x.value) : Promise.resolve(x.value).then(fulfilled, rejected);
step((generator = generator.apply(__this, __arguments)).next());
});
};
var __async2 = (__this, __arguments, generator) => {
return new Promise((resolve, reject) => {
var fulfilled = (value) => {
try {
step(generator.next(value));
} catch (e) {
reject(e);
}
};
var rejected = (value) => {
try {
step(generator.throw(value));
} catch (e) {
reject(e);
}
};
var step = (x) => x.done ? resolve(x.value) : Promise.resolve(x.value).then(fulfilled, rejected);
step((generator = generator.apply(__this, __arguments)).next());
});
};
var VRMExpression = class extends Object3D {
constructor(expressionName) {
super();
this.weight = 0;
this.isBinary = false;
this.overrideBlink = "none";
this.overrideLookAt = "none";
this.overrideMouth = "none";
this._binds = [];
this.name = `VRMExpression_${expressionName}`;
this.expressionName = expressionName;
this.type = "VRMExpression";
this.visible = false;
}
/**
* Binds that this expression influences.
*/
get binds() {
return this._binds;
}
/**
* A value represents how much it should override blink expressions.
* `0.0` == no override at all, `1.0` == completely block the expressions.
*/
get overrideBlinkAmount() {
if (this.overrideBlink === "block") return 0 < this.outputWeight ? 1 : 0;
else if (this.overrideBlink === "blend") return this.outputWeight;
else return 0;
}
/**
* A value represents how much it should override lookAt expressions.
* `0.0` == no override at all, `1.0` == completely block the expressions.
*/
get overrideLookAtAmount() {
if (this.overrideLookAt === "block") return 0 < this.outputWeight ? 1 : 0;
else if (this.overrideLookAt === "blend") return this.outputWeight;
else return 0;
}
/**
* A value represents how much it should override mouth expressions.
* `0.0` == no override at all, `1.0` == completely block the expressions.
*/
get overrideMouthAmount() {
if (this.overrideMouth === "block") return 0 < this.outputWeight ? 1 : 0;
else if (this.overrideMouth === "blend") return this.outputWeight;
else return 0;
}
/**
* An output weight of this expression, considering the {@link isBinary}.
*/
get outputWeight() {
if (this.isBinary) return this.weight > .5 ? 1 : 0;
return this.weight;
}
/**
* Add an expression bind to the expression.
*
* @param bind A bind to add
*/
addBind(bind) {
this._binds.push(bind);
}
/**
* Delete an expression bind from the expression.
*
* @param bind A bind to delete
*/
deleteBind(bind) {
const index = this._binds.indexOf(bind);
if (index >= 0) this._binds.splice(index, 1);
}
/**
* Apply weight to every assigned blend shapes.
* Should be called every frame.
*/
applyWeight(options) {
var _a;
let actualWeight = this.outputWeight;
actualWeight *= (_a = options == null ? void 0 : options.multiplier) != null ? _a : 1;
if (this.isBinary && actualWeight < 1) actualWeight = 0;
this._binds.forEach((bind) => bind.applyWeight(actualWeight));
}
/**
* Clear previously assigned blend shapes.
*/
clearAppliedWeight() {
this._binds.forEach((bind) => bind.clearAppliedWeight());
}
};
function extractPrimitivesInternal(gltf, nodeIndex, node) {
var _a, _b;
const json = gltf.parser.json;
const schemaNode = (_a = json.nodes) == null ? void 0 : _a[nodeIndex];
if (schemaNode == null) {
console.warn(`extractPrimitivesInternal: Attempt to use nodes[${nodeIndex}] of glTF but the node doesn't exist`);
return null;
}
const meshIndex = schemaNode.mesh;
if (meshIndex == null) return null;
const schemaMesh = (_b = json.meshes) == null ? void 0 : _b[meshIndex];
if (schemaMesh == null) {
console.warn(`extractPrimitivesInternal: Attempt to use meshes[${meshIndex}] of glTF but the mesh doesn't exist`);
return null;
}
const primitiveCount = schemaMesh.primitives.length;
const primitives = [];
node.traverse((object) => {
if (primitives.length < primitiveCount) {
if (object.isMesh) primitives.push(object);
}
});
return primitives;
}
function gltfExtractPrimitivesFromNode(gltf, nodeIndex) {
return __async2(this, null, function* () {
return extractPrimitivesInternal(gltf, nodeIndex, yield gltf.parser.getDependency("node", nodeIndex));
});
}
var VRMExpressionPresetName = {
Aa: "aa",
Ih: "ih",
Ou: "ou",
Ee: "ee",
Oh: "oh",
Blink: "blink",
Happy: "happy",
Angry: "angry",
Sad: "sad",
Relaxed: "relaxed",
LookUp: "lookUp",
Surprised: "surprised",
LookDown: "lookDown",
LookLeft: "lookLeft",
LookRight: "lookRight",
BlinkLeft: "blinkLeft",
BlinkRight: "blinkRight",
Neutral: "neutral"
};
function saturate(value) {
return Math.max(Math.min(value, 1), 0);
}
var VRMExpressionManager = class _VRMExpressionManager {
/**
* Create a new {@link VRMExpressionManager}.
*/
constructor() {
this.blinkExpressionNames = [
"blink",
"blinkLeft",
"blinkRight"
];
this.lookAtExpressionNames = [
"lookLeft",
"lookRight",
"lookUp",
"lookDown"
];
this.mouthExpressionNames = [
"aa",
"ee",
"ih",
"oh",
"ou"
];
this._expressions = [];
this._expressionMap = {};
}
get expressions() {
return this._expressions.concat();
}
get expressionMap() {
return Object.assign({}, this._expressionMap);
}
/**
* A map from name to expression, but excluding custom expressions.
*/
get presetExpressionMap() {
const result = {};
const presetNameSet = new Set(Object.values(VRMExpressionPresetName));
Object.entries(this._expressionMap).forEach(([name, expression]) => {
if (presetNameSet.has(name)) result[name] = expression;
});
return result;
}
/**
* A map from name to expression, but excluding preset expressions.
*/
get customExpressionMap() {
const result = {};
const presetNameSet = new Set(Object.values(VRMExpressionPresetName));
Object.entries(this._expressionMap).forEach(([name, expression]) => {
if (!presetNameSet.has(name)) result[name] = expression;
});
return result;
}
/**
* Copy the given {@link VRMExpressionManager} into this one.
* @param source The {@link VRMExpressionManager} you want to copy
* @returns this
*/
copy(source) {
this._expressions.concat().forEach((expression) => {
this.unregisterExpression(expression);
});
source._expressions.forEach((expression) => {
this.registerExpression(expression);
});
this.blinkExpressionNames = source.blinkExpressionNames.concat();
this.lookAtExpressionNames = source.lookAtExpressionNames.concat();
this.mouthExpressionNames = source.mouthExpressionNames.concat();
return this;
}
/**
* Returns a clone of this {@link VRMExpressionManager}.
* @returns Copied {@link VRMExpressionManager}
*/
clone() {
return new _VRMExpressionManager().copy(this);
}
/**
* Return a registered expression.
* If it cannot find an expression, it will return `null` instead.
*
* @param name Name or preset name of the expression
*/
getExpression(name) {
var _a;
return (_a = this._expressionMap[name]) != null ? _a : null;
}
/**
* Register an expression.
*
* @param expression {@link VRMExpression} that describes the expression
*/
registerExpression(expression) {
this._expressions.push(expression);
this._expressionMap[expression.expressionName] = expression;
}
/**
* Unregister an expression.
*
* @param expression The expression you want to unregister
*/
unregisterExpression(expression) {
const index = this._expressions.indexOf(expression);
if (index === -1) console.warn("VRMExpressionManager: The specified expressions is not registered");
this._expressions.splice(index, 1);
delete this._expressionMap[expression.expressionName];
}
/**
* Get the current weight of the specified expression.
* If it doesn't have an expression of given name, it will return `null` instead.
*
* @param name Name of the expression
*/
getValue(name) {
var _a;
const expression = this.getExpression(name);
return (_a = expression == null ? void 0 : expression.weight) != null ? _a : null;
}
/**
* Set a weight to the specified expression.
*
* @param name Name of the expression
* @param weight Weight
*/
setValue(name, weight) {
const expression = this.getExpression(name);
if (expression) expression.weight = saturate(weight);
}
/**
* Reset weights of all expressions to `0.0`.
*/
resetValues() {
this._expressions.forEach((expression) => {
expression.weight = 0;
});
}
/**
* Get a track name of specified expression.
* This track name is needed to manipulate its expression via keyframe animations.
