Ai_Assistant/client/node_modules/@pixiv/three-vrm/lib/three-vrm.min.cjs
2026-05-24 13:31:30 +02:00

973 lines
149 KiB
JavaScript

/*! (c) 2019-2025 pixiv Inc. - https://github.com/pixiv/three-vrm/blob/release/LICENSE */
"use strict";var Ar=Object.create;var ke=Object.defineProperty;var Lr=Object.getOwnPropertyDescriptor;var br=Object.getOwnPropertyNames;var Hr=Object.getPrototypeOf,Ir=Object.prototype.hasOwnProperty;var Vr=(t,e)=>{for(var n in e)ke(t,n,{get:e[n],enumerable:!0})},An=(t,e,n,i)=>{if(e&&typeof e=="object"||typeof e=="function")for(let r of br(e))!Ir.call(t,r)&&r!==n&&ke(t,r,{get:()=>e[r],enumerable:!(i=Lr(e,r))||i.enumerable});return t};var R=(t,e,n)=>(n=t!=null?Ar(Hr(t)):{},An(e||!t||!t.__esModule?ke(n,"default",{value:t,enumerable:!0}):n,t)),Cr=t=>An(ke({},"__esModule",{value:!0}),t);var Pe=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())});var ps={};Vr(ps,{MToonMaterial:()=>_i,MToonMaterialDebugMode:()=>fi,MToonMaterialLoaderPlugin:()=>Ot,MToonMaterialOutlineWidthMode:()=>Ut,VRM:()=>Ee,VRMAimConstraint:()=>Ai,VRMCore:()=>et,VRMCoreLoaderPlugin:()=>ao,VRMExpression:()=>Mt,VRMExpressionLoaderPlugin:()=>Ye,VRMExpressionManager:()=>Rt,VRMExpressionMaterialColorBind:()=>Tt,VRMExpressionMaterialColorType:()=>ge,VRMExpressionMorphTargetBind:()=>ve,VRMExpressionOverrideType:()=>Br,VRMExpressionPresetName:()=>Xe,VRMExpressionTextureTransformBind:()=>xt,VRMFirstPerson:()=>yt,VRMFirstPersonLoaderPlugin:()=>qe,VRMFirstPersonMeshAnnotationType:()=>Fr,VRMHumanBoneList:()=>Ge,VRMHumanBoneName:()=>Wr,VRMHumanBoneParentMap:()=>ei,VRMHumanoid:()=>Pt,VRMHumanoidHelper:()=>wt,VRMHumanoidLoaderPlugin:()=>Ze,VRMLoaderPlugin:()=>ht,VRMLookAt:()=>li,VRMLookAtBoneApplier:()=>Le,VRMLookAtExpressionApplier:()=>Qe,VRMLookAtHelper:()=>oi,VRMLookAtLoaderPlugin:()=>Je,VRMLookAtRangeMap:()=>bt,VRMLookAtTypeName:()=>ro,VRMMetaLoaderPlugin:()=>Ke,VRMNodeConstraint:()=>ot,VRMNodeConstraintHelper:()=>it,VRMNodeConstraintLoaderPlugin:()=>Dt,VRMNodeConstraintManager:()=>Li,VRMRequiredHumanBoneName:()=>ri,VRMRollConstraint:()=>Hi,VRMRotationConstraint:()=>bi,VRMSpringBoneCollider:()=>lt,VRMSpringBoneColliderHelper:()=>at,VRMSpringBoneColliderShape:()=>ut,VRMSpringBoneColliderShapeCapsule:()=>jt,VRMSpringBoneColliderShapePlane:()=>Xt,VRMSpringBoneColliderShapeSphere:()=>Yt,VRMSpringBoneJoint:()=>Bi,VRMSpringBoneJointHelper:()=>Ui,VRMSpringBoneLoaderPlugin:()=>qt,VRMSpringBoneManager:()=>Gt,VRMUtils:()=>K});module.exports=Cr(ps);var zn=R(require("three"),1),ee=R(require("three"),1),Ht=R(require("three"),1),qn=R(require("three"),1),k=R(require("three"),1),$=R(require("three"),1),$e=R(require("three"),1),W=R(require("three"),1),I=R(require("three"),1),be=R(require("three"),1),te=R(require("three"),1),C=R(require("three"),1),Vt=R(require("three"),1),V=R(require("three"),1),Lt=R(require("three"),1),ui=R(require("three"),1);var S=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())}),Mt=class extends zn.Object3D{constructor(t){super(),this.weight=0,this.isBinary=!1,this.overrideBlink="none",this.overrideLookAt="none",this.overrideMouth="none",this._binds=[],this.name=`VRMExpression_${t}`,this.expressionName=t,this.type="VRMExpression",this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink==="block"?0<this.outputWeight?1:0:this.overrideBlink==="blend"?this.outputWeight:0}get overrideLookAtAmount(){return this.overrideLookAt==="block"?0<this.outputWeight?1:0:this.overrideLookAt==="blend"?this.outputWeight:0}get overrideMouthAmount(){return this.overrideMouth==="block"?0<this.outputWeight?1:0:this.overrideMouth==="blend"?this.outputWeight:0}get outputWeight(){return this.isBinary?this.weight>.5?1:0:this.weight}addBind(t){this._binds.push(t)}deleteBind(t){let e=this._binds.indexOf(t);e>=0&&this._binds.splice(e,1)}applyWeight(t){var e;let n=this.outputWeight;n*=(e=t==null?void 0:t.multiplier)!=null?e:1,this.isBinary&&n<1&&(n=0),this._binds.forEach(i=>i.applyWeight(n))}clearAppliedWeight(){this._binds.forEach(t=>t.clearAppliedWeight())}};function Gn(t,e,n){var i,r;let o=t.parser.json,a=(i=o.nodes)==null?void 0:i[e];if(a==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${e}] of glTF but the node doesn't exist`),null;let l=a.mesh;if(l==null)return null;let s=(r=o.meshes)==null?void 0:r[l];if(s==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${l}] of glTF but the mesh doesn't exist`),null;let u=s.primitives.length,d=[];return n.traverse(h=>{d.length<u&&h.isMesh&&d.push(h)}),d}function Ln(t,e){return S(this,null,function*(){let n=yield t.parser.getDependency("node",e);return Gn(t,e,n)})}function bn(t){return S(this,null,function*(){let e=yield t.parser.getDependencies("node"),n=new Map;return e.forEach((i,r)=>{let o=Gn(t,r,i);o!=null&&n.set(r,o)}),n})}var Xe={Aa:"aa",Ih:"ih",Ou:"ou",Ee:"ee",Oh:"oh",Blink:"blink",Happy:"happy",Angry:"angry",Sad:"sad",Relaxed:"relaxed",LookUp:"lookUp",Surprised:"surprised",LookDown:"lookDown",LookLeft:"lookLeft",LookRight:"lookRight",BlinkLeft:"blinkLeft",BlinkRight:"blinkRight",Neutral:"neutral"};function jn(t){return Math.max(Math.min(t,1),0)}var Rt=class Xn{constructor(){this.blinkExpressionNames=["blink","blinkLeft","blinkRight"],this.lookAtExpressionNames=["lookLeft","lookRight","lookUp","lookDown"],this.mouthExpressionNames=["aa","ee","ih","oh","ou"],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){let e={},n=new Set(Object.values(Xe));return Object.entries(this._expressionMap).forEach(([i,r])=>{n.has(i)&&(e[i]=r)}),e}get customExpressionMap(){let e={},n=new Set(Object.values(Xe));return Object.entries(this._expressionMap).forEach(([i,r])=>{n.has(i)||(e[i]=r)}),e}copy(e){return this._expressions.concat().forEach(i=>{this.unregisterExpression(i)}),e._expressions.forEach(i=>{this.registerExpression(i)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new Xn().copy(this)}getExpression(e){var n;return(n=this._expressionMap[e])!=null?n:null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){let n=this._expressions.indexOf(e);n===-1&&console.warn("VRMExpressionManager: The specified expressions is not registered"),this._expressions.splice(n,1),delete this._expressionMap[e.expressionName]}getValue(e){var n;let i=this.getExpression(e);return(n=i==null?void 0:i.weight)!=null?n:null}setValue(e,n){let i=this.getExpression(e);i&&(i.weight=jn(n))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){let n=this.getExpression(e);return n?`${n.name}.weight`:null}update(){let e=this._calculateWeightMultipliers();this._expressions.forEach(n=>{n.clearAppliedWeight()}),this._expressions.forEach(n=>{let i=1,r=n.expressionName;this.blinkExpressionNames.indexOf(r)!==-1&&(i*=e.blink),this.lookAtExpressionNames.indexOf(r)!==-1&&(i*=e.lookAt),this.mouthExpressionNames.indexOf(r)!==-1&&(i*=e.mouth),n.applyWeight({multiplier:i})})}_calculateWeightMultipliers(){let e=1,n=1,i=1;return this._expressions.forEach(r=>{e-=r.overrideBlinkAmount,n-=r.overrideLookAtAmount,i-=r.overrideMouthAmount}),e=Math.max(0,e),n=Math.max(0,n),i=Math.max(0,i),{blink:e,lookAt:n,mouth:i}}},ge={Color:"color",EmissionColor:"emissionColor",ShadeColor:"shadeColor",MatcapColor:"matcapColor",RimColor:"rimColor",OutlineColor:"outlineColor"},Ur={_Color:ge.Color,_EmissionColor:ge.EmissionColor,_ShadeColor:ge.ShadeColor,_RimColor:ge.RimColor,_OutlineColor:ge.OutlineColor},Or=new Ht.Color,Qn=class Yn{constructor({material:e,type:n,targetValue:i,targetAlpha:r}){this.material=e,this.type=n,this.targetValue=i,this.targetAlpha=r!=null?r:1;let o=this._initColorBindState(),a=this._initAlphaBindState();this._state={color:o,alpha:a}}applyWeight(e){let{color:n,alpha:i}=this._state;if(n!=null){let{propertyName:r,deltaValue:o}=n,a=this.material[r];a!=null&&a.add(Or.copy(o).multiplyScalar(e))}if(i!=null){let{propertyName:r,deltaValue:o}=i;this.material[r]!=null&&(this.material[r]+=o*e)}}clearAppliedWeight(){let{color:e,alpha:n}=this._state;if(e!=null){let{propertyName:i,initialValue:r}=e,o=this.material[i];o!=null&&o.copy(r)}if(n!=null){let{propertyName:i,initialValue:r}=n;this.material[i]!=null&&(this.material[i]=r)}}_initColorBindState(){var e,n,i;let{material:r,type:o,targetValue:a}=this,l=this._getPropertyNameMap(),s=(n=(e=l==null?void 0:l[o])==null?void 0:e[0])!=null?n:null;if(s==null)return console.warn(`Tried to add a material color bind to the material ${(i=r.name)!=null?i:"(no name)"}, the type ${o} but the material or the type is not supported.`),null;let d=r[s].clone(),h=new Ht.Color(a.r-d.r,a.g-d.g,a.b-d.b);return{propertyName:s,initialValue:d,deltaValue:h}}_initAlphaBindState(){var e,n,i;let{material:r,type:o,targetAlpha:a}=this,l=this._getPropertyNameMap(),s=(n=(e=l==null?void 0:l[o])==null?void 0:e[1])!=null?n:null;if(s==null&&a!==1)return console.warn(`Tried to add a material alpha bind to the material ${(i=r.name)!=null?i:"(no name)"}, the type ${o} but the material or the type does not support alpha.`),null;if(s==null)return null;let u=r[s],d=a-u;return{propertyName:s,initialValue:u,deltaValue:d}}_getPropertyNameMap(){var e,n;return(n=(e=Object.entries(Yn._propertyNameMapMap).find(([i])=>this.material[i]===!0))==null?void 0:e[1])!=null?n:null}};Qn._propertyNameMapMap={isMeshStandardMaterial:{color:["color","opacity"],emissionColor:["emissive",null]},isMeshBasicMaterial:{color:["color","opacity"]},isMToonMaterial:{color:["color","opacity"],emissionColor:["emissive",null],outlineColor:["outlineColorFactor",null],matcapColor:["matcapFactor",null],rimColor:["parametricRimColorFactor",null],shadeColor:["shadeColorFactor",null]}};var Tt=Qn,ve=class{constructor({primitives:t,index:e,weight:n}){this.primitives=t,this.index=e,this.weight=n}applyWeight(t){this.primitives.forEach(e=>{var n;((n=e.morphTargetInfluences)==null?void 0:n[this.index])!=null&&(e.morphTargetInfluences[this.index]+=this.weight*t)})}clearAppliedWeight(){this.primitives.forEach(t=>{var e;((e=t.morphTargetInfluences)==null?void 0:e[this.index])!=null&&(t.morphTargetInfluences[this.index]=0)})}},Hn=new qn.Vector2,$n=class Zn{constructor({material:e,scale:n,offset:i}){var r,o;this.material=e,this.scale=n,this.offset=i;let a=(r=Object.entries(Zn._propertyNamesMap).find(([l])=>e[l]===!0))==null?void 0:r[1];a==null?(console.warn(`Tried to add a texture transform bind to the material ${(o=e.name)!=null?o:"(no name)"} but the material is not supported.`),this._properties=[]):(this._properties=[],a.forEach(l=>{var s;let u=(s=e[l])==null?void 0:s.clone();if(!u)return null;e[l]=u;let d=u.offset.clone(),h=u.repeat.clone(),p=i.clone().sub(d),m=n.clone().sub(h);this._properties.push({name:l,initialOffset:d,deltaOffset:p,initialScale:h,deltaScale:m})}))}applyWeight(e){this._properties.forEach(n=>{let i=this.material[n.name];i!==void 0&&(i.offset.add(Hn.copy(n.deltaOffset).multiplyScalar(e)),i.repeat.add(Hn.copy(n.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{let n=this.material[e.name];n!==void 0&&(n.offset.copy(e.initialOffset),n.repeat.copy(e.initialScale))})}};$n._propertyNamesMap={isMeshStandardMaterial:["map","emissiveMap","bumpMap","normalMap","displacementMap","roughnessMap","metalnessMap","alphaMap"],isMeshBasicMaterial:["map","specularMap","alphaMap"],isMToonMaterial:["map","normalMap","emissiveMap","shadeMultiplyTexture","rimMultiplyTexture","outlineWidthMultiplyTexture","uvAnimationMaskTexture"]};var xt=$n,Nr=new Set(["1.0","1.0-beta"]),Jn=class Kn{get name(){return"VRMExpressionLoaderPlugin"}constructor(e){this.parser=e}afterRoot(e){return S(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return S(this,null,function*(){let n=yield this._v1Import(e);if(n)return n;let i=yield this._v0Import(e);return i||null})}_v1Import(e){return S(this,null,function*(){var n,i;let r=this.parser.json;if(!(((n=r.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;let a=(i=r.extensions)==null?void 0:i.VRMC_vrm;if(!a)return null;let l=a.specVersion;if(!Nr.has(l))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${l}"`),null;let s=a.expressions;if(!s)return null;let u=new Set(Object.values(Xe)),d=new Map;s.preset!=null&&Object.entries(s.preset).forEach(([p,m])=>{if(m!=null){if(!u.has(p)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${p}" detected. Ignoring the expression`);return}d.set(p,m)}}),s.custom!=null&&Object.entries(s.custom).forEach(([p,m])=>{if(u.has(p)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${p}". Ignoring the expression`);return}d.set(p,m)});let h=new Rt;return yield Promise.all(Array.from(d.entries()).map(p=>S(this,[p],function*([m,c]){var f,g,v,A,y,_,E;let M=new Mt(m);if(e.scene.add(M),M.isBinary=(f=c.isBinary)!=null?f:!1,M.overrideBlink=(g=c.overrideBlink)!=null?g:"none",M.overrideLookAt=(v=c.overrideLookAt)!=null?v:"none",M.overrideMouth=(A=c.overrideMouth)!=null?A:"none",(y=c.morphTargetBinds)==null||y.forEach(T=>S(this,null,function*(){var x;if(T.node===void 0||T.index===void 0)return;let b=yield Ln(e,T.node),w=T.index;if(!b.every(L=>Array.isArray(L.morphTargetInfluences)&&w<L.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${c.name} attempts to index morph #${w} but not found.