# @pixiv/three-vrm-materials-mtoon MToon (toon material) module for @pixiv/three-vrm [GitHub Repository](https://github.com/pixiv/three-vrm/tree/dev/packages/three-vrm-materials-mtoon) [Examples](https://pixiv.github.io/three-vrm/packages/three-vrm-materials-mtoon/examples) [API Reference](https://pixiv.github.io/three-vrm/docs/modules/three-vrm-materials-mtoon) ## WebGPU Support Starting from v3, we provide [WebGPURenderer](https://github.com/mrdoob/three.js/blob/master/examples/jsm/renderers/webgpu/WebGPURenderer.js) compatibility. To use MToon with WebGPURenderer, specify the WebGPU-compatible `MToonNodeMaterial` for the `materialType` option of `MToonMaterialLoaderPlugin`. `MToonNodeMaterial` only supports Three.js r167 or later. The NodeMaterial system of Three.js is still under development, so we may break compatibility with older versions of Three.js more frequently than other parts of three-vrm. ```js import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'; import { MToonMaterialLoaderPlugin } from '@pixiv/three-vrm-materials-mtoon'; import { MToonNodeMaterial } from '@pixiv/three-vrm-materials-mtoon/nodes'; // ... Setup renderer, camera, scene ... // Create a GLTFLoader const loader = new GLTFLoader(); // Register a MToonMaterialLoaderPlugin with MToonNodeMaterial loader.register((parser) => { // create a WebGPU compatible MToonMaterialLoaderPlugin return new MToonMaterialLoaderPlugin(parser, { // set the material type to MToonNodeMaterial materialType: MToonNodeMaterial, }); }); // ... Load the VRM and perform the render loop ... ``` See the example for the complete code: https://github.com/pixiv/three-vrm/blob/release/packages/three-vrm-materials-mtoon/examples/webgpu-loader-plugin.html