*
* @example Manipulate an expression using keyframe animation
* ```js
* const trackName = vrm.expressionManager.getExpressionTrackName( 'blink' );
* const track = new THREE.NumberKeyframeTrack(
* name,
* [ 0.0, 0.5, 1.0 ], // times
* [ 0.0, 1.0, 0.0 ] // values
* );
*
* const clip = new THREE.AnimationClip(
* 'blink', // name
* 1.0, // duration
* [ track ] // tracks
* );
*
* const mixer = new THREE.AnimationMixer( vrm.scene );
* const action = mixer.clipAction( clip );
* action.play();
* ```
*
* @param name Name of the expression
*/
getExpressionTrackName(name) {
const expression = this.getExpression(name);
return expression ? `${expression.name}.weight` : null;
}
/**
* Update every expressions.
*/
update() {
const weightMultipliers = this._calculateWeightMultipliers();
this._expressions.forEach((expression) => {
expression.clearAppliedWeight();
});
this._expressions.forEach((expression) => {
let multiplier = 1;
const name = expression.expressionName;
if (this.blinkExpressionNames.indexOf(name) !== -1) multiplier *= weightMultipliers.blink;
if (this.lookAtExpressionNames.indexOf(name) !== -1) multiplier *= weightMultipliers.lookAt;
if (this.mouthExpressionNames.indexOf(name) !== -1) multiplier *= weightMultipliers.mouth;
expression.applyWeight({ multiplier });
});
}
/**
* Calculate sum of override amounts to see how much we should multiply weights of certain expressions.
*/
_calculateWeightMultipliers() {
let blink = 1;
let lookAt = 1;
let mouth = 1;
this._expressions.forEach((expression) => {
blink -= expression.overrideBlinkAmount;
lookAt -= expression.overrideLookAtAmount;
mouth -= expression.overrideMouthAmount;
});
blink = Math.max(0, blink);
lookAt = Math.max(0, lookAt);
mouth = Math.max(0, mouth);
return {
blink,
lookAt,
mouth
};
}
};
var VRMExpressionMaterialColorType = {
Color: "color",
EmissionColor: "emissionColor",
ShadeColor: "shadeColor",
MatcapColor: "matcapColor",
RimColor: "rimColor",
OutlineColor: "outlineColor"
};
var v0ExpressionMaterialColorMap = {
_Color: VRMExpressionMaterialColorType.Color,
_EmissionColor: VRMExpressionMaterialColorType.EmissionColor,
_ShadeColor: VRMExpressionMaterialColorType.ShadeColor,
_RimColor: VRMExpressionMaterialColorType.RimColor,
_OutlineColor: VRMExpressionMaterialColorType.OutlineColor
};
var _color = new Color();
var _VRMExpressionMaterialColorBind = class _VRMExpressionMaterialColorBind2 {
constructor({ material, type, targetValue, targetAlpha }) {
this.material = material;
this.type = type;
this.targetValue = targetValue;
this.targetAlpha = targetAlpha != null ? targetAlpha : 1;
const color = this._initColorBindState();
const alpha = this._initAlphaBindState();
this._state = {
color,
alpha
};
}
applyWeight(weight) {
const { color, alpha } = this._state;
if (color != null) {
const { propertyName, deltaValue } = color;
const target = this.material[propertyName];
if (target != void 0) target.add(_color.copy(deltaValue).multiplyScalar(weight));
}
if (alpha != null) {
const { propertyName, deltaValue } = alpha;
if (this.material[propertyName] != void 0) this.material[propertyName] += deltaValue * weight;
}
}
clearAppliedWeight() {
const { color, alpha } = this._state;
if (color != null) {
const { propertyName, initialValue } = color;
const target = this.material[propertyName];
if (target != void 0) target.copy(initialValue);
}
if (alpha != null) {
const { propertyName, initialValue } = alpha;
if (this.material[propertyName] != void 0) this.material[propertyName] = initialValue;
}
}
_initColorBindState() {
var _a, _b, _c;
const { material, type, targetValue } = this;
const propertyNameMap = this._getPropertyNameMap();
const propertyName = (_b = (_a = propertyNameMap == null ? void 0 : propertyNameMap[type]) == null ? void 0 : _a[0]) != null ? _b : null;
if (propertyName == null) {
console.warn(`Tried to add a material color bind to the material ${(_c = material.name) != null ? _c : "(no name)"}, the type ${type} but the material or the type is not supported.`);
return null;
}
const initialValue = material[propertyName].clone();
return {
propertyName,
initialValue,
deltaValue: new Color(targetValue.r - initialValue.r, targetValue.g - initialValue.g, targetValue.b - initialValue.b)
};
}
_initAlphaBindState() {
var _a, _b, _c;
const { material, type, targetAlpha } = this;
const propertyNameMap = this._getPropertyNameMap();
const propertyName = (_b = (_a = propertyNameMap == null ? void 0 : propertyNameMap[type]) == null ? void 0 : _a[1]) != null ? _b : null;
if (propertyName == null && targetAlpha !== 1) {
console.warn(`Tried to add a material alpha bind to the material ${(_c = material.name) != null ? _c : "(no name)"}, the type ${type} but the material or the type does not support alpha.`);
return null;
}
if (propertyName == null) return null;
const initialValue = material[propertyName];
return {
propertyName,
initialValue,
deltaValue: targetAlpha - initialValue
};
}
_getPropertyNameMap() {
var _a, _b;
return (_b = (_a = Object.entries(_VRMExpressionMaterialColorBind2._propertyNameMapMap).find(([distinguisher]) => {
return this.material[distinguisher] === true;
})) == null ? void 0 : _a[1]) != null ? _b : null;
}
};
_VRMExpressionMaterialColorBind._propertyNameMapMap = {
isMeshStandardMaterial: {
color: ["color", "opacity"],
emissionColor: ["emissive", null]
},
isMeshBasicMaterial: { color: ["color", "opacity"] },
isMToonMaterial: {
color: ["color", "opacity"],
emissionColor: ["emissive", null],
outlineColor: ["outlineColorFactor", null],
matcapColor: ["matcapFactor", null],
rimColor: ["parametricRimColorFactor", null],
shadeColor: ["shadeColorFactor", null]
}
};
var VRMExpressionMaterialColorBind = _VRMExpressionMaterialColorBind;
var VRMExpressionMorphTargetBind = class {
constructor({ primitives, index, weight }) {
this.primitives = primitives;
this.index = index;
this.weight = weight;
}
applyWeight(weight) {
this.primitives.forEach((mesh) => {
var _a;
if (((_a = mesh.morphTargetInfluences) == null ? void 0 : _a[this.index]) != null) mesh.morphTargetInfluences[this.index] += this.weight * weight;
});
}
clearAppliedWeight() {
this.primitives.forEach((mesh) => {
var _a;
if (((_a = mesh.morphTargetInfluences) == null ? void 0 : _a[this.index]) != null) mesh.morphTargetInfluences[this.index] = 0;
});
}
};
var _v2 = new Vector2();
var _VRMExpressionTextureTransformBind = class _VRMExpressionTextureTransformBind2 {
constructor({ material, scale, offset }) {
var _a, _b;
this.material = material;
this.scale = scale;
this.offset = offset;
const propertyNames = (_a = Object.entries(_VRMExpressionTextureTransformBind2._propertyNamesMap).find(([distinguisher]) => {
return material[distinguisher] === true;
})) == null ? void 0 : _a[1];
if (propertyNames == null) {
console.warn(`Tried to add a texture transform bind to the material ${(_b = material.name) != null ? _b : "(no name)"} but the material is not supported.`);
this._properties = [];
} else {
this._properties = [];
propertyNames.forEach((propertyName) => {
var _a2;
const texture = (_a2 = material[propertyName]) == null ? void 0 : _a2.clone();
if (!texture) return null;
material[propertyName] = texture;
const initialOffset = texture.offset.clone();
const initialScale = texture.repeat.clone();
const deltaOffset = offset.clone().sub(initialOffset);
const deltaScale = scale.clone().sub(initialScale);
this._properties.push({
name: propertyName,
initialOffset,
deltaOffset,
initialScale,
deltaScale
});
});
}
}
applyWeight(weight) {
this._properties.forEach((property) => {
const target = this.material[property.name];
if (target === void 0) return;
target.offset.add(_v2.copy(property.deltaOffset).multiplyScalar(weight));
target.repeat.add(_v2.copy(property.deltaScale).multiplyScalar(weight));
});
}
clearAppliedWeight() {
this._properties.forEach((property) => {
const target = this.material[property.name];
if (target === void 0) return;
target.offset.copy(property.initialOffset);
target.repeat.copy(property.initialScale);
});
}
};
_VRMExpressionTextureTransformBind._propertyNamesMap = {
isMeshStandardMaterial: [
"map",
"emissiveMap",
"bumpMap",
"normalMap",
"displacementMap",
"roughnessMap",
"metalnessMap",
"alphaMap"
],
isMeshBasicMaterial: [
"map",
"specularMap",
"alphaMap"
],
isMToonMaterial: [
"map",
"normalMap",
"emissiveMap",
"shadeMultiplyTexture",
"rimMultiplyTexture",
"outlineWidthMultiplyTexture",
"uvAnimationMaskTexture"
]
};
var VRMExpressionTextureTransformBind = _VRMExpressionTextureTransformBind;
var POSSIBLE_SPEC_VERSIONS = /* @__PURE__ */ new Set(["1.0", "1.0-beta"]);
var _VRMExpressionLoaderPlugin = class _VRMExpressionLoaderPlugin2 {
get name() {
return "VRMExpressionLoaderPlugin";
}
constructor(parser) {
this.parser = parser;
}
afterRoot(gltf) {
return __async2(this, null, function* () {
gltf.userData.vrmExpressionManager = yield this._import(gltf);
});
}
/**
* Import a {@link VRMExpressionManager} from a VRM.