`);return}M.addBind(new ve({primitives:b,index:w,weight:(x=T.weight)!=null?x:1}))})),c.materialColorBinds||c.textureTransformBinds){let T=[];e.scene.traverse(x=>{let b=x.material;b&&(Array.isArray(b)?T.push(...b):T.push(b))}),(_=c.materialColorBinds)==null||_.forEach(x=>S(this,null,function*(){T.filter(w=>{var L;let H=(L=this.parser.associations.get(w))==null?void 0:L.materials;return x.material===H}).forEach(w=>{M.addBind(new Tt({material:w,type:x.type,targetValue:new ee.Color().fromArray(x.targetValue),targetAlpha:x.targetValue[3]}))})})),(E=c.textureTransformBinds)==null||E.forEach(x=>S(this,null,function*(){T.filter(w=>{var L;let H=(L=this.parser.associations.get(w))==null?void 0:L.materials;return x.material===H}).forEach(w=>{var L,H;M.addBind(new xt({material:w,offset:new ee.Vector2().fromArray((L=x.offset)!=null?L:[0,0]),scale:new ee.Vector2().fromArray((H=x.scale)!=null?H:[1,1])}))})}))}h.registerExpression(M)}))),h})}_v0Import(e){return S(this,null,function*(){var n;let i=this.parser.json,r=(n=i.extensions)==null?void 0:n.VRM;if(!r)return null;let o=r.blendShapeMaster;if(!o)return null;let a=new Rt,l=o.blendShapeGroups;if(!l)return a;let s=new Set;return yield Promise.all(l.map(u=>S(this,null,function*(){var d;let h=u.presetName,p=h!=null&&Kn.v0v1PresetNameMap[h]||null,m=p!=null?p:u.name;if(m==null){console.warn("VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression");return}if(s.has(m)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${h} has duplicated entries. Ignoring the expression`);return}s.add(m);let c=new Mt(m);e.scene.add(c),c.isBinary=(d=u.isBinary)!=null?d:!1,u.binds&&u.binds.forEach(g=>S(this,null,function*(){var v;if(g.mesh===void 0||g.index===void 0)return;let A=[];(v=i.nodes)==null||v.forEach((_,E)=>{_.mesh===g.mesh&&A.push(E)});let y=g.index;yield Promise.all(A.map(_=>S(this,null,function*(){var E;let M=yield Ln(e,_);if(!M.every(T=>Array.isArray(T.morphTargetInfluences)&&y<T.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${u.name} attempts to index ${y}th morph but not found.`);return}c.addBind(new ve({primitives:M,index:y,weight:.01*((E=g.weight)!=null?E:100)}))})))}));let f=u.materialValues;f&&f.length!==0&&f.forEach(g=>{if(g.materialName===void 0||g.propertyName===void 0||g.targetValue===void 0)return;let v=[];e.scene.traverse(y=>{if(y.material){let _=y.material;Array.isArray(_)?v.push(..._.filter(E=>(E.name===g.materialName||E.name===g.materialName+" (Outline)")&&v.indexOf(E)===-1)):_.name===g.materialName&&v.indexOf(_)===-1&&v.push(_)}});let A=g.propertyName;v.forEach(y=>{if(A==="_MainTex_ST"){let E=new ee.Vector2(g.targetValue[0],g.targetValue[1]),M=new ee.Vector2(g.targetValue[2],g.targetValue[3]);M.y=1-M.y-E.y,c.addBind(new xt({material:y,scale:E,offset:M}));return}let _=Ur[A];if(_){c.addBind(new Tt({material:y,type:_,targetValue:new ee.Color().fromArray(g.targetValue),targetAlpha:g.targetValue[3]}));return}console.warn(A+" is not supported")})}),a.registerExpression(c)}))),a})}};Jn.v0v1PresetNameMap={a:"aa",e:"ee",i:"ih",o:"oh",u:"ou",blink:"blink",joy:"happy",angry:"angry",sorrow:"sad",fun:"relaxed",lookup:"lookUp",lookdown:"lookDown",lookleft:"lookLeft",lookright:"lookRight",blink_l:"blinkLeft",blink_r:"blinkRight",neutral:"neutral"};var Ye=Jn,Br={None:"none",Block:"block",Blend:"blend"},It=class _e{constructor(e,n){this._firstPersonOnlyLayer=_e.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=_e.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=e,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMFirstPerson: humanoid must be same in order to copy");return this.meshAnnotations=e.meshAnnotations.map(n=>({meshes:n.meshes.concat(),type:n.type})),this}clone(){return new _e(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:e=_e.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=_e.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||(this._firstPersonOnlyLayer=e,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(i=>{i.meshes.forEach(r=>{i.type==="firstPersonOnly"?(r.layers.set(this._firstPersonOnlyLayer),r.traverse(o=>o.layers.set(this._firstPersonOnlyLayer))):i.type==="thirdPersonOnly"?(r.layers.set(this._thirdPersonOnlyLayer),r.traverse(o=>o.layers.set(this._thirdPersonOnlyLayer))):i.type==="auto"&&this._createHeadlessModel(r)})}),this._initializedLayers=!0)}_excludeTriangles(e,n,i,r){let o=0;if(n!=null&&n.length>0)for(let a=0;a<e.length;a+=3){let l=e[a],s=e[a+1],u=e[a+2],d=n[l],h=i[l];if(d[0]>0&&r.includes(h[0])||d[1]>0&&r.includes(h[1])||d[2]>0&&r.includes(h[2])||d[3]>0&&r.includes(h[3]))continue;let p=n[s],m=i[s];if(p[0]>0&&r.includes(m[0])||p[1]>0&&r.includes(m[1])||p[2]>0&&r.includes(m[2])||p[3]>0&&r.includes(m[3]))continue;let c=n[u],f=i[u];c[0]>0&&r.includes(f[0])||c[1]>0&&r.includes(f[1])||c[2]>0&&r.includes(f[2])||c[3]>0&&r.includes(f[3])||(e[o++]=l,e[o++]=s,e[o++]=u)}return o}_createErasedMesh(e,n){let i=new k.SkinnedMesh(e.geometry.clone(),e.material);i.name=`${e.name}(erase)`,i.frustumCulled=e.frustumCulled,i.layers.set(this._firstPersonOnlyLayer);let r=i.geometry,o=r.getAttribute("skinIndex"),a=o instanceof k.GLBufferAttribute?[]:o.array,l=[];for(let f=0;f<a.length;f+=4)l.push([a[f],a[f+1],a[f+2],a[f+3]]);let s=r.getAttribute("skinWeight"),u=s instanceof k.GLBufferAttribute?[]:s.array,d=[];for(let f=0;f<u.length;f+=4)d.push([u[f],u[f+1],u[f+2],u[f+3]]);let h=r.getIndex();if(!h)throw new Error("The geometry doesn't have an index buffer");let p=Array.from(h.array),m=this._excludeTriangles(p,d,l,n),c=[];for(let f=0;f<m;f++)c[f]=p[f];return r.setIndex(c),e.onBeforeRender&&(i.onBeforeRender=e.onBeforeRender),i.bind(new k.Skeleton(e.skeleton.bones,e.skeleton.boneInverses),new k.Matrix4),i}_createHeadlessModelForSkinnedMesh(e,n){let i=[];if(n.skeleton.bones.forEach((o,a)=>{this._isEraseTarget(o)&&i.push(a)}),!i.length){n.layers.enable(this._thirdPersonOnlyLayer),n.layers.enable(this._firstPersonOnlyLayer);return}n.layers.set(this._thirdPersonOnlyLayer);let r=this._createErasedMesh(n,i);e.add(r)}_createHeadlessModel(e){if(e.type==="Group")if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer));else{let n=new k.Group;n.name=`_headless_${e.name}`,n.layers.set(this._firstPersonOnlyLayer),e.parent.add(n),e.children.filter(i=>i.type==="SkinnedMesh").forEach(i=>{let r=i;this._createHeadlessModelForSkinnedMesh(n,r)})}else if(e.type==="SkinnedMesh"){let n=e;this._createHeadlessModelForSkinnedMesh(e.parent,n)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode("head")?!0:e.parent?this._isEraseTarget(e.parent):!1}};It.DEFAULT_FIRSTPERSON_ONLY_LAYER=9;It.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var yt=It,Dr=new Set(["1.0","1.0-beta"]),qe=class{get name(){return"VRMFirstPersonLoaderPlugin"}constructor(t){this.parser=t}afterRoot(t){return S(this,null,function*(){let e=t.userData.vrmHumanoid;if(e!==null){if(e===void 0)throw new Error("VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");t.userData.vrmFirstPerson=yield this._import(t,e)}})}_import(t,e){return S(this,null,function*(){if(e==null)return null;let n=yield this._v1Import(t,e);if(n)return n;let i=yield this._v0Import(t,e);return i||null})}_v1Import(t,e){return S(this,null,function*(){var n,i;let r=this.parser.json;if(!(((n=r.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;let a=(i=r.extensions)==null?void 0:i.VRMC_vrm;if(!a)return null;let l=a.specVersion;if(!Dr.has(l))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${l}"`),null;let s=a.firstPerson,u=[],d=yield bn(t);return Array.from(d.entries()).forEach(([h,p])=>{var m,c;let f=(m=s==null?void 0:s.meshAnnotations)==null?void 0:m.find(g=>g.node===h);u.push({meshes:p,type:(c=f==null?void 0:f.type)!=null?c:"auto"})}),new yt(e,u)})}_v0Import(t,e){return S(this,null,function*(){var n;let i=this.parser.json,r=(n=i.extensions)==null?void 0:n.VRM;if(!r)return null;let o=r.firstPerson;if(!o)return null;let a=[],l=yield bn(t);return Array.from(l.entries()).forEach(([s,u])=>{let d=i.nodes[s],h=o.meshAnnotations?o.meshAnnotations.find(p=>p.mesh===d.mesh):void 0;a.push({meshes:u,type:this._convertV0FlagToV1Type(h==null?void 0:h.firstPersonFlag)})}),new yt(e,a)})}_convertV0FlagToV1Type(t){return t==="FirstPersonOnly"?"firstPersonOnly":t==="ThirdPersonOnly"?"thirdPersonOnly":t==="Both"?"both":"auto"}},Fr={Auto:"auto",Both:"both",ThirdPersonOnly:"thirdPersonOnly",FirstPersonOnly:"firstPersonOnly"},In=new $.Vector3,Vn=new $.Vector3,kr=new $.Quaternion,wt=class extends $.Group{constructor(t){super(),this.vrmHumanoid=t,this._boneAxesMap=new Map,Object.values(t.humanBones).forEach(e=>{let n=new $.AxesHelper(1);n.matrixAutoUpdate=!1,n.material.depthTest=!1,n.material.depthWrite=!1,this.add(n),this._boneAxesMap.set(e,n)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(t=>{t.geometry.dispose(),t.material.dispose()})}updateMatrixWorld(t){Array.from(this._boneAxesMap.entries()).forEach(([e,n])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(In,kr,Vn);let i=In.set(.1,.1,.1).divide(Vn);n.matrix.copy(e.node.matrixWorld).scale(i)}),super.updateMatrixWorld(t)}},Ge=["hips","spine","chest","upperChest","neck","head","leftEye","rightEye","jaw","leftUpperLeg","leftLowerLeg","leftFoot","leftToes","rightUpperLeg","rightLowerLeg","rightFoot","rightToes","leftShoulder","leftUpperArm","leftLowerArm","leftHand","rightShoulder","rightUpperArm","rightLowerArm","rightHand","leftThumbMetacarpal","leftThumbProximal","leftThumbDistal","leftIndexProximal","leftIndexIntermediate","leftIndexDistal","leftMiddleProximal","leftMiddleIntermediate","leftMiddleDistal","leftRingProximal","leftRingIntermediate","leftRingDistal","leftLittleProximal","leftLittleIntermediate","leftLittleDistal","rightThumbMetacarpal","rightThumbProximal","rightThumbDistal","rightIndexProximal","rightIndexIntermediate","rightIndexDistal","rightMiddleProximal","rightMiddleIntermediate","rightMiddleDistal","rightRingProximal","rightRingIntermediate","rightRingDistal","rightLittleProximal","rightLittleIntermediate","rightLittleDistal"],Wr={Hips:"hips",Spine:"spine",Chest:"chest",UpperChest:"upperChest",Neck:"neck",Head:"head",LeftEye:"leftEye",RightEye:"rightEye",Jaw:"jaw",LeftUpperLeg:"leftUpperLeg",LeftLowerLeg:"leftLowerLeg",LeftFoot:"leftFoot",LeftToes:"leftToes",RightUpperLeg:"rightUpperLeg",RightLowerLeg:"rightLowerLeg",RightFoot:"rightFoot",RightToes:"rightToes",LeftShoulder:"leftShoulder",LeftUpperArm:"leftUpperArm",LeftLowerArm:"leftLowerArm",LeftHand:"leftHand",RightShoulder:"rightShoulder",RightUpperArm:"rightUpperArm",RightLowerArm:"rightLowerArm",RightHand:"rightHand",LeftThumbMetacarpal:"leftThumbMetacarpal",LeftThumbProximal:"leftThumbProximal",LeftThumbDistal:"leftThumbDistal",LeftIndexProximal:"leftIndexProximal",LeftIndexIntermediate:"leftIndexIntermediate",LeftIndexDistal:"leftIndexDistal",LeftMiddleProximal:"leftMiddleProximal",LeftMiddleIntermediate:"leftMiddleIntermediate",LeftMiddleDistal:"leftMiddleDistal",LeftRingProximal:"leftRingProximal",LeftRingIntermediate:"leftRingIntermediate",LeftRingDistal:"leftRingDistal",LeftLittleProximal:"leftLittleProximal",LeftLittleIntermediate:"leftLittleIntermediate",LeftLittleDistal:"leftLittleDistal",RightThumbMetacarpal:"rightThumbMetacarpal",RightThumbProximal:"rightThumbProximal",RightThumbDistal:"rightThumbDistal",RightIndexProximal:"rightIndexProximal",RightIndexIntermediate:"rightIndexIntermediate",RightIndexDistal:"rightIndexDistal",RightMiddleProximal:"rightMiddleProximal",RightMiddleIntermediate:"rightMiddleIntermediate",RightMiddleDistal:"rightMiddleDistal",RightRingProximal:"rightRingProximal",RightRingIntermediate:"rightRingIntermediate",RightRingDistal:"rightRingDistal",RightLittleProximal:"rightLittleProximal",RightLittleIntermediate:"rightLittleIntermediate",RightLittleDistal:"rightLittleDistal"},ei={hips:null,spine:"hips",chest:"spine",upperChest:"chest",neck:"upperChest",head:"neck",leftEye:"head",rightEye:"head",jaw:"head",leftUpperLeg:"hips",leftLowerLeg:"leftUpperLeg",leftFoot:"leftLowerLeg",leftToes:"leftFoot",rightUpperLeg:"hips",rightLowerLeg:"rightUpperLeg",rightFoot:"rightLowerLeg",rightToes:"rightFoot",leftShoulder:"upperChest",leftUpperArm:"leftShoulder",leftLowerArm:"leftUpperArm",leftHand:"leftLowerArm",rightShoulder:"upperChest",rightUpperArm:"rightShoulder",rightLowerArm:"rightUpperArm",rightHand:"rightLowerArm",leftThumbMetacarpal:"leftHand",leftThumbProximal:"leftThumbMetacarpal",leftThumbDistal:"leftThumbProximal",leftIndexProximal:"leftHand",leftIndexIntermediate:"leftIndexProximal",leftIndexDistal:"leftIndexIntermediate",leftMiddleProximal:"leftHand",leftMiddleIntermediate:"leftMiddleProximal",leftMiddleDistal:"leftMiddleIntermediate",leftRingProximal:"leftHand",leftRingIntermediate:"leftRingProximal",leftRingDistal:"leftRingIntermediate",leftLittleProximal:"leftHand",leftLittleIntermediate:"leftLittleProximal",leftLittleDistal:"leftLittleIntermediate",rightThumbMetacarpal:"rightHand",rightThumbProximal:"rightThumbMetacarpal",rightThumbDistal:"rightThumbProximal",rightIndexProximal:"rightHand",rightIndexIntermediate:"rightIndexProximal",rightIndexDistal:"rightIndexIntermediate",rightMiddleProximal:"rightHand",rightMiddleIntermediate:"rightMiddleProximal",rightMiddleDistal:"rightMiddleIntermediate",rightRingProximal:"rightHand",rightRingIntermediate:"rightRingProximal",rightRingDistal:"rightRingIntermediate",rightLittleProximal:"rightHand",rightLittleIntermediate:"rightLittleProximal",rightLittleDistal:"rightLittleIntermediate"};function ti(t){return t.invert?t.invert():t.inverse(),t}var le=new $e.Vector3,ue=new $e.Quaternion,St=class{constructor(t){this.humanBones=t,this.restPose=this.getAbsolutePose()}getAbsolutePose(){let t={};return Object.keys(this.humanBones).forEach(e=>{let n=e,i=this.getBoneNode(n);i&&(le.copy(i.position),ue.copy(i.quaternion),t[n]={position:le.toArray(),rotation:ue.toArray()})}),t}getPose(){let t={};return Object.keys(this.humanBones).forEach(e=>{let n=e,i=this.getBoneNode(n);if(!i)return;le.set(0,0,0),ue.identity();let r=this.restPose[n];r!