# `@pixiv/three-vrm`
[](https://www.npmjs.com/package/@pixiv/three-vrm)
Use [VRM](https://vrm.dev/) on [three.js](https://threejs.org/)

[GitHub Repository](https://github.com/pixiv/three-vrm/)
[Examples](https://pixiv.github.io/three-vrm/packages/three-vrm/examples)
[Guides](https://github.com/pixiv/three-vrm/tree/dev/guides)
[API Reference](https://pixiv.github.io/three-vrm/docs/modules/three-vrm)
## How to Use
### from HTML
You will need:
- Three.js build
- GLTFLoader
- A build of @pixiv/three-vrm
- `.module` ones are ESM, otherwise it's UMD and injects its modules into global `THREE`
- `.min` ones are minified (for production), otherwise it's not minified and it comes with source maps
You can import all the dependencies via CDN like [jsDelivr](https://www.jsdelivr.com/).
```html
```
See the Three.js document if you are not familiar with Three.js yet: https://threejs.org/docs/#manual/en/introduction/Creating-a-scene
See the example for the complete code: https://github.com/pixiv/three-vrm/blob/release/packages/three-vrm/examples/basic.html
### via npm
Install [`three`](https://www.npmjs.com/package/three) and [`@pixiv/three-vrm`](https://www.npmjs.com/package/@pixiv/three-vrm) :
```sh
npm install three @pixiv/three-vrm
```
### Use with WebGPURenderer
Starting from v3, we provide [WebGPURenderer](https://github.com/mrdoob/three.js/blob/master/examples/jsm/renderers/webgpu/WebGPURenderer.js) compatibility.
To use three-vrm with WebGPURenderer, specify the WebGPU-compatible `MToonNodeMaterial` for the `materialType` option of `MToonMaterialLoaderPlugin`.
`MToonNodeMaterial` only supports Three.js r167 or later.
The NodeMaterial system of Three.js is still under development, so we may break compatibility with older versions of Three.js more frequently than other parts of three-vrm.
```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MToonMaterialLoaderPlugin, VRMLoaderPlugin } from '@pixiv/three-vrm';
import { MToonNodeMaterial } from '@pixiv/three-vrm/nodes';
// ... Setup renderer, camera, scene ...
// Create a GLTFLoader
const loader = new GLTFLoader();
// Register a VRMLoaderPlugin
loader.register((parser) => {
// create a WebGPU compatible MToonMaterialLoaderPlugin
const mtoonMaterialPlugin = new MToonMaterialLoaderPlugin(parser, {
// set the material type to MToonNodeMaterial
materialType: MToonNodeMaterial,
});
return new VRMLoaderPlugin(parser, {
// Specify the MToonMaterialLoaderPlugin to use in the VRMLoaderPlugin instance
mtoonMaterialPlugin,
});
});
// ... Load the VRM and perform the render loop ...
```
See the example for the complete code: https://github.com/pixiv/three-vrm/blob/release/packages/three-vrm/examples/webgpu-dnd.html
## Contributing
See: [CONTRIBUTING.md](../../CONTRIBUTING.md)
## LICENSE
[MIT](../../LICENSE)