*
* @param gltf A parsed result of GLTF taken from GLTFLoader
*/
_import(gltf) {
return __async2(this, null, function* () {
const v1Result = yield this._v1Import(gltf);
if (v1Result) return v1Result;
const v0Result = yield this._v0Import(gltf);
if (v0Result) return v0Result;
return null;
});
}
_v1Import(gltf) {
return __async2(this, null, function* () {
var _a, _b;
const json = this.parser.json;
if (!(((_a = json.extensionsUsed) == null ? void 0 : _a.indexOf("VRMC_vrm")) !== -1)) return null;
const extension = (_b = json.extensions) == null ? void 0 : _b["VRMC_vrm"];
if (!extension) return null;
const specVersion = extension.specVersion;
if (!POSSIBLE_SPEC_VERSIONS.has(specVersion)) {
console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${specVersion}"`);
return null;
}
const schemaExpressions = extension.expressions;
if (!schemaExpressions) return null;
const presetNameSet = new Set(Object.values(VRMExpressionPresetName));
const nameSchemaExpressionMap = /* @__PURE__ */ new Map();
if (schemaExpressions.preset != null) Object.entries(schemaExpressions.preset).forEach(([name, schemaExpression]) => {
if (schemaExpression == null) return;
if (!presetNameSet.has(name)) {
console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${name}" detected. Ignoring the expression`);
return;
}
nameSchemaExpressionMap.set(name, schemaExpression);
});
if (schemaExpressions.custom != null) Object.entries(schemaExpressions.custom).forEach(([name, schemaExpression]) => {
if (presetNameSet.has(name)) {
console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${name}". Ignoring the expression`);
return;
}
nameSchemaExpressionMap.set(name, schemaExpression);
});
const manager = new VRMExpressionManager();
yield Promise.all(Array.from(nameSchemaExpressionMap.entries()).map((_0) => __async2(this, [_0], function* ([name, schemaExpression]) {
var _a2, _b2, _c, _d, _e, _f, _g;
const expression = new VRMExpression(name);
gltf.scene.add(expression);
expression.isBinary = (_a2 = schemaExpression.isBinary) != null ? _a2 : false;
expression.overrideBlink = (_b2 = schemaExpression.overrideBlink) != null ? _b2 : "none";
expression.overrideLookAt = (_c = schemaExpression.overrideLookAt) != null ? _c : "none";
expression.overrideMouth = (_d = schemaExpression.overrideMouth) != null ? _d : "none";
(_e = schemaExpression.morphTargetBinds) == null || _e.forEach((bind) => __async2(this, null, function* () {
var _a3;
if (bind.node === void 0 || bind.index === void 0) return;
const primitives = yield gltfExtractPrimitivesFromNode(gltf, bind.node);
const morphTargetIndex = bind.index;
if (!primitives.every((primitive) => Array.isArray(primitive.morphTargetInfluences) && morphTargetIndex < primitive.morphTargetInfluences.length)) {
console.warn(`VRMExpressionLoaderPlugin: ${schemaExpression.name} attempts to index morph #${morphTargetIndex} but not found.`);
return;
}
expression.addBind(new VRMExpressionMorphTargetBind({
primitives,
index: morphTargetIndex,
weight: (_a3 = bind.weight) != null ? _a3 : 1
}));
}));
if (schemaExpression.materialColorBinds || schemaExpression.textureTransformBinds) {
const gltfMaterials = [];
gltf.scene.traverse((object) => {
const material = object.material;
if (material) if (Array.isArray(material)) gltfMaterials.push(...material);
else gltfMaterials.push(material);
});
(_f = schemaExpression.materialColorBinds) == null || _f.forEach((bind) => __async2(this, null, function* () {
gltfMaterials.filter((material) => {
var _a3;
const materialIndex = (_a3 = this.parser.associations.get(material)) == null ? void 0 : _a3.materials;
return bind.material === materialIndex;
}).forEach((material) => {
expression.addBind(new VRMExpressionMaterialColorBind({
material,
type: bind.type,
targetValue: new Color().fromArray(bind.targetValue),
targetAlpha: bind.targetValue[3]
}));
});
}));
(_g = schemaExpression.textureTransformBinds) == null || _g.forEach((bind) => __async2(this, null, function* () {
gltfMaterials.filter((material) => {
var _a3;
const materialIndex = (_a3 = this.parser.associations.get(material)) == null ? void 0 : _a3.materials;
return bind.material === materialIndex;
}).forEach((material) => {
var _a3, _b3;
expression.addBind(new VRMExpressionTextureTransformBind({
material,
offset: new Vector2().fromArray((_a3 = bind.offset) != null ? _a3 : [0, 0]),
scale: new Vector2().fromArray((_b3 = bind.scale) != null ? _b3 : [1, 1])
}));
});
}));
}
manager.registerExpression(expression);
})));
return manager;
});
}
_v0Import(gltf) {
return __async2(this, null, function* () {
var _a;
const json = this.parser.json;
const vrmExt = (_a = json.extensions) == null ? void 0 : _a.VRM;
if (!vrmExt) return null;
const schemaBlendShape = vrmExt.blendShapeMaster;
if (!schemaBlendShape) return null;
const manager = new VRMExpressionManager();
const schemaBlendShapeGroups = schemaBlendShape.blendShapeGroups;
if (!schemaBlendShapeGroups) return manager;
const blendShapeNameSet = /* @__PURE__ */ new Set();
yield Promise.all(schemaBlendShapeGroups.map((schemaGroup) => __async2(this, null, function* () {
var _a2;
const v0PresetName = schemaGroup.presetName;
const v1PresetName = v0PresetName != null && _VRMExpressionLoaderPlugin2.v0v1PresetNameMap[v0PresetName] || null;
const name = v1PresetName != null ? v1PresetName : schemaGroup.name;
if (name == null) {
console.warn("VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression");
return;
}
if (blendShapeNameSet.has(name)) {
console.warn(`VRMExpressionLoaderPlugin: An expression preset ${v0PresetName} has duplicated entries. Ignoring the expression`);
return;
}
blendShapeNameSet.add(name);
const expression = new VRMExpression(name);
gltf.scene.add(expression);
expression.isBinary = (_a2 = schemaGroup.isBinary) != null ? _a2 : false;
if (schemaGroup.binds) schemaGroup.binds.forEach((bind) => __async2(this, null, function* () {
var _a3;
if (bind.mesh === void 0 || bind.index === void 0) return;
const nodesUsingMesh = [];
(_a3 = json.nodes) == null || _a3.forEach((node, i) => {
if (node.mesh === bind.mesh) nodesUsingMesh.push(i);
});
const morphTargetIndex = bind.index;
yield Promise.all(nodesUsingMesh.map((nodeIndex) => __async2(this, null, function* () {
var _a4;
const primitives = yield gltfExtractPrimitivesFromNode(gltf, nodeIndex);
if (!primitives.every((primitive) => Array.isArray(primitive.morphTargetInfluences) && morphTargetIndex < primitive.morphTargetInfluences.length)) {
console.warn(`VRMExpressionLoaderPlugin: ${schemaGroup.name} attempts to index ${morphTargetIndex}th morph but not found.`);
return;
}
expression.addBind(new VRMExpressionMorphTargetBind({
primitives,
index: morphTargetIndex,
weight: .01 * ((_a4 = bind.weight) != null ? _a4 : 100)
}));
})));
}));
const materialValues = schemaGroup.materialValues;
if (materialValues && materialValues.length !== 0) materialValues.forEach((materialValue) => {
if (materialValue.materialName === void 0 || materialValue.propertyName === void 0 || materialValue.targetValue === void 0) return;
const materials = [];
gltf.scene.traverse((object) => {
if (object.material) {
const material = object.material;
if (Array.isArray(material)) materials.push(...material.filter((mtl) => (mtl.name === materialValue.materialName || mtl.name === materialValue.materialName + " (Outline)") && materials.indexOf(mtl) === -1));
else if (material.name === materialValue.materialName && materials.indexOf(material) === -1) materials.push(material);
}
});
const materialPropertyName = materialValue.propertyName;
materials.forEach((material) => {
if (materialPropertyName === "_MainTex_ST") {
const scale = new Vector2(materialValue.targetValue[0], materialValue.targetValue[1]);
const offset = new Vector2(materialValue.targetValue[2], materialValue.targetValue[3]);
offset.y = 1 - offset.y - scale.y;
expression.addBind(new VRMExpressionTextureTransformBind({
material,
scale,
offset
}));
return;
}
const materialColorType = v0ExpressionMaterialColorMap[materialPropertyName];
if (materialColorType) {
expression.addBind(new VRMExpressionMaterialColorBind({
material,
type: materialColorType,
targetValue: new Color().fromArray(materialValue.targetValue),
targetAlpha: materialValue.targetValue[3]
}));
return;
}
console.warn(materialPropertyName + " is not supported");
});
});
manager.registerExpression(expression);
})));
return manager;
});
}
};
_VRMExpressionLoaderPlugin.v0v1PresetNameMap = {
a: "aa",
e: "ee",
i: "ih",
o: "oh",
u: "ou",
blink: "blink",
joy: "happy",
angry: "angry",
sorrow: "sad",
fun: "relaxed",
lookup: "lookUp",
lookdown: "lookDown",
lookleft: "lookLeft",
lookright: "lookRight",
blink_l: "blinkLeft",
blink_r: "blinkRight",
neutral: "neutral"
};
var _VRMFirstPerson = class _VRMFirstPerson2 {
/**
* Create a new VRMFirstPerson object.