=null&&r.position&&le.fromArray(r.position).negate(),r!=null&&r.rotation&&ti(ue.fromArray(r.rotation)),le.add(i.position),ue.premultiply(i.quaternion),t[n]={position:le.toArray(),rotation:ue.toArray()}}),t}setPose(t){Object.entries(t).forEach(([e,n])=>{let i=e,r=this.getBoneNode(i);if(!r)return;let o=this.restPose[i];o&&(n!=null&&n.position&&(r.position.fromArray(n.position),o.position&&r.position.add(le.fromArray(o.position))),n!=null&&n.rotation&&(r.quaternion.fromArray(n.rotation),o.rotation&&r.quaternion.multiply(ue.fromArray(o.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([t,e])=>{let n=this.getBoneNode(t);n&&(e!=null&&e.position&&n.position.fromArray(e.position),e!=null&&e.rotation&&n.quaternion.fromArray(e.rotation))})}getBone(t){var e;return(e=this.humanBones[t])!=null?e:void 0}getBoneNode(t){var e,n;return(n=(e=this.humanBones[t])==null?void 0:e.node)!=null?n:null}},_t=new W.Vector3,zr=new W.Quaternion,Gr=new W.Vector3,Cn=class ni extends St{static _setupTransforms(e){let n=new W.Object3D;n.name="VRMHumanoidRig";let i={},r={},o={},a={};Ge.forEach(s=>{var u;let d=e.getBoneNode(s);if(d){let h=new W.Vector3,p=new W.Quaternion;d.updateWorldMatrix(!0,!1),d.matrixWorld.decompose(h,p,_t),i[s]=h,r[s]=p,o[s]=d.quaternion.clone();let m=new W.Quaternion;(u=d.parent)==null||u.matrixWorld.decompose(_t,m,_t),a[s]=m}});let l={};return Ge.forEach(s=>{var u;let d=e.getBoneNode(s);if(d){let h=i[s],p=s,m;for(;m==null&&(p=ei[p],p!=null);)m=i[p];let c=new W.Object3D;c.name="Normalized_"+d.name,(p?(u=l[p])==null?void 0:u.node:n).add(c),c.position.copy(h),m&&c.position.sub(m),l[s]={node:c}}}),{rigBones:l,root:n,parentWorldRotations:a,boneRotations:o}}constructor(e){let{rigBones:n,root:i,parentWorldRotations:r,boneRotations:o}=ni._setupTransforms(e);super(n),this.original=e,this.root=i,this._parentWorldRotations=r,this._boneRotations=o}update(){Ge.forEach(e=>{let n=this.original.getBoneNode(e);if(n!=null){let i=this.getBoneNode(e),r=this._parentWorldRotations[e],o=zr.copy(r).invert(),a=this._boneRotations[e];if(n.quaternion.copy(i.quaternion).multiply(r).premultiply(o).multiply(a),e==="hips"){let l=i.getWorldPosition(Gr);n.parent.updateWorldMatrix(!0,!1);let s=n.parent.matrixWorld,u=l.applyMatrix4(s.invert());n.position.copy(u)}}})}},Pt=class ii{get restPose(){return console.warn("VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead."),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,n){var i;this.autoUpdateHumanBones=(i=n==null?void 0:n.autoUpdateHumanBones)!=null?i:!0,this._rawHumanBones=new St(e),this._normalizedHumanBones=new Cn(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new St(e.humanBones),this._normalizedHumanBones=new Cn(this._rawHumanBones),this}clone(){return new ii(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn("VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead."),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn("VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead."),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn("VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead."),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn("VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead."),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn("VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead."),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn("VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead."),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},ri={Hips:"hips",Spine:"spine",Head:"head",LeftUpperLeg:"leftUpperLeg",LeftLowerLeg:"leftLowerLeg",LeftFoot:"leftFoot",RightUpperLeg:"rightUpperLeg",RightLowerLeg:"rightLowerLeg",RightFoot:"rightFoot",LeftUpperArm:"leftUpperArm",LeftLowerArm:"leftLowerArm",LeftHand:"leftHand",RightUpperArm:"rightUpperArm",RightLowerArm:"rightLowerArm",RightHand:"rightHand"},jr=new Set(["1.0","1.0-beta"]),Un={leftThumbProximal:"leftThumbMetacarpal",leftThumbIntermediate:"leftThumbProximal",rightThumbProximal:"rightThumbMetacarpal",rightThumbIntermediate:"rightThumbProximal"},Ze=class{get name(){return"VRMHumanoidLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot,this.autoUpdateHumanBones=e==null?void 0:e.autoUpdateHumanBones}afterRoot(t){return S(this,null,function*(){t.userData.vrmHumanoid=yield this._import(t)})}_import(t){return S(this,null,function*(){let e=yield this._v1Import(t);if(e)return e;let n=yield this._v0Import(t);return n||null})}_v1Import(t){return S(this,null,function*(){var e,n;let i=this.parser.json;if(!(((e=i.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;let o=(n=i.extensions)==null?void 0:n.VRMC_vrm;if(!o)return null;let a=o.specVersion;if(!jr.has(a))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${a}"`),null;let l=o.humanoid;if(!l)return null;let s=l.humanBones.leftThumbIntermediate!=null||l.humanBones.rightThumbIntermediate!=null,u={};l.humanBones!=null&&(yield Promise.all(Object.entries(l.humanBones).map(h=>S(this,[h],function*([p,m]){let c=p,f=m.node;if(s){let v=Un[c];v!=null&&(c=v)}let g=yield this.parser.getDependency("node",f);if(g==null){console.warn(`A glTF node bound to the humanoid bone ${c} (index = ${f}) does not exist`);return}u[c]={node:g}}))));let d=new Pt(this._ensureRequiredBonesExist(u),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(d.normalizedHumanBonesRoot),this.helperRoot){let h=new wt(d);this.helperRoot.add(h),h.renderOrder=this.helperRoot.renderOrder}return d})}_v0Import(t){return S(this,null,function*(){var e;let i=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!i)return null;let r=i.humanoid;if(!r)return null;let o={};r.humanBones!=null&&(yield Promise.all(r.humanBones.map(l=>S(this,null,function*(){let s=l.bone,u=l.node;if(s==null||u==null)return;let d=yield this.parser.getDependency("node",u);if(d==null){console.warn(`A glTF node bound to the humanoid bone ${s} (index = ${u}) does not exist`);return}let h=Un[s],p=h!=null?h:s;if(o[p]!=null){console.warn(`Multiple bone entries for ${p} detected (index = ${u}), ignoring duplicated entries.`);return}o[p]={node:d}}))));let a=new Pt(this._ensureRequiredBonesExist(o),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(a.normalizedHumanBonesRoot),this.helperRoot){let l=new wt(a);this.helperRoot.add(l),l.renderOrder=this.helperRoot.renderOrder}return a})}_ensureRequiredBonesExist(t){let e=Object.values(ri).filter(n=>t[n]==null);if(e.length>0)throw new Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${e.join(", ")}`);return t}},On=class extends be.BufferGeometry{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new be.BufferAttribute(new Float32Array(65*3),3),this.setAttribute("position",this._attrPos),this._attrIndex=new be.BufferAttribute(new Uint16Array(3*63),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,t=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let t=0;t<64;t++){let e=t/63*this._currentTheta;this._attrPos.setXYZ(t+1,this._currentRadius*Math.sin(e),0,this._currentRadius*Math.cos(e))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<63;t++)this._attrIndex.setXYZ(t*3,0,t+1,t+2);this._attrIndex.needsUpdate=!0}},Xr=class extends te.BufferGeometry{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new te.Vector3,this._currentTail=new te.Vector3,this._attrPos=new te.BufferAttribute(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new te.BufferAttribute(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){let e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},We=new I.Quaternion,Nn=new I.Quaternion,Ae=new I.Vector3,Bn=new I.Vector3,Dn=Math.sqrt(2)/2,Qr=new I.Quaternion(0,0,-Dn,Dn),Yr=new I.Vector3(0,1,0),oi=class extends I.Group{constructor(t){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=t;{let e=new On;e.radius=.5;let n=new I.MeshBasicMaterial({color:65280,transparent:!0,opacity:.5,side:I.DoubleSide,depthTest:!1,depthWrite:!1});this._meshPitch=new I.Mesh(e,n),this.add(this._meshPitch)}{let e=new On;e.radius=.5;let n=new I.MeshBasicMaterial({color:16711680,transparent:!0,opacity:.5,side:I.DoubleSide,depthTest:!1,depthWrite:!1});this._meshYaw=new I.Mesh(e,n),this.add(this._meshYaw)}{let e=new Xr;e.radius=.1;let n=new I.LineBasicMaterial({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new I.LineSegments(e,n),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(t){let e=I.MathUtils.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=e,this._meshYaw.geometry.update();let n=I.MathUtils.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(Ae),this.vrmLookAt.getLookAtWorldQuaternion(We),We.multiply(this.vrmLookAt.getFaceFrontQuaternion(Nn)),this._meshYaw.position.copy(Ae),this._meshYaw.quaternion.copy(We),this._meshPitch.position.copy(Ae),this._meshPitch.quaternion.copy(We),this._meshPitch.quaternion.multiply(Nn.setFromAxisAngle(Yr,e)),this._meshPitch.quaternion.multiply(Qr);let{target:i,autoUpdate:r}=this.vrmLookAt;i!=null&&r&&(i.getWorldPosition(Bn).sub(Ae),this._lineTarget.geometry.tail.copy(Bn),this._lineTarget.geometry.update(),this._lineTarget.position.copy(Ae)),super.updateMatrixWorld(t)}},qr=new Vt.Vector3,$r=new Vt.Vector3;function At(t,e){return t.matrixWorld.decompose(qr,e,$r),e}function je(t){return[Math.atan2(-t.z,t.x),Math.atan2(t.y,Math.sqrt(t.x*t.x+t.z*t.z))]}function Fn(t){let e=Math.round(t/2/Math.PI);return t-2*Math.PI*e}var kn=new C.Vector3(0,0,1),Zr=new C.Vector3,Jr=new C.Vector3,Kr=new C.Vector3,eo=new C.Quaternion,vt=new C.Quaternion,Wn=new C.Quaternion,to=new C.Quaternion,Et=new C.Euler,si=class ai{constructor(e,n){this.offsetFromHeadBone=new C.Vector3,this.autoUpdate=!0,this.faceFront=new C.Vector3(0,0,1),this.humanoid=e,this.applier=n,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new C.Quaternion)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn("VRMLookAt: euler is deprecated. use getEuler() instead."),this.getEuler(new C.Euler)}getEuler(e){return e.set(C.MathUtils.DEG2RAD*this._pitch,C.MathUtils.DEG2RAD*this._yaw,0,"YXZ")}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMLookAt: humanoid must be same in order to copy");return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new ai(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){let n=this.humanoid.getRawBoneNode("head");return e.copy(this.offsetFromHeadBone).applyMatrix4(n.matrixWorld)}getLookAtWorldQuaternion(e){let n=this.humanoid.getRawBoneNode("head");return At(n,e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(kn)<.01)return e.copy(this._restHeadWorldQuaternion).invert();let[n,i]=je(this.faceFront);return Et.set(0,.5*Math.PI+n,i,"YZX"),e.setFromEuler(Et).premultiply(to.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(vt),this.getFaceFrontQuaternion(Wn),e.copy(kn).applyQuaternion(vt).applyQuaternion(Wn).applyEuler(this.getEuler(Et))}lookAt(e){let n=eo.copy(this._restHeadWorldQuaternion).multiply(ti(this.getLookAtWorldQuaternion(vt))),i=this.getLookAtWorldPosition(Jr),r=Kr.copy(e).sub(i).applyQuaternion(n).normalize(),[o,a]=je(this.faceFront),[l,s]=je(r),u=Fn(l-o),d=Fn(a-s);this._yaw=C.MathUtils.RAD2DEG*u,this._pitch=C.MathUtils.RAD2DEG*d,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(Zr)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};si.EULER_ORDER="YXZ";var li=si,no=new V.Vector3(0,0,1),j=new V.Quaternion,fe=new V.Quaternion,D=new V.Euler(0,0,0,"YXZ"),Le=class{constructor(t,e,n,i,r){this.humanoid=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=i,this.rangeMapVerticalUp=r,this.faceFront=new V.Vector3(0,0,1),this._restQuatLeftEye=new V.Quaternion,this._restQuatRightEye=new V.Quaternion,this._restLeftEyeParentWorldQuat=new V.Quaternion,this._restRightEyeParentWorldQuat=new V.Quaternion;let o=this.humanoid.getRawBoneNode("leftEye"),a=this.humanoid.getRawBoneNode("rightEye");o&&(this._restQuatLeftEye.copy(o.quaternion),At(o.parent,this._restLeftEyeParentWorldQuat)),a&&(this._restQuatRightEye.copy(a.quaternion),At(a.