/** * Scene objects configuration. * * Each entry loads a GLB file into the scene at the given transform. * The `name` is used as the key in the registry (must be unique) and is * what the AI will reference when asking about object locations. * * position / rotation / scale are [x, y, z]. Rotation is in radians. */ export const SCENE_OBJECTS = [ // Example — a small fish placed in front of the avatar for testing. // Comment out or replace with real props. // { // name: 'fish', // url: './backgrounds/glb/BarramundiFish.glb', // position: [0, 0, 0.3], // rotation: [0, 3, 0], // scale: [1, 1, 1], // }, // { // name: 'mattress', // url: './backgrounds/glb/mattress.glb', // position: [0, 0, 0], // rotation: [0, 0, 0], // scale: [1, 1, 1], // }, ];