*
* @param humanoid A {@link VRMHumanoid}
* @param meshAnnotations A {@link VRMFirstPersonMeshAnnotation}
*/
constructor(humanoid, meshAnnotations) {
this._firstPersonOnlyLayer = _VRMFirstPerson2.DEFAULT_FIRSTPERSON_ONLY_LAYER;
this._thirdPersonOnlyLayer = _VRMFirstPerson2.DEFAULT_THIRDPERSON_ONLY_LAYER;
this._initializedLayers = false;
this.humanoid = humanoid;
this.meshAnnotations = meshAnnotations;
}
/**
* Copy the given {@link VRMFirstPerson} into this one.
* {@link humanoid} must be same as the source one.
* @param source The {@link VRMFirstPerson} you want to copy
* @returns this
*/
copy(source) {
if (this.humanoid !== source.humanoid) throw new Error("VRMFirstPerson: humanoid must be same in order to copy");
this.meshAnnotations = source.meshAnnotations.map((annotation) => ({
meshes: annotation.meshes.concat(),
type: annotation.type
}));
return this;
}
/**
* Returns a clone of this {@link VRMFirstPerson}.
* @returns Copied {@link VRMFirstPerson}
*/
clone() {
return new _VRMFirstPerson2(this.humanoid, this.meshAnnotations).copy(this);
}
/**
* A camera layer represents `FirstPersonOnly` layer.
* Note that **you must call {@link setup} first before you use the layer feature** or it does not work properly.
*
* The value is {@link DEFAULT_FIRSTPERSON_ONLY_LAYER} by default but you can change the layer by specifying via {@link setup} if you prefer.
*
* @see https://vrm.dev/en/univrm/api/univrm_use_firstperson/
* @see https://threejs.org/docs/#api/en/core/Layers
*/
get firstPersonOnlyLayer() {
return this._firstPersonOnlyLayer;
}
/**
* A camera layer represents `ThirdPersonOnly` layer.
* Note that **you must call {@link setup} first before you use the layer feature** or it does not work properly.
*
* The value is {@link DEFAULT_THIRDPERSON_ONLY_LAYER} by default but you can change the layer by specifying via {@link setup} if you prefer.
*
* @see https://vrm.dev/en/univrm/api/univrm_use_firstperson/
* @see https://threejs.org/docs/#api/en/core/Layers
*/
get thirdPersonOnlyLayer() {
return this._thirdPersonOnlyLayer;
}
/**
* In this method, it assigns layers for every meshes based on mesh annotations.
* You must call this method first before you use the layer feature.
*
* This is an equivalent of [VRMFirstPerson.Setup](https://github.com/vrm-c/UniVRM/blob/73a5bd8fcddaa2a7a8735099a97e63c9db3e5ea0/Assets/VRM/Runtime/FirstPerson/VRMFirstPerson.cs#L295-L299) of the UniVRM.
*
* The `cameraLayer` parameter specifies which layer will be assigned for `FirstPersonOnly` / `ThirdPersonOnly`.
* In UniVRM, we specified those by naming each desired layer as `FIRSTPERSON_ONLY_LAYER` / `THIRDPERSON_ONLY_LAYER`
* but we are going to specify these layers at here since we are unable to name layers in Three.js.
*
* @param cameraLayer Specify which layer will be for `FirstPersonOnly` / `ThirdPersonOnly`.
*/
setup({ firstPersonOnlyLayer = _VRMFirstPerson2.DEFAULT_FIRSTPERSON_ONLY_LAYER, thirdPersonOnlyLayer = _VRMFirstPerson2.DEFAULT_THIRDPERSON_ONLY_LAYER } = {}) {
if (this._initializedLayers) return;
this._firstPersonOnlyLayer = firstPersonOnlyLayer;
this._thirdPersonOnlyLayer = thirdPersonOnlyLayer;
this.meshAnnotations.forEach((item) => {
item.meshes.forEach((mesh) => {
if (item.type === "firstPersonOnly") {
mesh.layers.set(this._firstPersonOnlyLayer);
mesh.traverse((child) => child.layers.set(this._firstPersonOnlyLayer));
} else if (item.type === "thirdPersonOnly") {
mesh.layers.set(this._thirdPersonOnlyLayer);
mesh.traverse((child) => child.layers.set(this._thirdPersonOnlyLayer));
} else if (item.type === "auto") this._createHeadlessModel(mesh);
});
});
this._initializedLayers = true;
}
_excludeTriangles(triangles, bws, skinIndex, exclude) {
let count = 0;
if (bws != null && bws.length > 0) for (let i = 0; i < triangles.length; i += 3) {
const a = triangles[i];
const b = triangles[i + 1];
const c = triangles[i + 2];
const bw0 = bws[a];
const skin0 = skinIndex[a];
if (bw0[0] > 0 && exclude.includes(skin0[0])) continue;
if (bw0[1] > 0 && exclude.includes(skin0[1])) continue;
if (bw0[2] > 0 && exclude.includes(skin0[2])) continue;
if (bw0[3] > 0 && exclude.includes(skin0[3])) continue;
const bw1 = bws[b];
const skin1 = skinIndex[b];
if (bw1[0] > 0 && exclude.includes(skin1[0])) continue;
if (bw1[1] > 0 && exclude.includes(skin1[1])) continue;
if (bw1[2] > 0 && exclude.includes(skin1[2])) continue;
if (bw1[3] > 0 && exclude.includes(skin1[3])) continue;
const bw2 = bws[c];
const skin2 = skinIndex[c];
if (bw2[0] > 0 && exclude.includes(skin2[0])) continue;
if (bw2[1] > 0 && exclude.includes(skin2[1])) continue;
if (bw2[2] > 0 && exclude.includes(skin2[2])) continue;
if (bw2[3] > 0 && exclude.includes(skin2[3])) continue;
triangles[count++] = a;
triangles[count++] = b;
triangles[count++] = c;
}
return count;
}
_createErasedMesh(src, erasingBonesIndex) {
const dst = new SkinnedMesh(src.geometry.clone(), src.material);
dst.name = `${src.name}(erase)`;
dst.frustumCulled = src.frustumCulled;
dst.layers.set(this._firstPersonOnlyLayer);
const geometry = dst.geometry;
const skinIndexAttr = geometry.getAttribute("skinIndex");
const skinIndexAttrArray = skinIndexAttr instanceof GLBufferAttribute ? [] : skinIndexAttr.array;
const skinIndex = [];
for (let i = 0; i < skinIndexAttrArray.length; i += 4) skinIndex.push([
skinIndexAttrArray[i],
skinIndexAttrArray[i + 1],
skinIndexAttrArray[i + 2],
skinIndexAttrArray[i + 3]
]);
const skinWeightAttr = geometry.getAttribute("skinWeight");
const skinWeightAttrArray = skinWeightAttr instanceof GLBufferAttribute ? [] : skinWeightAttr.array;
const skinWeight = [];
for (let i = 0; i < skinWeightAttrArray.length; i += 4) skinWeight.push([
skinWeightAttrArray[i],
skinWeightAttrArray[i + 1],
skinWeightAttrArray[i + 2],
skinWeightAttrArray[i + 3]
]);
const index = geometry.getIndex();
if (!index) throw new Error("The geometry doesn't have an index buffer");
const oldTriangles = Array.from(index.array);
const count = this._excludeTriangles(oldTriangles, skinWeight, skinIndex, erasingBonesIndex);
const newTriangle = [];
for (let i = 0; i < count; i++) newTriangle[i] = oldTriangles[i];
geometry.setIndex(newTriangle);
if (src.onBeforeRender) dst.onBeforeRender = src.onBeforeRender;