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(t,e){let n=this.humanoid.getRawBoneNode("leftEye"),i=this.humanoid.getRawBoneNode("rightEye"),r=this.humanoid.getNormalizedBoneNode("leftEye"),o=this.humanoid.getNormalizedBoneNode("rightEye");n&&(e<0?D.x=-V.MathUtils.DEG2RAD*this.rangeMapVerticalDown.map(-e):D.x=V.MathUtils.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?D.y=-V.MathUtils.DEG2RAD*this.rangeMapHorizontalInner.map(-t):D.y=V.MathUtils.DEG2RAD*this.rangeMapHorizontalOuter.map(t),j.setFromEuler(D),this._getWorldFaceFrontQuat(fe),r.quaternion.copy(fe).multiply(j).multiply(fe.invert()),j.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(r.quaternion).multiply(j).premultiply(j.invert()).multiply(this._restQuatLeftEye)),i&&(e<0?D.x=-V.MathUtils.DEG2RAD*this.rangeMapVerticalDown.map(-e):D.x=V.MathUtils.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?D.y=-V.MathUtils.DEG2RAD*this.rangeMapHorizontalOuter.map(-t):D.y=V.MathUtils.DEG2RAD*this.rangeMapHorizontalInner.map(t),j.setFromEuler(D),this._getWorldFaceFrontQuat(fe),o.quaternion.copy(fe).multiply(j).multiply(fe.invert()),j.copy(this._restRightEyeParentWorldQuat),i.quaternion.copy(o.quaternion).multiply(j).premultiply(j.invert()).multiply(this._restQuatRightEye))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");let e=V.MathUtils.RAD2DEG*t.y,n=V.MathUtils.RAD2DEG*t.x;this.applyYawPitch(e,n)}_getWorldFaceFrontQuat(t){if(this.faceFront.distanceToSquared(no)<.01)return t.identity();let[e,n]=je(this.faceFront);return D.set(0,.5*Math.PI+e,n,"YZX"),t.setFromEuler(D)}};Le.type="bone";var Qe=class{constructor(t,e,n,i,r){this.expressions=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=i,this.rangeMapVerticalUp=r}applyYawPitch(t,e){e<0?(this.expressions.setValue("lookDown",0),this.expressions.setValue("lookUp",this.rangeMapVerticalUp.map(-e))):(this.expressions.setValue("lookUp",0),this.expressions.setValue("lookDown",this.rangeMapVerticalDown.map(e))),t<0?(this.expressions.setValue("lookLeft",0),this.expressions.setValue("lookRight",this.rangeMapHorizontalOuter.map(-t))):(this.expressions.setValue("lookRight",0),this.expressions.setValue("lookLeft",this.rangeMapHorizontalOuter.map(t)))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");let e=Lt.MathUtils.RAD2DEG*t.y,n=Lt.MathUtils.RAD2DEG*t.x;this.applyYawPitch(e,n)}};Qe.type="expression";var bt=class{constructor(t,e){this.inputMaxValue=t,this.outputScale=e}map(t){return this.outputScale*jn(t/this.inputMaxValue)}},io=new Set(["1.0","1.0-beta"]),ze=.01,Je=class{get name(){return"VRMLookAtLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot}afterRoot(t){return S(this,null,function*(){let e=t.userData.vrmHumanoid;if(e===null)return;if(e===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");let n=t.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first");t.userData.vrmLookAt=yield this._import(t,e,n)}})}_import(t,e,n){return S(this,null,function*(){if(e==null||n==null)return null;let i=yield this._v1Import(t,e,n);if(i)return i;let r=yield this._v0Import(t,e,n);return r||null})}_v1Import(t,e,n){return S(this,null,function*(){var i,r,o;let a=this.parser.json;if(!(((i=a.extensionsUsed)==null?void 0:i.indexOf("VRMC_vrm"))!==-1))return null;let s=(r=a.extensions)==null?void 0:r.VRMC_vrm;if(!s)return null;let u=s.specVersion;if(!io.has(u))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${u}"`),null;let d=s.lookAt;if(!d)return null;let h=d.type==="expression"?1:10,p=this._v1ImportRangeMap(d.rangeMapHorizontalInner,h),m=this._v1ImportRangeMap(d.rangeMapHorizontalOuter,h),c=this._v1ImportRangeMap(d.rangeMapVerticalDown,h),f=this._v1ImportRangeMap(d.rangeMapVerticalUp,h),g;d.type==="expression"?g=new Qe(n,p,m,c,f):g=new Le(e,p,m,c,f);let v=this._importLookAt(e,g);return v.offsetFromHeadBone.fromArray((o=d.offsetFromHeadBone)!=null?o:[0,.06,0]),v})}_v1ImportRangeMap(t,e){var n,i;let r=(n=t==null?void 0:t.inputMaxValue)!=null?n:90,o=(i=t==null?void 0:t.outputScale)!=null?i:e;return r<ze&&(console.warn("VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!"),r=ze),new bt(r,o)}_v0Import(t,e,n){return S(this,null,function*(){var i,r,o,a;let s=(i=this.parser.json.extensions)==null?void 0:i.VRM;if(!s)return null;let u=s.firstPerson;if(!u)return null;let d=u.lookAtTypeName==="BlendShape"?1:10,h=this._v0ImportDegreeMap(u.lookAtHorizontalInner,d),p=this._v0ImportDegreeMap(u.lookAtHorizontalOuter,d),m=this._v0ImportDegreeMap(u.lookAtVerticalDown,d),c=this._v0ImportDegreeMap(u.lookAtVerticalUp,d),f;u.lookAtTypeName==="BlendShape"?f=new Qe(n,h,p,m,c):f=new Le(e,h,p,m,c);let g=this._importLookAt(e,f);return u.firstPersonBoneOffset?g.offsetFromHeadBone.set((r=u.firstPersonBoneOffset.x)!=null?r:0,(o=u.firstPersonBoneOffset.y)!=null?o:.06,-((a=u.firstPersonBoneOffset.z)!=null?a:0)):g.offsetFromHeadBone.set(0,.06,0),g.faceFront.set(0,0,-1),f instanceof Le&&f.faceFront.set(0,0,-1),g})}_v0ImportDegreeMap(t,e){var n,i;let r=t==null?void 0:t.curve;JSON.stringify(r)!=="[0,0,0,1,1,1,1,0]"&&console.warn("Curves of LookAtDegreeMap defined in VRM 0.0 are not supported");let o=(n=t==null?void 0:t.xRange)!=null?n:90,a=(i=t==null?void 0:t.yRange)!=null?i:e;return o<ze&&(console.warn("VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!"),o=ze),new bt(o,a)}_importLookAt(t,e){let n=new li(t,e);if(this.helperRoot){let i=new oi(n);this.helperRoot.add(i),i.renderOrder=this.helperRoot.renderOrder}return n}},ro={Bone:"bone",Expression:"expression"};function oo(t,e){return typeof t!="string"||t===""?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}var so=new Set(["1.0","1.0-beta"]),Ke=class{get name(){return"VRMMetaLoaderPlugin"}constructor(t,e){var n,i,r;this.parser=t,this.needThumbnailImage=(n=e==null?void 0:e.needThumbnailImage)!=null?n:!1,this.acceptLicenseUrls=(i=e==null?void 0:e.acceptLicenseUrls)!=null?i:["https://vrm.dev/licenses/1.0/"],this.acceptV0Meta=(r=e==null?void 0:e.acceptV0Meta)!=null?r:!0}afterRoot(t){return S(this,null,function*(){t.userData.vrmMeta=yield this._import(t)})}_import(t){return S(this,null,function*(){let e=yield this._v1Import(t);if(e!=null)return e;let n=yield this._v0Import(t);return n!=null?n:null})}_v1Import(t){return S(this,null,function*(){var e,n,i;let r=this.parser.json;if(!(((e=r.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;let a=(n=r.extensions)==null?void 0:n.VRMC_vrm;if(a==null)return null;let l=a.specVersion;if(!so.has(l))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${l}"`),null;let s=a.meta;if(!s)return null;let u=s.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(u))throw new Error(`VRMMetaLoaderPlugin: The license url "${u}" is not accepted`);let h;return this.needThumbnailImage&&s.thumbnailImage!=null&&(h=(i=yield this._extractGLTFImage(s.thumbnailImage))!=null?i:void 0),{metaVersion:"1",name:s.name,version:s.version,authors:s.authors,copyrightInformation:s.copyrightInformation,contactInformation:s.contactInformation,references:s.references,thirdPartyLicenses:s.thirdPartyLicenses,thumbnailImage:h,licenseUrl:s.licenseUrl,avatarPermission:s.avatarPermission,allowExcessivelyViolentUsage:s.allowExcessivelyViolentUsage,allowExcessivelySexualUsage:s.allowExcessivelySexualUsage,commercialUsage:s.commercialUsage,allowPoliticalOrReligiousUsage:s.allowPoliticalOrReligiousUsage,allowAntisocialOrHateUsage:s.allowAntisocialOrHateUsage,creditNotation:s.creditNotation,allowRedistribution:s.allowRedistribution,modification:s.modification,otherLicenseUrl:s.otherLicenseUrl}})}_v0Import(t){return S(this,null,function*(){var e;let i=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!i)return null;let r=i.meta;if(!r)return null;if(!this.acceptV0Meta)throw new Error("VRMMetaLoaderPlugin: Attempted to load VRM0.0 meta but acceptV0Meta is false");let o;return this.needThumbnailImage&&r.texture!=null&&r.texture!==-1&&(o=yield this.parser.getDependency("texture",r.texture)),{metaVersion:"0",allowedUserName:r.allowedUserName,author:r.author,commercialUssageName:r.commercialUssageName,contactInformation:r.contactInformation,licenseName:r.licenseName,otherLicenseUrl:r.otherLicenseUrl,otherPermissionUrl:r.otherPermissionUrl,reference:r.reference,sexualUssageName:r.sexualUssageName,texture:o!=null?o:void 0,title:r.title,version:r.version,violentUssageName:r.violentUssageName}})}_extractGLTFImage(t){return S(this,null,function*(){var e;let i=(e=this.parser.json.images)==null?void 0:e[t];if(i==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${t}] of glTF as a thumbnail but the image doesn't exist`),null;let r=i.uri;if(i.bufferView!=null){let a=yield this.parser.getDependency("bufferView",i.bufferView),l=new Blob([a],{type:i.mimeType});r=URL.createObjectURL(l)}return r==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${t}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new ui.ImageLoader().loadAsync(oo(r,this.parser.options.path)).catch(a=>(console.error(a),console.warn("VRMMetaLoaderPlugin: Failed to load a thumbnail image"),null))})}},et=class{constructor(t){this.scene=t.scene,this.meta=t.meta,this.humanoid=t.humanoid,this.expressionManager=t.expressionManager,this.firstPerson=t.firstPerson,this.lookAt=t.lookAt}update(t){this.humanoid.update(),this.lookAt&&this.lookAt.update(t),this.expressionManager&&this.expressionManager.update()}},ao=class{get name(){return"VRMC_vrm"}constructor(t,e){var n,i,r,o,a;this.parser=t;let l=e==null?void 0:e.helperRoot,s=e==null?void 0:e.autoUpdateHumanBones;this.expressionPlugin=(n=e==null?void 0:e.expressionPlugin)!=null?n:new Ye(t),this.firstPersonPlugin=(i=e==null?void 0:e.firstPersonPlugin)!=null?i:new qe(t),this.humanoidPlugin=(r=e==null?void 0:e.humanoidPlugin)!=null?r:new Ze(t,{helperRoot:l,autoUpdateHumanBones:s}),this.lookAtPlugin=(o=e==null?void 0:e.lookAtPlugin)!=null?o:new Je(t,{helperRoot:l}),this.metaPlugin=(a=e==null?void 0:e.metaPlugin)!=null?a:new Ke(t)}afterRoot(t){return S(this,null,function*(){yield this.metaPlugin.afterRoot(t),yield this.humanoidPlugin.afterRoot(t),yield this.expressionPlugin.afterRoot(t),yield this.lookAtPlugin.afterRoot(t),yield this.firstPersonPlugin.afterRoot(t);let e=t.userData.vrmMeta,n=t.userData.vrmHumanoid;if(e&&n){let i=new et({scene:t.scene,expressionManager:t.userData.vrmExpressionManager,firstPerson:t.userData.vrmFirstPerson,humanoid:n,lookAt:t.userData.vrmLookAt,meta:e});t.userData.vrmCore=i}})}};var Ee=class extends et{constructor(e){super(e),this.materials=e.materials,this.springBoneManager=e.springBoneManager,this.nodeConstraintManager=e.nodeConstraintManager}update(e){super.update(e),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(e),this.materials&&this.materials.forEach(n=>{n.update&&n.update(e)})}};var nt=R(require("three"),1),pi=R(require("three"),1),mi=R(require("three"),1),P=R(require("three"),1),gi=R(require("three"),1);var lo=Object.defineProperty,di=Object.getOwnPropertySymbols,uo=Object.prototype.hasOwnProperty,ho=Object.prototype.propertyIsEnumerable,hi=(t,e,n)=>e in t?lo(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,ci=(t,e)=>{for(var n in e||(e={}))uo.call(e,n)&&hi(t,n,e[n]);if(di)for(var n of di(e))ho.call(e,n)&&hi(t,n,e[n]);return t},de=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())}),co={"":3e3,srgb:3001};function po(t,e){parseInt(mi.REVISION,10)>=152?t.colorSpace=e:t.encoding=co[e]}var mo=class{get pending(){return Promise.all(this._pendings)}constructor(t,e){this._parser=t,this._materialParams=e,this._pendings=[]}assignPrimitive(t,e){e!=null&&(this._materialParams[t]=e)}assignColor(t,e,n){e!=null&&(this._materialParams[t]=new pi.Color().fromArray(e),n&&this._materialParams[t].convertSRGBToLinear())}assignTexture(t,e,n){return de(this,null,function*(){let i=de(this,null,function*(){e!=null&&(yield this._parser.assignTexture(this._materialParams,t,e),n&&po(this._materialParams[t],"srgb"))});return this._pendings.push(i),i})}assignTextureByIndex(t,e,n){return de(this,null,function*(){return this.assignTexture(t,e!=null?{index:e}:void 0,n)})}},fo=`// #define PHONG
varying vec3 vViewPosition;
#ifndef FLAT_SHADED
varying vec3 vNormal;
#endif
#include <common>
// #include <uv_pars_vertex>
#ifdef MTOON_USE_UV
varying vec2 vUv;
// COMPAT: pre-r151 uses a common uvTransform
#if THREE_VRM_THREE_REVISION < 151
uniform mat3 uvTransform;
#endif
#endif
// #include <uv2_pars_vertex>
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
#if THREE_VRM_THREE_REVISION < 151
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
attribute vec2 uv2;
varying vec2 vUv2;
uniform mat3 uv2Transform;
#endif
#endif
// #include <displacementmap_pars_vertex>
// #include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
#ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE
uniform sampler2D outlineWidthMultiplyTexture;
uniform mat3 outlineWidthMultiplyTextureUvTransform;
#endif
uniform float outlineWidthFactor;
void main() {
// #include <uv_vertex>
#ifdef MTOON_USE_UV
// COMPAT: pre-r151 uses a common uvTransform
#if THREE_VRM_THREE_REVISION >= 151
vUv = uv;
#else
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