dst.bind(new Skeleton(src.skeleton.bones, src.skeleton.boneInverses), new Matrix4());
return dst;
}
_createHeadlessModelForSkinnedMesh(parent, mesh) {
const eraseBoneIndexes = [];
mesh.skeleton.bones.forEach((bone, index) => {
if (this._isEraseTarget(bone)) eraseBoneIndexes.push(index);
});
if (!eraseBoneIndexes.length) {
mesh.layers.enable(this._thirdPersonOnlyLayer);
mesh.layers.enable(this._firstPersonOnlyLayer);
return;
}
mesh.layers.set(this._thirdPersonOnlyLayer);
const newMesh = this._createErasedMesh(mesh, eraseBoneIndexes);
parent.add(newMesh);
}
_createHeadlessModel(node) {
if (node.type === "Group") {
node.layers.set(this._thirdPersonOnlyLayer);
if (this._isEraseTarget(node)) node.traverse((child) => child.layers.set(this._thirdPersonOnlyLayer));
else {
const parent = new Group();
parent.name = `_headless_${node.name}`;
parent.layers.set(this._firstPersonOnlyLayer);
node.parent.add(parent);
node.children.filter((child) => child.type === "SkinnedMesh").forEach((child) => {
const skinnedMesh = child;
this._createHeadlessModelForSkinnedMesh(parent, skinnedMesh);
});
}
} else if (node.type === "SkinnedMesh") {
const skinnedMesh = node;
this._createHeadlessModelForSkinnedMesh(node.parent, skinnedMesh);
} else if (this._isEraseTarget(node)) {
node.layers.set(this._thirdPersonOnlyLayer);
node.traverse((child) => child.layers.set(this._thirdPersonOnlyLayer));
}
}
_isEraseTarget(bone) {
if (bone === this.humanoid.getRawBoneNode("head")) return true;
else if (!bone.parent) return false;
else return this._isEraseTarget(bone.parent);
}
};
_VRMFirstPerson.DEFAULT_FIRSTPERSON_ONLY_LAYER = 9;
_VRMFirstPerson.DEFAULT_THIRDPERSON_ONLY_LAYER = 10;
new Vector3();
new Vector3();
new Quaternion();
var VRMHumanBoneParentMap = {
hips: null,
spine: "hips",
chest: "spine",
upperChest: "chest",
neck: "upperChest",
head: "neck",
leftEye: "head",
rightEye: "head",
jaw: "head",
leftUpperLeg: "hips",
leftLowerLeg: "leftUpperLeg",
leftFoot: "leftLowerLeg",
leftToes: "leftFoot",
rightUpperLeg: "hips",
rightLowerLeg: "rightUpperLeg",
rightFoot: "rightLowerLeg",
rightToes: "rightFoot",
leftShoulder: "upperChest",
leftUpperArm: "leftShoulder",
leftLowerArm: "leftUpperArm",
leftHand: "leftLowerArm",
rightShoulder: "upperChest",
rightUpperArm: "rightShoulder",
rightLowerArm: "rightUpperArm",
rightHand: "rightLowerArm",
leftThumbMetacarpal: "leftHand",
leftThumbProximal: "leftThumbMetacarpal",
leftThumbDistal: "leftThumbProximal",
leftIndexProximal: "leftHand",
leftIndexIntermediate: "leftIndexProximal",
leftIndexDistal: "leftIndexIntermediate",
leftMiddleProximal: "leftHand",
leftMiddleIntermediate: "leftMiddleProximal",
leftMiddleDistal: "leftMiddleIntermediate",
leftRingProximal: "leftHand",
leftRingIntermediate: "leftRingProximal",
leftRingDistal: "leftRingIntermediate",
leftLittleProximal: "leftHand",
leftLittleIntermediate: "leftLittleProximal",
leftLittleDistal: "leftLittleIntermediate",
rightThumbMetacarpal: "rightHand",
rightThumbProximal: "rightThumbMetacarpal",
rightThumbDistal: "rightThumbProximal",
rightIndexProximal: "rightHand",
rightIndexIntermediate: "rightIndexProximal",
rightIndexDistal: "rightIndexIntermediate",
rightMiddleProximal: "rightHand",
rightMiddleIntermediate: "rightMiddleProximal",
rightMiddleDistal: "rightMiddleIntermediate",
rightRingProximal: "rightHand",
rightRingIntermediate: "rightRingProximal",
rightRingDistal: "rightRingIntermediate",
rightLittleProximal: "rightHand",
rightLittleIntermediate: "rightLittleProximal",
rightLittleDistal: "rightLittleIntermediate"
};
function quatInvertCompat(target) {
if (target.invert) target.invert();
else target.inverse();
return target;
}
new Vector3();
new Quaternion();
new Vector3();
new Quaternion();
new Vector3();
new Quaternion();
new Quaternion();
new Vector3();
new Vector3();
var SQRT_2_OVER_2 = Math.sqrt(2) / 2;
new Quaternion(0, 0, -SQRT_2_OVER_2, SQRT_2_OVER_2);
new Vector3(0, 1, 0);
var _position = new Vector3();
var _scale = new Vector3();
function getWorldQuaternionLite(object, out) {
object.matrixWorld.decompose(_position, out, _scale);
return out;
}
function calcAzimuthAltitude(vector) {
return [Math.atan2(-vector.z, vector.x), Math.atan2(vector.y, Math.sqrt(vector.x * vector.x + vector.z * vector.z))];
}
function sanitizeAngle(angle) {
const roundTurn = Math.round(angle / 2 / Math.PI);
return angle - 2 * Math.PI * roundTurn;
}
var VEC3_POSITIVE_Z = new Vector3(0, 0, 1);
var _v3A5 = new Vector3();
var _v3B3 = new Vector3();
var _v3C = new Vector3();
var _quatA5 = new Quaternion();
var _quatB2 = new Quaternion();
var _quatC = new Quaternion();
var _quatD = new Quaternion();
var _eulerA = new Euler();
var _VRMLookAt = class _VRMLookAt2 {
/**
* Create a new {@link VRMLookAt}.
*
* @param humanoid A {@link VRMHumanoid}
* @param applier A {@link VRMLookAtApplier}
*/
constructor(humanoid, applier) {
this.offsetFromHeadBone = new Vector3();
this.autoUpdate = true;
this.faceFront = new Vector3(0, 0, 1);
this.humanoid = humanoid;
this.applier = applier;
this._yaw = 0;
this._pitch = 0;
this._needsUpdate = true;
this._restHeadWorldQuaternion = this.getLookAtWorldQuaternion(new Quaternion());
}
/**
* Its current angle around Y axis, in degree.
*/
get yaw() {
return this._yaw;
}
/**
* Its current angle around Y axis, in degree.
*/
set yaw(value) {
this._yaw = value;
this._needsUpdate = true;
}
/**
* Its current angle around X axis, in degree.
*/
get pitch() {
return this._pitch;
}
/**
* Its current angle around X axis, in degree.
*/
set pitch(value) {
this._pitch = value;
this._needsUpdate = true;
}
/**
* @deprecated Use {@link getEuler} instead.
*/
get euler() {
console.warn("VRMLookAt: euler is deprecated. use getEuler() instead.");
return this.getEuler(new Euler());
}
/**
* Get its yaw-pitch angles as an `Euler`.
* Does NOT consider {@link faceFront}; it returns `Euler(0, 0, 0; "YXZ")` by default regardless of the faceFront value.
*
* @param target The target euler
*/
getEuler(target) {
return target.set(MathUtils.DEG2RAD * this._pitch, MathUtils.DEG2RAD * this._yaw, 0, "YXZ");
}
/**
* Copy the given {@link VRMLookAt} into this one.
* {@link humanoid} must be same as the source one.
* {@link applier} will reference the same instance as the source one.
* @param source The {@link VRMLookAt} you want to copy
* @returns this
*/
copy(source) {
if (this.humanoid !== source.humanoid) throw new Error("VRMLookAt: humanoid must be same in order to copy");
this.offsetFromHeadBone.copy(source.offsetFromHeadBone);
this.applier = source.applier;
this.autoUpdate = source.autoUpdate;
this.target = source.target;
this.faceFront.copy(source.faceFront);
return this;
}
/**
* Returns a clone of this {@link VRMLookAt}.
* Note that {@link humanoid} and {@link applier} will reference the same instance as this one.
* @returns Copied {@link VRMLookAt}
*/
clone() {
return new _VRMLookAt2(this.humanoid, this.applier).copy(this);
}
/**
* Reset the lookAt direction (yaw and pitch) to the initial direction.
*/
reset() {
this._yaw = 0;
this._pitch = 0;
this._needsUpdate = true;
}
/**
* Get its lookAt position in world coordinate.
*
* @param target A target `THREE.Vector3`
*/
getLookAtWorldPosition(target) {
const head = this.humanoid.getRawBoneNode("head");
return target.copy(this.offsetFromHeadBone).applyMatrix4(head.matrixWorld);
}
/**
* Get its lookAt rotation in world coordinate.
* Does NOT consider {@link faceFront}.
*
* @param target A target `THREE.Quaternion`
*/
getLookAtWorldQuaternion(target) {
return getWorldQuaternionLite(this.humanoid.getRawBoneNode("head"), target);
}
/**
* Get a quaternion that rotates the +Z unit vector of the humanoid Head to the {@link faceFront} direction.
*
* @param target A target `THREE.Quaternion`
*/
getFaceFrontQuaternion(target) {
if (this.faceFront.distanceToSquared(VEC3_POSITIVE_Z) < .01) return target.copy(this._restHeadWorldQuaternion).invert();
const [faceFrontAzimuth, faceFrontAltitude] = calcAzimuthAltitude(this.faceFront);
_eulerA.set(0, .5 * Math.PI + faceFrontAzimuth, faceFrontAltitude, "YZX");
return target.setFromEuler(_eulerA).premultiply(_quatD.copy(this._restHeadWorldQuaternion).invert());
}
/**
* Get its LookAt direction in world coordinate.
*
* @param target A target `THREE.Vector3`
*/
getLookAtWorldDirection(target) {
this.getLookAtWorldQuaternion(_quatB2);
this.getFaceFrontQuaternion(_quatC);
return target.copy(VEC3_POSITIVE_Z).applyQuaternion(_quatB2).applyQuaternion(_quatC).applyEuler(this.getEuler(_eulerA));
}
/**
* Set its lookAt target position.
*
* Note that its result will be instantly overwritten if {@link VRMLookAtHead.autoUpdate} is enabled.
*
* If you want to track an object continuously, you might want to use {@link target} instead.
*
* @param position A target position, in world space
*/
lookAt(position) {
const headRotDiffInv = _quatA5.copy(this._restHeadWorldQuaternion).multiply(quatInvertCompat(this.getLookAtWorldQuaternion(_quatB2)));
const headPos = this.getLookAtWorldPosition(_v3B3);
const lookAtDir = _v3C.copy(position).sub(headPos).applyQuaternion(headRotDiffInv).normalize();
const [azimuthFrom, altitudeFrom] = calcAzimuthAltitude(this.faceFront);
const [azimuthTo, altitudeTo] = calcAzimuthAltitude(lookAtDir);
const yaw = sanitizeAngle(azimuthTo - azimuthFrom);
const pitch = sanitizeAngle(altitudeFrom - altitudeTo);
this._yaw = MathUtils.RAD2DEG * yaw;
this._pitch = MathUtils.RAD2DEG * pitch;
this._needsUpdate = true;
}
/**
* Update the VRMLookAtHead.
* If {@link autoUpdate} is enabled, this will make it look at the {@link target}.
*
* @param delta deltaTime, it isn't used though. You can use the parameter if you want to use this in your own extended {@link VRMLookAt}.
*/
update(delta) {
if (this.target != null && this.autoUpdate) this.lookAt(this.target.getWorldPosition(_v3A5));
if (this._needsUpdate) {
this._needsUpdate = false;
this.applier.applyYawPitch(this._yaw, this._pitch);
}
}
};
_VRMLookAt.EULER_ORDER = "YXZ";
var VRMLookAt = _VRMLookAt;
var VEC3_POSITIVE_Z2 = new Vector3(0, 0, 1);
var _quatA6 = new Quaternion();
var _quatB3 = new Quaternion();
var _eulerA2 = new Euler(0, 0, 0, "YXZ");
var VRMLookAtBoneApplier = class {
/**
* Create a new {@link VRMLookAtBoneApplier}.
*
* @param humanoid A {@link VRMHumanoid}
* @param rangeMapHorizontalInner A {@link VRMLookAtRangeMap} used for inner transverse direction
* @param rangeMapHorizontalOuter A {@link VRMLookAtRangeMap} used for outer transverse direction
* @param rangeMapVerticalDown A {@link VRMLookAtRangeMap} used for down direction
* @param rangeMapVerticalUp A {@link VRMLookAtRangeMap} used for up direction
*/
constructor(humanoid, rangeMapHorizontalInner, rangeMapHorizontalOuter, rangeMapVerticalDown, rangeMapVerticalUp) {
this.humanoid = humanoid;
this.rangeMapHorizontalInner = rangeMapHorizontalInner;
this.rangeMapHorizontalOuter = rangeMapHorizontalOuter;
this.rangeMapVerticalDown = rangeMapVerticalDown;
this.rangeMapVerticalUp = rangeMapVerticalUp;
this.faceFront = new Vector3(0, 0, 1);
this._restQuatLeftEye = new Quaternion();
this._restQuatRightEye = new Quaternion();
this._restLeftEyeParentWorldQuat = new Quaternion();
this._restRightEyeParentWorldQuat = new Quaternion();
const leftEye = this.humanoid.getRawBoneNode("leftEye");
const rightEye = this.humanoid.getRawBoneNode("rightEye");
if (leftEye) {
this._restQuatLeftEye.copy(leftEye.quaternion);
getWorldQuaternionLite(leftEye.parent, this._restLeftEyeParentWorldQuat);
}
if (rightEye) {
this._restQuatRightEye.copy(rightEye.quaternion);
getWorldQuaternionLite(rightEye.parent, this._restRightEyeParentWorldQuat);
}
}
/**
* Apply the input angle to its associated VRM model.
*
* @param yaw Rotation around Y axis, in degree
* @param pitch Rotation around X axis, in degree
*/
applyYawPitch(yaw, pitch) {
const leftEye = this.humanoid.getRawBoneNode("leftEye");
const rightEye = this.humanoid.getRawBoneNode("rightEye");
const leftEyeNormalized = this.humanoid.getNormalizedBoneNode("leftEye");
const rightEyeNormalized = this.humanoid.getNormalizedBoneNode("rightEye");
if (leftEye) {
if (pitch < 0) _eulerA2.x = -MathUtils.DEG2RAD * this.rangeMapVerticalDown.map(-pitch);
else _eulerA2.x = MathUtils.DEG2RAD * this.rangeMapVerticalUp.map(pitch);
if (yaw < 0) _eulerA2.y = -MathUtils.DEG2RAD * this.rangeMapHorizontalInner.map(-yaw);
else _eulerA2.y = MathUtils.DEG2RAD * this.rangeMapHorizontalOuter.map(yaw);
_quatA6.setFromEuler(_eulerA2);
this._getWorldFaceFrontQuat(_quatB3);
leftEyeNormalized.quaternion.copy(_quatB3).multiply(_quatA6).multiply(_quatB3.invert());
_quatA6.copy(this._restLeftEyeParentWorldQuat);
leftEye.quaternion.copy(leftEyeNormalized.quaternion).multiply(_quatA6).premultiply(_quatA6.invert()).multiply(this._restQuatLeftEye);
}
if (rightEye) {
if (pitch < 0) _eulerA2.x = -MathUtils.DEG2RAD * this.rangeMapVerticalDown.map(-pitch);
else _eulerA2.x = MathUtils.DEG2RAD * this.rangeMapVerticalUp.map(pitch);
if (yaw < 0) _eulerA2.y = -MathUtils.DEG2RAD * this.rangeMapHorizontalOuter.map(-yaw);
else _eulerA2.y = MathUtils.DEG2RAD * this.rangeMapHorizontalInner.map(yaw);
_quatA6.setFromEuler(_eulerA2);
this._getWorldFaceFrontQuat(_quatB3);
rightEyeNormalized.quaternion.copy(_quatB3).multiply(_quatA6).multiply(_quatB3.invert());
_quatA6.copy(this._restRightEyeParentWorldQuat);
rightEye.quaternion.copy(rightEyeNormalized.quaternion).multiply(_quatA6).premultiply(_quatA6.invert()).multiply(this._restQuatRightEye);
}
}
/**
* @deprecated Use {@link applyYawPitch} instead.