#endif
#endif
// #include <uv2_vertex>
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
#if THREE_VRM_THREE_REVISION < 151
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
#endif
#endif
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
// we need this to compute the outline properly
objectNormal = normalize( objectNormal );
#include <defaultnormal_vertex>
#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED
vNormal = normalize( transformedNormal );
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
// #include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#ifdef OUTLINE
float worldNormalLength = length( transformedNormal );
vec3 outlineOffset = outlineWidthFactor * worldNormalLength * objectNormal;
#ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE
vec2 outlineWidthMultiplyTextureUv = ( outlineWidthMultiplyTextureUvTransform * vec3( vUv, 1 ) ).xy;
float outlineTex = texture2D( outlineWidthMultiplyTexture, outlineWidthMultiplyTextureUv ).g;
outlineOffset *= outlineTex;
#endif
#ifdef OUTLINE_WIDTH_SCREEN
outlineOffset *= vViewPosition.z / projectionMatrix[ 1 ].y;
#endif
gl_Position = projectionMatrix * modelViewMatrix * vec4( outlineOffset + transformed, 1.0 );
gl_Position.z += 1E-6 * gl_Position.w; // anti-artifact magic
#endif
#include <worldpos_vertex>
// #include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,go=`// #define PHONG
uniform vec3 litFactor;
uniform float opacity;
uniform vec3 shadeColorFactor;
#ifdef USE_SHADEMULTIPLYTEXTURE
uniform sampler2D shadeMultiplyTexture;
uniform mat3 shadeMultiplyTextureUvTransform;
#endif
uniform float shadingShiftFactor;
uniform float shadingToonyFactor;
#ifdef USE_SHADINGSHIFTTEXTURE
uniform sampler2D shadingShiftTexture;
uniform mat3 shadingShiftTextureUvTransform;
uniform float shadingShiftTextureScale;
#endif
uniform float giEqualizationFactor;
uniform vec3 parametricRimColorFactor;
#ifdef USE_RIMMULTIPLYTEXTURE
uniform sampler2D rimMultiplyTexture;
uniform mat3 rimMultiplyTextureUvTransform;
#endif
uniform float rimLightingMixFactor;
uniform float parametricRimFresnelPowerFactor;
uniform float parametricRimLiftFactor;
#ifdef USE_MATCAPTEXTURE
uniform vec3 matcapFactor;
uniform sampler2D matcapTexture;
uniform mat3 matcapTextureUvTransform;
#endif
uniform vec3 emissive;
uniform float emissiveIntensity;
uniform vec3 outlineColorFactor;
uniform float outlineLightingMixFactor;
#ifdef USE_UVANIMATIONMASKTEXTURE
uniform sampler2D uvAnimationMaskTexture;
uniform mat3 uvAnimationMaskTextureUvTransform;
#endif
uniform float uvAnimationScrollXOffset;
uniform float uvAnimationScrollYOffset;
uniform float uvAnimationRotationPhase;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
// #include <uv_pars_fragment>
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
varying vec2 vUv;
#endif
// #include <uv2_pars_fragment>
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
#if THREE_VRM_THREE_REVISION < 151
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
varying vec2 vUv2;
#endif
#endif
#include <map_pars_fragment>
#ifdef USE_MAP
uniform mat3 mapUvTransform;
#endif
// #include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
// #include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#ifdef USE_EMISSIVEMAP
uniform mat3 emissiveMapUvTransform;
#endif
// #include <envmap_common_pars_fragment>
// #include <envmap_pars_fragment>
// #include <cube_uv_reflection_fragment>
#include <fog_pars_fragment>
// #include <bsdfs>
// COMPAT: pre-r151 doesn't have BRDF_Lambert in <common>
#if THREE_VRM_THREE_REVISION < 151
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
return RECIPROCAL_PI * diffuseColor;
}
#endif
#include <lights_pars_begin>
#include <normal_pars_fragment>
// #include <lights_phong_pars_fragment>
varying vec3 vViewPosition;
struct MToonMaterial {
vec3 diffuseColor;
vec3 shadeColor;
float shadingShift;
};
float linearstep( float a, float b, float t ) {
return clamp( ( t - a ) / ( b - a ), 0.0, 1.0 );
}
/**
* Convert NdotL into toon shading factor using shadingShift and shadingToony
*/
float getShading(
const in float dotNL,
const in float shadow,
const in float shadingShift
) {
float shading = dotNL;
shading = shading + shadingShift;
shading = linearstep( -1.0 + shadingToonyFactor, 1.0 - shadingToonyFactor, shading );
shading *= shadow;
return shading;
}
/**
* Mix diffuseColor and shadeColor using shading factor and light color
*/
vec3 getDiffuse(
const in MToonMaterial material,
const in float shading,
in vec3 lightColor
) {
#ifdef DEBUG_LITSHADERATE
return vec3( BRDF_Lambert( shading * lightColor ) );
#endif
vec3 col = lightColor * BRDF_Lambert( mix( material.shadeColor, material.diffuseColor, shading ) );
// The "comment out if you want to PBR absolutely" line
#ifdef V0_COMPAT_SHADE
col = min( col, material.diffuseColor );
#endif
return col;
}
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
void RE_Direct_MToon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) {
float dotNL = clamp( dot( geometryNormal, directLight.direction ), -1.0, 1.0 );
vec3 irradiance = directLight.color;
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
irradiance *= dotNL;
float shading = getShading( dotNL, shadow, material.shadingShift );
// toon shaded diffuse
reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color );
}
void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, inout ReflectedLight reflectedLight ) {
// indirect diffuse will use diffuseColor, no shadeColor involved
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
}
#else
void RE_Direct_MToon( const in IncidentLight directLight, const in GeometricContext geometry, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) {
float dotNL = clamp( dot( geometry.normal, directLight.direction ), -1.0, 1.0 );
vec3 irradiance = directLight.color;
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
irradiance *= dotNL;
float shading = getShading( dotNL, shadow, material.shadingShift );
// toon shaded diffuse
reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color );
}
void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in GeometricContext geometry, const in MToonMaterial material, inout ReflectedLight reflectedLight ) {
// indirect diffuse will use diffuseColor, no shadeColor involved
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
}
#endif
#define RE_Direct RE_Direct_MToon
#define RE_IndirectDiffuse RE_IndirectDiffuse_MToon
#define Material_LightProbeLOD( material ) (0)
#include <shadowmap_pars_fragment>
// #include <bumpmap_pars_fragment>
// #include <normalmap_pars_fragment>
#ifdef USE_NORMALMAP
uniform sampler2D normalMap;
uniform mat3 normalMapUvTransform;
uniform vec2 normalScale;
#endif
// COMPAT: pre-r151
// USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151
#if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP )
uniform mat3 normalMatrix;
#endif
// COMPAT: pre-r151
// USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( TANGENTSPACE_NORMALMAP ) )
// Per-Pixel Tangent Space Normal Mapping
// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
// three-vrm specific change: it requires \`uv\` as an input in order to support uv scrolls
// Temporary compat against shader change @ Three.js r126, r151
#if THREE_VRM_THREE_REVISION >= 151
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
vec3 q0 = dFdx( eye_pos.xyz );
vec3 q1 = dFdy( eye_pos.xyz );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = surf_norm;
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
return mat3( T * scale, B * scale, N );
}
#else
vec3 perturbNormal2Arb( vec2 uv, vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = normalize( surf_norm );
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
// three-vrm specific change: Workaround for the issue that happens when delta of uv = 0.0
// TODO: Is this still required? Or shall I make a PR about it?
if ( length( T ) == 0.0 || length( B ) == 0.0 ) {
return surf_norm;
}
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
}
#endif
#endif
// #include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
// == post correction ==========================================================
void postCorrection() {
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
// == main procedure ===========================================================
void main() {
#include <clipping_planes_fragment>
vec2 uv = vec2(0.5, 0.5);
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
uv = vUv;
float uvAnimMask = 1.0;
#ifdef USE_UVANIMATIONMASKTEXTURE
vec2 uvAnimationMaskTextureUv = ( uvAnimationMaskTextureUvTransform * vec3( uv, 1 ) ).xy;
uvAnimMask = texture2D( uvAnimationMaskTexture, uvAnimationMaskTextureUv ).b;
#endif
float uvRotCos = cos( uvAnimationRotationPhase * uvAnimMask );
float uvRotSin = sin( uvAnimationRotationPhase * uvAnimMask );
uv = mat2( uvRotCos, -uvRotSin, uvRotSin, uvRotCos ) * ( uv - 0.5 ) + 0.5;
uv = uv + vec2( uvAnimationScrollXOffset, uvAnimationScrollYOffset ) * uvAnimMask;
#endif
#ifdef DEBUG_UV
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
gl_FragColor = vec4( uv, 0.0, 1.0 );
#endif
return;
#endif
vec4 diffuseColor = vec4( litFactor, opacity );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive * emissiveIntensity;
#include <logdepthbuf_fragment>
// #include <map_fragment>
#ifdef USE_MAP
vec2 mapUv = ( mapUvTransform * vec3( uv, 1 ) ).xy;
vec4 sampledDiffuseColor = texture2D( map, mapUv );
#ifdef DECODE_VIDEO_TEXTURE
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
#endif
diffuseColor *= sampledDiffuseColor;
#endif
// #include <color_fragment>
#if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) )
diffuseColor.rgb *= vColor;
#endif
// #include <alphamap_fragment>
#include <alphatest_fragment>
// #include <specularmap_fragment>
// #include <normal_fragment_begin>
float faceDirection = gl_FrontFacing ? 1.0 : -1.0;
#ifdef FLAT_SHADED
vec3 fdx = dFdx( vViewPosition );
vec3 fdy = dFdy( vViewPosition );
vec3 normal = normalize( cross( fdx, fdy ) );
#else
vec3 normal = normalize( vNormal );
#ifdef DOUBLE_SIDED
normal *= faceDirection;
#endif
#endif
#ifdef USE_NORMALMAP
vec2 normalMapUv = ( normalMapUvTransform * vec3( uv, 1 ) ).xy;
#endif
#ifdef USE_NORMALMAP_TANGENTSPACE
#ifdef USE_TANGENT
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn = getTangentFrame( - vViewPosition, normal, normalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn[0] *= faceDirection;
tbn[1] *= faceDirection;
#endif
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
#ifdef USE_TANGENT
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn2[0] *= faceDirection;
tbn2[1] *= faceDirection;
#endif
#endif
// non perturbed normal for clearcoat among others
vec3 nonPerturbedNormal = normal;
#ifdef OUTLINE
normal *= -1.0;
#endif
// #include <normal_fragment_maps>
// COMPAT: pre-r151
// USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151
#if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP )
normal = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
#ifdef FLIP_SIDED
normal = - normal;
#endif
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
normal = normalize( normalMatrix * normal );
// COMPAT: pre-r151
// USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151
#elif defined( USE_NORMALMAP_TANGENTSPACE ) || defined( TANGENTSPACE_NORMALMAP )
vec3 mapN = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0;
mapN.xy *= normalScale;
// COMPAT: pre-r151
#if THREE_VRM_THREE_REVISION >= 151 || defined( USE_TANGENT )
normal = normalize( tbn * mapN );
#else
normal = perturbNormal2Arb( uv, -vViewPosition, normal, mapN, faceDirection );
#endif
#endif
// #include <emissivemap_fragment>
#ifdef USE_EMISSIVEMAP
vec2 emissiveMapUv = ( emissiveMapUvTransform * vec3( uv, 1 ) ).xy;
totalEmissiveRadiance *= texture2D( emissiveMap, emissiveMapUv ).rgb;
#endif
#ifdef DEBUG_NORMAL
gl_FragColor = vec4( 0.5 + 0.5 * normal, 1.0 );
return;
#endif
// -- MToon: lighting --------------------------------------------------------
// accumulation
// #include <lights_phong_fragment>
MToonMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.shadeColor = shadeColorFactor;
#ifdef USE_SHADEMULTIPLYTEXTURE
vec2 shadeMultiplyTextureUv = ( shadeMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy;
material.shadeColor *= texture2D( shadeMultiplyTexture, shadeMultiplyTextureUv ).rgb;
#endif
#if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) )
material.shadeColor.rgb *= vColor;
#endif
material.shadingShift = shadingShiftFactor;
#ifdef USE_SHADINGSHIFTTEXTURE
vec2 shadingShiftTextureUv = ( shadingShiftTextureUvTransform * vec3( uv, 1 ) ).xy;
material.shadingShift += texture2D( shadingShiftTexture, shadingShiftTextureUv ).r * shadingShiftTextureScale;
#endif
// #include <lights_fragment_begin>
// MToon Specific changes:
// Since we want to take shadows into account of shading instead of irradiance,
// we had to modify the codes that multiplies the results of shadowmap into color of direct lights.
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
vec3 geometryPosition = - vViewPosition;
vec3 geometryNormal = normal;
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
vec3 geometryClearcoatNormal;
#ifdef USE_CLEARCOAT
geometryClearcoatNormal = clearcoatNormal;
#endif
#else
GeometricContext geometry;
geometry.position = - vViewPosition;
geometry.normal = normal;
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
#ifdef USE_CLEARCOAT
geometry.clearcoatNormal = clearcoatNormal;
#endif
#endif
IncidentLight directLight;
// since these variables will be used in unrolled loop, we have to define in prior
float shadow;
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
PointLight pointLight;
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
pointLight = pointLights[ i ];
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
getPointLightInfo( pointLight, geometryPosition, directLight );
#else
getPointLightInfo( pointLight, geometry, directLight );
#endif
shadow = 1.0;
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
pointLightShadow = pointLightShadows[ i ];
// COMPAT: pre-r166
// r166 introduced shadowIntensity
#if THREE_VRM_THREE_REVISION >= 166
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#else
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#endif
#endif
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
#else
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
#endif
}
#pragma unroll_loop_end
#endif
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
SpotLight spotLight;
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
spotLight = spotLights[ i ];
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
getSpotLightInfo( spotLight, geometryPosition, directLight );
#else
getSpotLightInfo( spotLight, geometry, directLight );
#endif
shadow = 1.0;
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
spotLightShadow = spotLightShadows[ i ];
// COMPAT: pre-r166
// r166 introduced shadowIntensity
#if THREE_VRM_THREE_REVISION >= 166
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
#else
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
#endif
#endif
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
#else
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
#endif
}
#pragma unroll_loop_end
#endif
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
DirectionalLight directionalLight;
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
directionalLight = directionalLights[ i ];
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
getDirectionalLightInfo( directionalLight, directLight );
#else
getDirectionalLightInfo( directionalLight, geometry, directLight );
#endif
shadow = 1.0;
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
directionalLightShadow = directionalLightShadows[ i ];
// COMPAT: pre-r166
// r166 introduced shadowIntensity
#if THREE_VRM_THREE_REVISION >= 166
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#else
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#endif
#endif
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
#else
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
#endif
}
#pragma unroll_loop_end
#endif
// #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
// RectAreaLight rectAreaLight;
// #pragma unroll_loop_start
// for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
// rectAreaLight = rectAreaLights[ i ];
// RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
// }
// #pragma unroll_loop_end
// #endif
#if defined( RE_IndirectDiffuse )
vec3 iblIrradiance = vec3( 0.0 );
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
// COMPAT: pre-r156 uses a struct GeometricContext
// COMPAT: pre-r156 doesn't have a define USE_LIGHT_PROBES
#if THREE_VRM_THREE_REVISION >= 157
#if defined( USE_LIGHT_PROBES )
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
#endif
#else
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
#endif
#if ( NUM_HEMI_LIGHTS > 0 )
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
#else
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
#endif
}
#pragma unroll_loop_end
#endif
#endif
// #if defined( RE_IndirectSpecular )
// vec3 radiance = vec3( 0.0 );
// vec3 clearcoatRadiance = vec3( 0.0 );
// #endif
#include <lights_fragment_maps>
#include <lights_fragment_end>
// modulation
#include <aomap_fragment>
vec3 col = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
#ifdef DEBUG_LITSHADERATE
gl_FragColor = vec4( col, diffuseColor.a );
postCorrection();
return;
#endif
// -- MToon: rim lighting -----------------------------------------
vec3 viewDir = normalize( vViewPosition );
#ifndef PHYSICALLY_CORRECT_LIGHTS
reflectedLight.directSpecular /= PI;
#endif
vec3 rimMix = mix( vec3( 1.0 ), reflectedLight.directSpecular, 1.0 );
vec3 rim = parametricRimColorFactor * pow( saturate( 1.0 - dot( viewDir, normal ) + parametricRimLiftFactor ), parametricRimFresnelPowerFactor );
#ifdef USE_MATCAPTEXTURE
{
vec3 x = normalize( vec3( viewDir.z, 0.0, -viewDir.x ) );
vec3 y = cross( viewDir, x ); // guaranteed to be normalized
vec2 sphereUv = 0.5 + 0.5 * vec2( dot( x, normal ), -dot( y, normal ) );
sphereUv = ( matcapTextureUvTransform * vec3( sphereUv, 1 ) ).xy;
vec3 matcap = texture2D( matcapTexture, sphereUv ).rgb;
rim += matcapFactor * matcap;
}
#endif
#ifdef USE_RIMMULTIPLYTEXTURE
vec2 rimMultiplyTextureUv = ( rimMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy;
rim *= texture2D( rimMultiplyTexture, rimMultiplyTextureUv ).rgb;
#endif
col += rimMix * rim;
// -- MToon: Emission --------------------------------------------------------
col += totalEmissiveRadiance;
// #include <envmap_fragment>
// -- Almost done! -----------------------------------------------------------
#if defined( OUTLINE )
col = outlineColorFactor.rgb * mix( vec3( 1.0 ), col, outlineLightingMixFactor );
#endif
#ifdef OPAQUE
diffuseColor.a = 1.0;
#endif
gl_FragColor = vec4( col, diffuseColor.a );
postCorrection();
}
`,fi={None:"none",Normal:"normal",LitShadeRate:"litShadeRate",UV:"uv"},Ut={None:"none",WorldCoordinates:"worldCoordinates",ScreenCoordinates:"screenCoordinates"},_o={3e3:"",3001:"srgb"};function Ct(t){return parseInt(gi.REVISION,10)>=152?t.colorSpace:_o[t.encoding]}var _i=class extends P.ShaderMaterial{constructor(t={}){var e;super({vertexShader:fo,fragmentShader:go}),this.uvAnimationScrollXSpeedFactor=0,this.uvAnimationScrollYSpeedFactor=0,this.uvAnimationRotationSpeedFactor=0,this.fog=!0,this.normalMapType=P.TangentSpaceNormalMap,this._ignoreVertexColor=!0,this._v0CompatShade=!1,this._debugMode=fi.None,this._outlineWidthMode=Ut.None,this._isOutline=!1,t.transparentWithZWrite&&(t.depthWrite=!0),delete t.transparentWithZWrite,t.fog=!0,t.lights=!0,t.clipping=!0,this.uniforms=P.UniformsUtils.merge([P.UniformsLib.common,P.UniformsLib.normalmap,P.UniformsLib.emissivemap,P.UniformsLib.fog,P.UniformsLib.lights,{litFactor:{value:new P.Color(1,1,1)},mapUvTransform:{value:new P.Matrix3},colorAlpha:{value:1},normalMapUvTransform:{value:new P.Matrix3},shadeColorFactor:{value:new P.Color(0,0,0)},shadeMultiplyTexture:{value:null},shadeMultiplyTextureUvTransform:{value:new P.Matrix3},shadingShiftFactor:{value:0},shadingShiftTexture:{value:null},shadingShiftTextureUvTransform:{value:new P.Matrix3},shadingShiftTextureScale:{value:1},shadingToonyFactor:{value:.9},giEqualizationFactor:{value:.9},matcapFactor:{value:new P.Color(1,1,1)},matcapTexture:{value:null},matcapTextureUvTransform:{value:new P.Matrix3},parametricRimColorFactor:{value:new P.Color(0,0,0)},rimMultiplyTexture:{value:null},rimMultiplyTextureUvTransform:{value:new P.Matrix3},rimLightingMixFactor:{value:1},parametricRimFresnelPowerFactor:{value:5},parametricRimLiftFactor:{value:0},emissive:{value:new P.Color(0,0,0)},emissiveIntensity:{value:1},emissiveMapUvTransform:{value:new P.Matrix3},outlineWidthMultiplyTexture:{value:null},outlineWidthMultiplyTextureUvTransform:{value:new P.Matrix3},outlineWidthFactor:{value:0},outlineColorFactor:{value:new P.Color(0,0,0)},outlineLightingMixFactor:{value:1},uvAnimationMaskTexture:{value:null},uvAnimationMaskTextureUvTransform:{value:new P.Matrix3},uvAnimationScrollXOffset:{value:0},uvAnimationScrollYOffset:{value:0},uvAnimationRotationPhase:{value:0}},(e=t.uniforms)!=null?e:{}]),this.setValues(t),this._uploadUniformsWorkaround(),this.customProgramCacheKey=()=>[...Object.entries(this._generateDefines()).map(([n,i])=>`${n}:${i}`),this.matcapTexture?`matcapTextureColorSpace:${Ct(this.matcapTexture)}`:"",this.shadeMultiplyTexture?`shadeMultiplyTextureColorSpace:${Ct(this.shadeMultiplyTexture)}`:"",this.rimMultiplyTexture?`rimMultiplyTextureColorSpace:${Ct(this.rimMultiplyTexture)}`:""].join(","),this.onBeforeCompile=n=>{let i=parseInt(P.REVISION,10),r=Object.entries(ci(ci({},this._generateDefines()),this.defines)).filter(([o,a])=>!!a).map(([o,a])=>`#define ${o} ${a}`).join(`
`)+`
`;n.vertexShader=r+n.vertexShader,n.fragmentShader=r+n.fragmentShader,i<154&&(n.fragmentShader=n.fragmentShader.replace("#include <colorspace_fragment>","#include <encodings_fragment>"))}}get color(){return this.uniforms.litFactor.value}set color(t){this.uniforms.litFactor.value=t}get map(){return this.uniforms.map.value}set map(t){this.uniforms.map.value=t}get normalMap(){return this.uniforms.normalMap.value}set normalMap(t){this.uniforms.normalMap.value=t}get normalScale(){return this.uniforms.normalScale.value}set normalScale(t){this.uniforms.normalScale.value=t}get emissive(){return this.uniforms.emissive.value}set emissive(t){this.uniforms.emissive.value=t}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(t){this.uniforms.emissiveIntensity.value=t}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(t){this.uniforms.emissiveMap.value=t}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(t){this.uniforms.shadeColorFactor.value=t}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(t){this.uniforms.shadeMultiplyTexture.value=t}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(t){this.uniforms.shadingShiftFactor.value=t}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(t){this.uniforms.shadingShiftTexture.value=t}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(t){this.uniforms.shadingShiftTextureScale.value=t}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(t){this.uniforms.shadingToonyFactor.value=t}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(t){this.uniforms.giEqualizationFactor.value=t}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(t){this.uniforms.matcapFactor.value=t}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(t){this.uniforms.matcapTexture.value=t}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(t){this.uniforms.parametricRimColorFactor.value=t}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(t){this.uniforms.rimMultiplyTexture.value=t}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(t){this.uniforms.rimLightingMixFactor.value=t}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(t){this.uniforms.parametricRimFresnelPowerFactor.value=t}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(t){this.uniforms.parametricRimLiftFactor.value=t}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(t){this.uniforms.outlineWidthMultiplyTexture.value=t}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(t){this.uniforms.outlineWidthFactor.value=t}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(t){this.uniforms.outlineColorFactor.value=t}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(t){this.uniforms.outlineLightingMixFactor.value=t}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(t){this.uniforms.uvAnimationMaskTexture.value=t}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(t){this.uniforms.uvAnimationScrollXOffset.value=t}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(t){this.uniforms.uvAnimationScrollYOffset.value=t}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(t){this.uniforms.uvAnimationRotationPhase.value=t}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(t){this._ignoreVertexColor=t,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(t){this._v0CompatShade=t,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(t){this._debugMode=t,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(t){this._outlineWidthMode=t,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(t){this._isOutline=t,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(t){this._uploadUniformsWorkaround(),this._updateUVAnimation(t)}copy(t){return super.copy(t),this.map=t.map,this.normalMap=t.normalMap,this.emissiveMap=t.emissiveMap,this.shadeMultiplyTexture=t.shadeMultiplyTexture,this.shadingShiftTexture=t.shadingShiftTexture,this.matcapTexture=t.matcapTexture,this.rimMultiplyTexture=t.rimMultiplyTexture,this.outlineWidthMultiplyTexture=t.