*/
lookAt(euler) {
console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");
const yaw = MathUtils.RAD2DEG * euler.y;
const pitch = MathUtils.RAD2DEG * euler.x;
this.applyYawPitch(yaw, pitch);
}
/**
* Get a quaternion that rotates the world-space +Z unit vector to the {@link faceFront} direction.
*
* @param target A target `THREE.Quaternion`
*/
_getWorldFaceFrontQuat(target) {
if (this.faceFront.distanceToSquared(VEC3_POSITIVE_Z2) < .01) return target.identity();
const [faceFrontAzimuth, faceFrontAltitude] = calcAzimuthAltitude(this.faceFront);
_eulerA2.set(0, .5 * Math.PI + faceFrontAzimuth, faceFrontAltitude, "YZX");
return target.setFromEuler(_eulerA2);
}
};
VRMLookAtBoneApplier.type = "bone";
var VRMLookAtExpressionApplier = class {
/**
* Create a new {@link VRMLookAtExpressionApplier}.
*
* @param expressions A {@link VRMExpressionManager}
* @param rangeMapHorizontalInner A {@link VRMLookAtRangeMap} used for inner transverse direction
* @param rangeMapHorizontalOuter A {@link VRMLookAtRangeMap} used for outer transverse direction
* @param rangeMapVerticalDown A {@link VRMLookAtRangeMap} used for down direction
* @param rangeMapVerticalUp A {@link VRMLookAtRangeMap} used for up direction
*/
constructor(expressions, rangeMapHorizontalInner, rangeMapHorizontalOuter, rangeMapVerticalDown, rangeMapVerticalUp) {
this.expressions = expressions;
this.rangeMapHorizontalInner = rangeMapHorizontalInner;
this.rangeMapHorizontalOuter = rangeMapHorizontalOuter;
this.rangeMapVerticalDown = rangeMapVerticalDown;
this.rangeMapVerticalUp = rangeMapVerticalUp;
}
/**
* Apply the input angle to its associated VRM model.
*
* @param yaw Rotation around Y axis, in degree
* @param pitch Rotation around X axis, in degree
*/
applyYawPitch(yaw, pitch) {
if (pitch < 0) {
this.expressions.setValue("lookDown", 0);
this.expressions.setValue("lookUp", this.rangeMapVerticalUp.map(-pitch));
} else {
this.expressions.setValue("lookUp", 0);
this.expressions.setValue("lookDown", this.rangeMapVerticalDown.map(pitch));
}
if (yaw < 0) {
this.expressions.setValue("lookLeft", 0);
this.expressions.setValue("lookRight", this.rangeMapHorizontalOuter.map(-yaw));
} else {
this.expressions.setValue("lookRight", 0);
this.expressions.setValue("lookLeft", this.rangeMapHorizontalOuter.map(yaw));
}
}
/**
* @deprecated Use {@link applyYawPitch} instead.
*/
lookAt(euler) {
console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");
const yaw = MathUtils.RAD2DEG * euler.y;
const pitch = MathUtils.RAD2DEG * euler.x;
this.applyYawPitch(yaw, pitch);
}
};
VRMLookAtExpressionApplier.type = "expression";
var RAD2DEG = 180 / Math.PI;
var _eulerA3 = /* @__PURE__ */ new Euler();
var VRMLookAtQuaternionProxy = class extends Object3D {
constructor(lookAt) {
super();
this.vrmLookAt = lookAt;
this.type = "VRMLookAtQuaternionProxy";
const prevRotationOnChangeCallback = this.rotation._onChangeCallback;
this.rotation._onChange(() => {
prevRotationOnChangeCallback();
this._applyToLookAt();
});
const prevQuaternionOnChangeCallback = this.quaternion._onChangeCallback;
this.quaternion._onChange(() => {
prevQuaternionOnChangeCallback();
this._applyToLookAt();
});
}
_applyToLookAt() {
_eulerA3.setFromQuaternion(this.quaternion, VRMLookAt.EULER_ORDER);
this.vrmLookAt.yaw = RAD2DEG * _eulerA3.y;
this.vrmLookAt.pitch = RAD2DEG * _eulerA3.x;
}
};
function createVRMAnimationHumanoidTracks(vrmAnimation, humanoid, metaVersion) {
var _a, _b;
const translation = /* @__PURE__ */ new Map();
const rotation = /* @__PURE__ */ new Map();
for (const [name, origTrack] of vrmAnimation.humanoidTracks.rotation.entries()) {
const nodeName = (_a = humanoid.getNormalizedBoneNode(name)) == null ? void 0 : _a.name;
if (nodeName != null) {
const track = new QuaternionKeyframeTrack(`${nodeName}.quaternion`, origTrack.times, origTrack.values.map((v, i) => metaVersion === "0" && i % 2 === 0 ? -v : v));
rotation.set(name, track);
}
}
for (const [name, origTrack] of vrmAnimation.humanoidTracks.translation.entries()) {
const nodeName = (_b = humanoid.getNormalizedBoneNode(name)) == null ? void 0 : _b.name;
if (nodeName != null) {
const animationY = vrmAnimation.restHipsPosition.y;
const scale = humanoid.normalizedRestPose.hips.position[1] / animationY;
const track = origTrack.clone();
track.values = track.values.map((v, i) => (metaVersion === "0" && i % 3 !== 1 ? -v : v) * scale);
track.name = `${nodeName}.position`;
translation.set(name, track);
}
}
return {
translation,
rotation
};
}
function createVRMAnimationExpressionTracks(vrmAnimation, expressionManager) {
const preset = /* @__PURE__ */ new Map();
const custom = /* @__PURE__ */ new Map();
for (const [name, origTrack] of vrmAnimation.expressionTracks.preset.entries()) {
const trackName = expressionManager.getExpressionTrackName(name);
if (trackName != null) {
const track = origTrack.clone();
track.name = trackName;
preset.set(name, track);
}
}
for (const [name, origTrack] of vrmAnimation.expressionTracks.custom.entries()) {
const trackName = expressionManager.getExpressionTrackName(name);
if (trackName != null) {
const track = origTrack.clone();
track.name = trackName;
custom.set(name, track);
}
}
return {
preset,
custom
};
}
function createVRMAnimationLookAtTrack(vrmAnimation, trackName) {
if (vrmAnimation.lookAtTrack == null) return null;
const track = vrmAnimation.lookAtTrack.clone();
track.name = trackName;
return track;
}
function createVRMAnimationClip(vrmAnimation, vrm) {
const tracks = [];
const humanoidTracks = createVRMAnimationHumanoidTracks(vrmAnimation, vrm.humanoid, vrm.meta.metaVersion);
tracks.push(...humanoidTracks.translation.values());
tracks.push(...humanoidTracks.rotation.values());
if (vrm.expressionManager != null) {
const expressionTracks = createVRMAnimationExpressionTracks(vrmAnimation, vrm.expressionManager);
tracks.push(...expressionTracks.preset.values());
tracks.push(...expressionTracks.custom.values());
}
if (vrm.lookAt != null) {
let proxy = vrm.scene.children.find((obj) => obj instanceof VRMLookAtQuaternionProxy);
if (proxy == null) {
console.warn("createVRMAnimationClip: VRMLookAtQuaternionProxy is not found. Creating a new one automatically. To suppress this warning, create a VRMLookAtQuaternionProxy manually");
proxy = new VRMLookAtQuaternionProxy(vrm.lookAt);
proxy.name = "VRMLookAtQuaternionProxy";
vrm.scene.add(proxy);
} else if (proxy.name === "") {
console.warn("createVRMAnimationClip: VRMLookAtQuaternionProxy is found but its name is not set. Setting the name automatically. To suppress this warning, set the name manually");
proxy.name = "VRMLookAtQuaternionProxy";
}
const track = createVRMAnimationLookAtTrack(vrmAnimation, `${proxy.name}.quaternion`);
if (track != null) tracks.push(track);
}
return new AnimationClip("Clip", vrmAnimation.duration, tracks);
}
var VRMAnimation = class {
constructor() {
this.duration = 0;
this.restHipsPosition = new Vector3();
this.humanoidTracks = {
translation: /* @__PURE__ */ new Map(),
rotation: /* @__PURE__ */ new Map()
};
this.expressionTracks = {
preset: /* @__PURE__ */ new Map(),
custom: /* @__PURE__ */ new Map()
};
this.lookAtTrack = null;
}
};
function arrayChunk(array, every) {
const N = array.length;
const ret = [];
let current = [];
let remaining = 0;
for (let i = 0; i < N; i++) {
const el = array[i];
if (remaining <= 0) {
remaining = every;
current = [];
ret.push(current);
}
current.push(el);