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=t.uvAnimationMaskTexture,this.normalMapType=t.normalMapType,this.uvAnimationScrollXSpeedFactor=t.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=t.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=t.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=t.ignoreVertexColor,this.v0CompatShade=t.v0CompatShade,this.debugMode=t.debugMode,this.outlineWidthMode=t.outlineWidthMode,this.isOutline=t.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(t){this.uniforms.uvAnimationScrollXOffset.value+=t*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=t*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=t*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){let t=parseInt(P.REVISION,10),e=this.outlineWidthMultiplyTexture!==null,n=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:t,OUTLINE:this._isOutline,MTOON_USE_UV:e||n,MTOON_UVS_VERTEX_ONLY:e&&!n,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode==="normal",DEBUG_LITSHADERATE:this._debugMode==="litShadeRate",DEBUG_UV:this._debugMode==="uv",OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===Ut.ScreenCoordinates}}_updateTextureMatrix(t,e){t.value&&(t.value.matrixAutoUpdate&&t.value.updateMatrix(),e.value.copy(t.value.matrix))}},vo=new Set(["1.0","1.0-beta"]),vi=class tt{get name(){return tt.EXTENSION_NAME}constructor(e,n={}){var i,r,o,a;this.parser=e,this.materialType=(i=n.materialType)!=null?i:_i,this.renderOrderOffset=(r=n.renderOrderOffset)!=null?r:0,this.v0CompatShade=(o=n.v0CompatShade)!=null?o:!1,this.debugMode=(a=n.debugMode)!=null?a:"none",this._mToonMaterialSet=new Set}beforeRoot(){return de(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return de(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,n){let i=this._getMToonExtension(e);return i?this._extendMaterialParams(i,n):null}loadMesh(e){return de(this,null,function*(){var n;let i=this.parser,o=(n=i.json.meshes)==null?void 0:n[e];if(o==null)throw new Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);let a=o.primitives,l=yield i.loadMesh(e);if(a.length===1){let s=l,u=a[0].material;u!=null&&this._setupPrimitive(s,u)}else{let s=l;for(let u=0;u<a.length;u++){let d=s.children[u],h=a[u].material;h!=null&&this._setupPrimitive(d,h)}}return l})}_removeUnlitExtensionIfMToonExists(){let i=this.parser.json.materials;i==null||i.map((r,o)=>{var a;this._getMToonExtension(o)&&((a=r.extensions)!=null&&a.KHR_materials_unlit)&&delete r.extensions.KHR_materials_unlit})}_getMToonExtension(e){var n,i;let a=(n=this.parser.json.materials)==null?void 0:n[e];if(a==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}let l=(i=a.extensions)==null?void 0:i[tt.EXTENSION_NAME];if(l==null)return;let s=l.specVersion;if(!vo.has(s)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${tt.EXTENSION_NAME} specVersion "${s}"`);return}return l}_extendMaterialParams(e,n){return de(this,null,function*(){var i;delete n.metalness,delete n.roughness;let r=new mo(this.parser,n);r.assignPrimitive("transparentWithZWrite",e.transparentWithZWrite),r.assignColor("shadeColorFactor",e.shadeColorFactor),r.assignTexture("shadeMultiplyTexture",e.shadeMultiplyTexture,!0),r.assignPrimitive("shadingShiftFactor",e.shadingShiftFactor),r.assignTexture("shadingShiftTexture",e.shadingShiftTexture,!0),r.assignPrimitive("shadingShiftTextureScale",(i=e.shadingShiftTexture)==null?void 0:i.scale),r.assignPrimitive("shadingToonyFactor",e.shadingToonyFactor),r.assignPrimitive("giEqualizationFactor",e.giEqualizationFactor),r.assignColor("matcapFactor",e.matcapFactor),r.assignTexture("matcapTexture",e.matcapTexture,!0),r.assignColor("parametricRimColorFactor",e.parametricRimColorFactor),r.assignTexture("rimMultiplyTexture",e.rimMultiplyTexture,!0),r.assignPrimitive("rimLightingMixFactor",e.rimLightingMixFactor),r.assignPrimitive("parametricRimFresnelPowerFactor",e.parametricRimFresnelPowerFactor),r.assignPrimitive("parametricRimLiftFactor",e.parametricRimLiftFactor),r.assignPrimitive("outlineWidthMode",e.outlineWidthMode),r.assignPrimitive("outlineWidthFactor",e.outlineWidthFactor),r.assignTexture("outlineWidthMultiplyTexture",e.outlineWidthMultiplyTexture,!1),r.assignColor("outlineColorFactor",e.outlineColorFactor),r.assignPrimitive("outlineLightingMixFactor",e.outlineLightingMixFactor),r.assignTexture("uvAnimationMaskTexture",e.uvAnimationMaskTexture,!1),r.assignPrimitive("uvAnimationScrollXSpeedFactor",e.uvAnimationScrollXSpeedFactor),r.assignPrimitive("uvAnimationScrollYSpeedFactor",e.uvAnimationScrollYSpeedFactor),r.assignPrimitive("uvAnimationRotationSpeedFactor",e.uvAnimationRotationSpeedFactor),r.assignPrimitive("v0CompatShade",this.v0CompatShade),r.assignPrimitive("debugMode",this.debugMode),yield r.pending})}_setupPrimitive(e,n){let i=this._getMToonExtension(n);if(i){let r=this._parseRenderOrder(i);e.renderOrder=r+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode=="string"&&e.outlineWidthMode!=="none"&&typeof e.outlineWidthFactor=="number"&&e.outlineWidthFactor>0}_generateOutline(e){let n=e.material;if(!(n instanceof nt.Material)||!this._shouldGenerateOutline(n))return;e.material=[n];let i=n.clone();i.name+=" (Outline)",i.isOutline=!0,i.side=nt.BackSide,e.material.push(i);let r=e.geometry,o=r.index?r.index.count:r.attributes.position.count/3;r.addGroup(0,o,0),r.addGroup(0,o,1)}_addToMaterialSet(e){let n=e.material,i=new Set;Array.isArray(n)?n.forEach(r=>i.add(r)):i.add(n);for(let r of i)this._mToonMaterialSet.add(r)}_parseRenderOrder(e){var n;return(e.transparentWithZWrite?0:19)+((n=e.renderQueueOffsetNumber)!=null?n:0)}};vi.EXTENSION_NAME="VRMC_materials_mtoon";var Ot=vi;var Eo=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())}),Ei=class Nt{get name(){return Nt.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,n){return Eo(this,null,function*(){let i=this._getHDREmissiveMultiplierExtension(e);if(i==null)return;console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead.");let r=i.emissiveMultiplier;n.emissiveIntensity=r})}_getHDREmissiveMultiplierExtension(e){var n,i;let a=(n=this.parser.json.materials)==null?void 0:n[e];if(a==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}let l=(i=a.extensions)==null?void 0:i[Nt.EXTENSION_NAME];if(l!=null)return l}};Ei.EXTENSION_NAME="VRMC_materials_hdr_emissiveMultiplier";var Mi=Ei;var yi=R(require("three"),1);var Mo=Object.defineProperty,Ro=Object.defineProperties,To=Object.getOwnPropertyDescriptors,Ri=Object.getOwnPropertySymbols,xo=Object.prototype.hasOwnProperty,yo=Object.prototype.propertyIsEnumerable,Ti=(t,e,n)=>e in t?Mo(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,X=(t,e)=>{for(var n in e||(e={}))xo.call(e,n)&&Ti(t,n,e[n]);if(Ri)for(var n of Ri(e))yo.call(e,n)&&Ti(t,n,e[n]);return t},xi=(t,e)=>Ro(t,To(e)),wo=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())});function Me(t){return Math.pow(t,2.2)}var wi=class{get name(){return"VRMMaterialsV0CompatPlugin"}constructor(t){var e;this.parser=t,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;let n=this.parser.json;n.extensionsUsed=(e=n.extensionsUsed)!=null?e:[],n.extensionsUsed.indexOf("KHR_texture_transform")===-1&&n.extensionsUsed.push("KHR_texture_transform")}beforeRoot(){return wo(this,null,function*(){var t;let e=this.parser.json,n=(t=e.extensions)==null?void 0:t.VRM,i=n==null?void 0:n.materialProperties;i&&(this._populateRenderQueueMap(i),i.forEach((r,o)=>{var a,l;let s=(a=e.materials)==null?void 0:a[o];if(s==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${o}] of glTF but the material doesn't exist`);return}if(r.shader==="VRM/MToon"){let u=this._parseV0MToonProperties(r,s);e.materials[o]=u}else if((l=r.shader)!=null&&l.startsWith("VRM/Unlit")){let u=this._parseV0UnlitProperties(r,s);e.materials[o]=u}else r.shader==="VRM_USE_GLTFSHADER"||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${r.shader}`)}))})}_parseV0MToonProperties(t,e){var n,i,r,o,a,l,s,u,d,h,p,m,c,f,g,v,A,y,_,E,M,T,x,b,w,L,H,B,se,z,q,G,me,Se,O,$t,Zt,Jt,Kt,en,tn,nn,rn,on,sn,an,ln,un,dn,hn,cn,pn,mn,fn,gn;let _n=(i=(n=t.keywordMap)==null?void 0:n._ALPHABLEND_ON)!=null?i:!1,Ji=((r=t.floatProperties)==null?void 0:r._ZWrite)===1&&_n,Ki=this._v0ParseRenderQueue(t),vn=(a=(o=t.keywordMap)==null?void 0:o._ALPHATEST_ON)!=null?a:!1,er=_n?"BLEND":vn?"MASK":"OPAQUE",tr=vn?(s=(l=t.floatProperties)==null?void 0:l._Cutoff)!=null?s:.5:void 0,nr=((d=(u=t.floatProperties)==null?void 0:u._CullMode)!=null?d:2)===0,ae=this._portTextureTransform(t),ir=((p=(h=t.vectorProperties)==null?void 0:h._Color)!=null?p:[1,1,1,1]).map((Pn,Pr)=>Pr===3?Pn:Me(Pn)),En=(m=t.textureProperties)==null?void 0:m._MainTex,rr=En!=null?{index:En,extensions:X({},ae)}:void 0,or=(f=(c=t.floatProperties)==null?void 0:c._BumpScale)!=null?f:1,Mn=(g=t.textureProperties)==null?void 0:g._BumpMap,sr=Mn!=null?{index:Mn,scale:or,extensions:X({},ae)}:void 0,ar=((A=(v=t.vectorProperties)==null?void 0:v._EmissionColor)!=null?A:[0,0,0,1]).map(Me),Rn=(y=t.textureProperties)==null?void 0:y._EmissionMap,lr=Rn!=null?{index:Rn,extensions:X({},ae)}:void 0,ur=((E=(_=t.vectorProperties)==null?void 0:_._ShadeColor)!=null?E:[.97,.81,.86,1]).map(Me),Tn=(M=t.textureProperties)==null?void 0:M._ShadeTexture,dr=Tn!=null?{index:Tn,extensions:X({},ae)}:void 0,Be=(x=(T=t.floatProperties)==null?void 0:T._ShadeShift)!=null?x:0,De=(w=(b=t.floatProperties)==null?void 0:b._ShadeToony)!=null?w:.9;De=yi.MathUtils.lerp(De,1,.5+.5*Be),Be=-Be-(1-De);let xn=(H=(L=t.floatProperties)==null?void 0:L._IndirectLightIntensity)!=null?H:.1,hr=xn?1-xn:void 0,ft=(B=t.textureProperties)==null?void 0:B._SphereAdd,cr=ft!=null?[1,1,1]:void 0,pr=ft!=null?{index:ft}:void 0,mr=(z=(se=t.floatProperties)==null?void 0:se._RimLightingMix)!=null?z:0,yn=(q=t.textureProperties)==null?void 0:q._RimTexture,fr=yn!=null?{index:yn,extensions:X({},ae)}:void 0,gr=((me=(G=t.vectorProperties)==null?void 0:G._RimColor)!=null?me:[0,0,0,1]).map(Me),_r=(O=(Se=t.floatProperties)==null?void 0:Se._RimFresnelPower)!=null?O:1,vr=(Zt=($t=t.floatProperties)==null?void 0:$t._RimLift)!=null?Zt:0,Er=["none","worldCoordinates","screenCoordinates"][(Kt=(Jt=t.floatProperties)==null?void 0:Jt._OutlineWidthMode)!=null?Kt:0],gt=(tn=(en=t.floatProperties)==null?void 0:en._OutlineWidth)!=null?tn:0;gt=.01*gt;let wn=(nn=t.textureProperties)==null?void 0:nn._OutlineWidthTexture,Mr=wn!=null?{index:wn,extensions:X({},ae)}:void 0,Rr=((on=(rn=t.vectorProperties)==null?void 0:rn._OutlineColor)!=null?on:[0,0,0]).map(Me),Tr=((an=(sn=t.floatProperties)==null?void 0:sn._OutlineColorMode)!=null?an:0)===1?(un=(ln=t.floatProperties)==null?void 0:ln._OutlineLightingMix)!=null?un:1:0,Sn=(dn=t.textureProperties)==null?void 0:dn._UvAnimMaskTexture,xr=Sn!=null?{index:Sn,extensions:X({},ae)}:void 0,yr=(cn=(hn=t.floatProperties)==null?void 0:hn._UvAnimScrollX)!=null?cn:0,Fe=(mn=(pn=t.floatProperties)==null?void 0:pn._UvAnimScrollY)!=null?mn:0;Fe!=null&&(Fe=-Fe);let wr=(gn=(fn=t.floatProperties)==null?void 0:fn._UvAnimRotation)!=null?gn:0,Sr={specVersion:"1.0",transparentWithZWrite:Ji,renderQueueOffsetNumber:Ki,shadeColorFactor:ur,shadeMultiplyTexture:dr,shadingShiftFactor:Be,shadingToonyFactor:De,giEqualizationFactor:hr,matcapFactor:cr,matcapTexture:pr,rimLightingMixFactor:mr,rimMultiplyTexture:fr,parametricRimColorFactor:gr,parametricRimFresnelPowerFactor:_r,parametricRimLiftFactor:vr,outlineWidthMode:Er,outlineWidthFactor:gt,outlineWidthMultiplyTexture:Mr,outlineColorFactor:Rr,outlineLightingMixFactor:Tr,uvAnimationMaskTexture:xr,uvAnimationScrollXSpeedFactor:yr,uvAnimationScrollYSpeedFactor:Fe,uvAnimationRotationSpeedFactor:wr};return xi(X({},e),{pbrMetallicRoughness:{baseColorFactor:ir,baseColorTexture:rr},normalTexture:sr,emissiveTexture:lr,emissiveFactor:ar,alphaMode:er,alphaCutoff:tr,doubleSided:nr,extensions:{VRMC_materials_mtoon:Sr}})}_parseV0UnlitProperties(t,e){var n,i,r,o,a;let l=t.shader==="VRM/UnlitTransparentZWrite",s=t.shader==="VRM/UnlitTransparent"||l,u=this._v0ParseRenderQueue(t),d=t.shader==="VRM/UnlitCutout",h=s?"BLEND":d?"MASK":"OPAQUE",p=d?(i=(n=t.floatProperties)==null?void 0:n._Cutoff)!=null?i:.5:void 0,m=this._portTextureTransform(t),c=((o=(r=t.vectorProperties)==null?void 0:r._Color)!=null?o:[1,1,1,1]).map(Me),f=(a=t.textureProperties)==null?void 0:a._MainTex,g=f!=null?{index:f,extensions:X({},m)}:void 0,v={specVersion:"1.0",transparentWithZWrite:l,renderQueueOffsetNumber:u,shadeColorFactor:c,shadeMultiplyTexture:g};return xi(X({},e),{pbrMetallicRoughness:{baseColorFactor:c,baseColorTexture:g},alphaMode:h,alphaCutoff:p,extensions:{VRMC_materials_mtoon:v}})}_portTextureTransform(t){var e,n,i,r,o;let a=(e=t.vectorProperties)==null?void 0:e._MainTex;if(a==null)return{};let l=[(n=a==null?void 0:a[0])!