remaining--;
}
return ret;
}
var MAT4_IDENTITY = /* @__PURE__ */ new Matrix4();
var _v3A6 = /* @__PURE__ */ new Vector3();
var _quatA7 = /* @__PURE__ */ new Quaternion();
var _quatB4 = /* @__PURE__ */ new Quaternion();
var _quatC2 = /* @__PURE__ */ new Quaternion();
var POSSIBLE_SPEC_VERSIONS2 = /* @__PURE__ */ new Set(["1.0", "1.0-draft"]);
var vrmExpressionPresetNameSet = /* @__PURE__ */ new Set(Object.values(VRMExpressionPresetName));
var VRMAnimationLoaderPlugin = class {
constructor(parser) {
this.parser = parser;
}
get name() {
return "VRMC_vrm_animation";
}
afterRoot(gltf) {
return __async(this, null, function* () {
var _a, _b, _c;
const defGltf = gltf.parser.json;
const defExtensionsUsed = defGltf.extensionsUsed;
if (defExtensionsUsed == null || defExtensionsUsed.indexOf(this.name) == -1) return;
const defExtension = (_a = defGltf.extensions) == null ? void 0 : _a[this.name];
if (defExtension == null) return;
const specVersion = defExtension.specVersion;
if (specVersion == null) console.warn("VRMAnimationLoaderPlugin: specVersion of the VRMA is not defined. Consider updating the animation file. Assuming the spec version is 1.0.");
else {
if (!POSSIBLE_SPEC_VERSIONS2.has(specVersion)) {
console.warn(`VRMAnimationLoaderPlugin: Unknown VRMC_vrm_animation spec version: ${specVersion}`);
return;
}
if (specVersion === "1.0-draft") console.warn("VRMAnimationLoaderPlugin: Using a draft spec version: 1.0-draft. Some behaviors may be different. Consider updating the animation file.");
}
const nodeMap = this._createNodeMap(defExtension);
const worldMatrixMap = yield this._createBoneWorldMatrixMap(gltf, defExtension);
const hipsNode = (_c = (_b = defExtension.humanoid) == null ? void 0 : _b.humanBones["hips"]) == null ? void 0 : _c.node;
const hips = hipsNode != null ? yield gltf.parser.getDependency("node", hipsNode) : null;
const restHipsPosition = new Vector3();
hips?.getWorldPosition(restHipsPosition);
if (restHipsPosition.y < .001) console.warn("VRMAnimationLoaderPlugin: The loaded VRM Animation might violate the VRM T-pose (The y component of the rest hips position is approximately zero or below.)");
const animations = gltf.animations.map((clip, iAnimation) => {
const defAnimation = defGltf.animations[iAnimation];
const animation = this._parseAnimation(clip, defAnimation, nodeMap, worldMatrixMap);
animation.restHipsPosition = restHipsPosition;
return animation;
});
gltf.userData.vrmAnimations = animations;
});
}
_createNodeMap(defExtension) {
var _a, _b, _c, _d, _e;
const humanoidIndexToName = /* @__PURE__ */ new Map();
const expressionsIndexToName = /* @__PURE__ */ new Map();
const humanBones = (_a = defExtension.humanoid) == null ? void 0 : _a.humanBones;
if (humanBones) Object.entries(humanBones).forEach(([name, bone]) => {
const node = bone == null ? void 0 : bone.node;
if (node != null) humanoidIndexToName.set(node, name);
});
const preset = (_b = defExtension.expressions) == null ? void 0 : _b.preset;
if (preset) Object.entries(preset).forEach(([name, expression]) => {
const node = expression == null ? void 0 : expression.node;
if (node != null) expressionsIndexToName.set(node, name);
});
const custom = (_c = defExtension.expressions) == null ? void 0 : _c.custom;
if (custom) Object.entries(custom).forEach(([name, expression]) => {
const { node } = expression;
expressionsIndexToName.set(node, name);
});
return {
humanoidIndexToName,
expressionsIndexToName,
lookAtIndex: (_e = (_d = defExtension.lookAt) == null ? void 0 : _d.node) != null ? _e : null
};
}
_createBoneWorldMatrixMap(gltf, defExtension) {
return __async(this, null, function* () {
var _a, _b;
gltf.scene.updateWorldMatrix(false, true);
const threeNodes = yield gltf.parser.getDependencies("node");
const worldMatrixMap = /* @__PURE__ */ new Map();
if (defExtension.humanoid == null) return worldMatrixMap;
for (const [boneName, humanBone] of Object.entries(defExtension.humanoid.humanBones)) {
const node = humanBone == null ? void 0 : humanBone.node;
if (node != null) {
const threeNode = threeNodes[node];
worldMatrixMap.set(boneName, threeNode.matrixWorld);
if (boneName === "hips") worldMatrixMap.set("hipsParent", (_b = (_a = threeNode.parent) == null ? void 0 : _a.matrixWorld) != null ? _b : MAT4_IDENTITY);
}
}
return worldMatrixMap;
});
}
_parseAnimation(animationClip, defAnimation, nodeMap, worldMatrixMap) {
const tracks = animationClip.tracks;
const defChannels = defAnimation.channels;
const result = new VRMAnimation();
result.duration = animationClip.duration;
defChannels.forEach((channel, iChannel) => {
const { node, path } = channel.target;
const origTrack = tracks[iChannel];
if (node == null) return;
const boneName = nodeMap.humanoidIndexToName.get(node);
if (boneName != null) {
let parentBoneName = VRMHumanBoneParentMap[boneName];
while (parentBoneName != null && worldMatrixMap.get(parentBoneName) == null) parentBoneName = VRMHumanBoneParentMap[parentBoneName];
if (parentBoneName == null) parentBoneName = "hipsParent";
if (path === "translation") if (boneName !== "hips") console.warn(`The loading animation contains a translation track for ${boneName}, which is not permitted in the VRMC_vrm_animation spec. ignoring the track`);
else {
const hipsParentWorldMatrix = worldMatrixMap.get("hipsParent");
const trackValues = arrayChunk(origTrack.values, 3).flatMap((v) => _v3A6.fromArray(v).applyMatrix4(hipsParentWorldMatrix).toArray());
const track = origTrack.clone();
track.values = new Float32Array(trackValues);
result.humanoidTracks.translation.set(boneName, track);
}
else if (path === "rotation") {
const worldMatrix = worldMatrixMap.get(boneName);
const parentWorldMatrix = worldMatrixMap.get(parentBoneName);
worldMatrix.decompose(_v3A6, _quatA7, _v3A6);
_quatA7.invert();
parentWorldMatrix.decompose(_v3A6, _quatB4, _v3A6);
const trackValues = arrayChunk(origTrack.values, 4).flatMap((q) => _quatC2.fromArray(q).premultiply(_quatB4).multiply(_quatA7).toArray());
const track = origTrack.clone();
track.values = new Float32Array(trackValues);
result.humanoidTracks.rotation.set(boneName, track);
} else throw new Error(`Invalid path "${path}"`);
return;
}
const expressionName = nodeMap.expressionsIndexToName.get(node);
if (expressionName != null) {
if (path === "translation") {
const times = origTrack.times;
const values = new Float32Array(origTrack.values.length / 3);
for (let i = 0; i < values.length; i++) values[i] = origTrack.values[3 * i];
const newTrack = new NumberKeyframeTrack(`${expressionName}.weight`, times, values);
if (vrmExpressionPresetNameSet.has(expressionName)) result.expressionTracks.preset.set(expressionName, newTrack);
else result.expressionTracks.custom.set(expressionName, newTrack);
} else throw new Error(`Invalid path "${path}"`);
return;
}
if (node === nodeMap.lookAtIndex) if (path === "rotation") result.lookAtTrack = origTrack;
else throw new Error(`Invalid path "${path}"`);
});
return result;
}
};
/*!
* @pixiv/three-vrm-core v3.4.1
* The implementation of core features of VRM, for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-core is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
//#endregion
export { VRMAnimation, VRMAnimationLoaderPlugin, VRMLookAtQuaternionProxy, createVRMAnimationClip, createVRMAnimationExpressionTracks, createVRMAnimationHumanoidTracks, createVRMAnimationLookAtTrack };
//# sourceMappingURL=@pixiv_three-vrm-animation.js.map