=null?n:0,(i=a==null?void 0:a[1])!=null?i:0],s=[(r=a==null?void 0:a[2])!=null?r:1,(o=a==null?void 0:a[3])!=null?o:1];return l[1]=1-s[1]-l[1],{KHR_texture_transform:{offset:l,scale:s}}}_v0ParseRenderQueue(t){var e,n;let i=t.shader==="VRM/UnlitTransparentZWrite",r=((e=t.keywordMap)==null?void 0:e._ALPHABLEND_ON)!=null||t.shader==="VRM/UnlitTransparent"||i,o=((n=t.floatProperties)==null?void 0:n._ZWrite)===1||i,a=0;if(r){let l=t.renderQueue;l!=null&&(o?a=this._renderQueueMapTransparentZWrite.get(l):a=this._renderQueueMapTransparent.get(l))}return a}_populateRenderQueueMap(t){let e=new Set,n=new Set;t.forEach(i=>{var r,o;let a=i.shader==="VRM/UnlitTransparentZWrite",l=((r=i.keywordMap)==null?void 0:r._ALPHABLEND_ON)!=null||i.shader==="VRM/UnlitTransparent"||a,s=((o=i.floatProperties)==null?void 0:o._ZWrite)===1||a;if(l){let u=i.renderQueue;u!=null&&(s?n.add(u):e.add(u))}}),e.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${e.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(e).sort().forEach((i,r)=>{let o=Math.min(Math.max(r-e.size+1,-9),0);this._renderQueueMapTransparent.set(i,o)}),Array.from(n).sort().forEach((i,r)=>{let o=Math.min(Math.max(r,0),9);this._renderQueueMapTransparentZWrite.set(i,o)})}};var N=R(require("three"),1),Q=R(require("three"),1),Bt=R(require("three"),1),Ie=R(require("three"),1),Z=R(require("three"),1);var Si=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())}),ne=new N.Vector3,it=class extends N.Group{constructor(t){super(),this._attrPosition=new N.BufferAttribute(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(N.DynamicDrawUsage);let e=new N.BufferGeometry;e.setAttribute("position",this._attrPosition);let n=new N.LineBasicMaterial({color:16711935,depthTest:!1,depthWrite:!1});this._line=new N.Line(e,n),this.add(this._line),this.constraint=t}updateMatrixWorld(t){ne.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,ne.x,ne.y,ne.z),this.constraint.source&&ne.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,ne.x,ne.y,ne.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(t)}};function Pi(t,e){return e.set(t.elements[12],t.elements[13],t.elements[14])}var So=new Bt.Vector3,Po=new Bt.Vector3;function Ao(t,e){return t.decompose(So,e,Po),e}function rt(t){return t.invert?t.invert():t.inverse(),t}var ot=class{constructor(t,e){this.destination=t,this.source=e,this.weight=1}},Lo=new Q.Vector3,bo=new Q.Vector3,Ho=new Q.Vector3,Io=new Q.Quaternion,Vo=new Q.Quaternion,Co=new Q.Quaternion,Ai=class extends ot{get aimAxis(){return this._aimAxis}set aimAxis(t){this._aimAxis=t,this._v3AimAxis.set(t==="PositiveX"?1:t==="NegativeX"?-1:0,t==="PositiveY"?1:t==="NegativeY"?-1:0,t==="PositiveZ"?1:t==="NegativeZ"?-1:0)}get dependencies(){let t=new Set([this.source]);return this.destination.parent&&t.add(this.destination.parent),t}constructor(t,e){super(t,e),this._aimAxis="PositiveX",this._v3AimAxis=new Q.Vector3(1,0,0),this._dstRestQuat=new Q.Quaternion}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);let t=Io.identity(),e=Vo.identity();this.destination.parent&&(Ao(this.destination.parent.matrixWorld,t),rt(e.copy(t)));let n=Lo.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(t),i=Pi(this.source.matrixWorld,bo).sub(Pi(this.destination.matrixWorld,Ho)).normalize(),r=Co.setFromUnitVectors(n,i).premultiply(e).multiply(t).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(r,this.weight)}};function Uo(t,e){let n=[t],i=t.parent;for(;i!==null;)n.unshift(i),i=i.parent;n.forEach(r=>{e(r)})}var Li=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(t){this._constraints.add(t);let e=this._objectConstraintsMap.get(t.destination);e==null&&(e=new Set,this._objectConstraintsMap.set(t.destination,e)),e.add(t)}deleteConstraint(t){this._constraints.delete(t),this._objectConstraintsMap.get(t.destination).delete(t)}setInitState(){let t=new Set,e=new Set;for(let n of this._constraints)this._processConstraint(n,t,e,i=>i.setInitState())}update(){let t=new Set,e=new Set;for(let n of this._constraints)this._processConstraint(n,t,e,i=>i.update())}_processConstraint(t,e,n,i){if(n.has(t))return;if(e.has(t))throw new Error("VRMNodeConstraintManager: Circular dependency detected while updating constraints");e.add(t);let r=t.dependencies;for(let o of r)Uo(o,a=>{let l=this._objectConstraintsMap.get(a);if(l)for(let s of l)this._processConstraint(s,e,n,i)});i(t),n.add(t)}},Oo=new Ie.Quaternion,No=new Ie.Quaternion,bi=class extends ot{get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._dstRestQuat=new Ie.Quaternion,this._invSrcRestQuat=new Ie.Quaternion}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),rt(this._invSrcRestQuat.copy(this.source.quaternion))}update(){let t=Oo.copy(this._invSrcRestQuat).multiply(this.source.quaternion),e=No.copy(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(e,this.weight)}},Bo=new Z.Vector3,Do=new Z.Quaternion,Fo=new Z.Quaternion,Hi=class extends ot{get rollAxis(){return this._rollAxis}set rollAxis(t){this._rollAxis=t,this._v3RollAxis.set(t==="X"?1:0,t==="Y"?1:0,t==="Z"?1:0)}get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._rollAxis="X",this._v3RollAxis=new Z.Vector3(1,0,0),this._dstRestQuat=new Z.Quaternion,this._invDstRestQuat=new Z.Quaternion,this._invSrcRestQuatMulDstRestQuat=new Z.Quaternion}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),rt(this._invDstRestQuat.copy(this._dstRestQuat)),rt(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){let t=Do.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),e=Bo.copy(this._v3RollAxis).applyQuaternion(t),i=Fo.setFromUnitVectors(e,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}},ko=new Set(["1.0","1.0-beta"]),Ii=class He{get name(){return He.EXTENSION_NAME}constructor(e,n){this.parser=e,this.helperRoot=n==null?void 0:n.helperRoot}afterRoot(e){return Si(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(e){return Si(this,null,function*(){var n;let i=this.parser.json;if(!(((n=i.extensionsUsed)==null?void 0:n.indexOf(He.EXTENSION_NAME))!==-1))return null;let o=new Li,a=yield this.parser.getDependencies("node");return a.forEach((l,s)=>{var u;let d=i.nodes[s],h=(u=d==null?void 0:d.extensions)==null?void 0:u[He.EXTENSION_NAME];if(h==null)return;let p=h.specVersion;if(!ko.has(p)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${He.EXTENSION_NAME} specVersion "${p}"`);return}let m=h.constraint;if(m.roll!=null){let c=this._importRollConstraint(l,a,m.roll);o.addConstraint(c)}else if(m.aim!=null){let c=this._importAimConstraint(l,a,m.aim);o.addConstraint(c)}else if(m.rotation!=null){let c=this._importRotationConstraint(l,a,m.rotation);o.addConstraint(c)}}),e.scene.updateMatrixWorld(),o.setInitState(),o})}_importRollConstraint(e,n,i){let{source:r,rollAxis:o,weight:a}=i,l=n[r],s=new Hi(e,l);if(o!=null&&(s.rollAxis=o),a!=null&&(s.weight=a),this.helperRoot){let u=new it(s);this.helperRoot.add(u)}return s}_importAimConstraint(e,n,i){let{source:r,aimAxis:o,weight:a}=i,l=n[r],s=new Ai(e,l);if(o!=null&&(s.aimAxis=o),a!=null&&(s.weight=a),this.helperRoot){let u=new it(s);this.helperRoot.add(u)}return s}_importRotationConstraint(e,n,i){let{source:r,weight:o}=i,a=n[r],l=new bi(e,a);if(o!=null&&(l.weight=o),this.helperRoot){let s=new it(l);this.helperRoot.add(s)}return l}};Ii.EXTENSION_NAME="VRMC_node_constraint";var Dt=Ii;var re=R(require("three"),1),Oe=R(require("three"),1),xe=R(require("three"),1),Qt=R(require("three"),1),J=R(require("three"),1),ie=R(require("three"),1),ce=R(require("three"),1),oe=R(require("three"),1),pe=R(require("three"),1),dt=R(require("three"),1),U=R(require("three"),1),Oi=R(require("three"),1),Ni=R(require("three"),1),F=R(require("three"),1);var st=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())}),ut=class{},Ft=new Oe.Vector3,he=new Oe.Vector3,jt=class extends ut{get type(){return"capsule"}constructor(t){var e,n,i,r;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new Oe.Vector3(0,0,0),this.tail=(n=t==null?void 0:t.tail)!=null?n:new Oe.Vector3(0,0,0),this.radius=(i=t==null?void 0:t.radius)!=null?i:0,this.inside=(r=t==null?void 0:t.inside)!=null?r:!1}calculateCollision(t,e,n,i){Ft.setFromMatrixPosition(t),he.subVectors(this.tail,this.offset).applyMatrix4(t),he.sub(Ft);let r=he.lengthSq();i.copy(e).sub(Ft);let o=he.dot(i);o<=0||(r<=o||he.multiplyScalar(o/r),i.sub(he));let a=i.length(),l=this.inside?this.radius-n-a:a-n-this.radius;return l<0&&(i.multiplyScalar(1/a),this.inside&&i.negate()),l}},kt=new xe.Vector3,Vi=new xe.Matrix3,Xt=class extends ut{get type(){return"plane"}constructor(t){var e,n;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new xe.Vector3(0,0,0),this.normal=(n=t==null?void 0:t.normal)!=null?n:new xe.Vector3(0,0,1)}calculateCollision(t,e,n,i){i.setFromMatrixPosition(t),i.negate().add(e),Vi.getNormalMatrix(t),kt.copy(this.normal).applyNormalMatrix(Vi).normalize();let r=i.dot(kt)-n;return i.copy(kt),r}},Wo=new Qt.Vector3,Yt=class extends ut{get type(){return"sphere"}constructor(t){var e,n,i;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new Qt.Vector3(0,0,0),this.radius=(n=t==null?void 0:t.radius)!=null?n:0,this.inside=(i=t==null?void 0:t.inside)!=null?i:!1}calculateCollision(t,e,n,i){i.subVectors(e,Wo.setFromMatrixPosition(t));let r=i.length(),o=this.inside?this.radius-n-r:r-n-this.radius;return o<0&&(i.multiplyScalar(1/r),this.inside&&i.negate()),o}},Y=new J.Vector3,zo=class extends J.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new J.Vector3,this._currentTail=new J.Vector3,this._shape=t,this._attrPos=new J.BufferAttribute(new Float32Array(396),3),this.setAttribute("position",this._attrPos),this._attrIndex=new J.BufferAttribute(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1,e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0);let n=Y.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),t=!0),t&&this._buildPosition()}_buildPosition(){Y.copy(this._currentTail).sub(this._currentOffset);let t=Y.length()/this._currentRadius;for(let i=0;i<=16;i++){let r=i/16*Math.PI;this._attrPos.setXYZ(i,-Math.sin(r),-Math.cos(r),0),this._attrPos.setXYZ(17+i,t+Math.sin(r),Math.cos(r),0),this._attrPos.setXYZ(34+i,-Math.sin(r),0,-Math.cos(r)),this._attrPos.setXYZ(51+i,t+Math.sin(r),0,Math.cos(r))}for(let i=0;i<32;i++){let r=i/16*Math.PI;this._attrPos.setXYZ(68+i,0,Math.sin(r),Math.cos(r)),this._attrPos.setXYZ(100+i,t,Math.sin(r),Math.cos(r))}let e=Math.atan2(Y.y,Math.sqrt(Y.x*Y.x+Y.z*Y.z)),n=-Math.atan2(Y.z,Y.x);this.rotateZ(e),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<34;t++){let e=(t+1)%34;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(68+t*2,34+t,34+e)}for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(136+t*2,68+t,68+e),this._attrIndex.setXY(200+t*2,100+t,100+e)}this._attrIndex.needsUpdate=!0}},Go=class extends ie.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentOffset=new ie.Vector3,this._currentNormal=new ie.Vector3,this._shape=t,this._attrPos=new ie.BufferAttribute(new Float32Array(6*3),3),this.setAttribute("position",this._attrPos),this._attrIndex=new ie.BufferAttribute(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},jo=class extends ce.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new ce.Vector3,this._shape=t,this._attrPos=new ce.BufferAttribute(new Float32Array(32*3*3),3),this.setAttribute("position",this._attrPos),this._attrIndex=new ce.BufferAttribute(new Uint16Array(64*3),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1,e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){let e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.needsUpdate=!0}},Xo=new re.Vector3,at=class extends re.Group{constructor(t){if(super(),this.matrixAutoUpdate=!1,this.collider=t,this.collider.shape instanceof Yt)this._geometry=new jo(this.collider.shape);else if(this.collider.shape instanceof jt)this._geometry=new zo(this.collider.shape);else if(this.collider.shape instanceof Xt)this._geometry=new Go(this.collider.shape);else throw new Error("VRMSpringBoneColliderHelper: Unknown collider shape type detected");let e=new re.LineBasicMaterial({color:16711935,depthTest:!1,depthWrite:!1});this._line=new re.LineSegments(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);let e=this.matrix.elements;this._geometry.worldScale=Xo.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},Qo=class extends pe.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new pe.Vector3,this._springBone=t,this._attrPos=new pe.BufferAttribute(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new pe.BufferAttribute(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1,e=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){let e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},Yo=new oe.Vector3,Ui=class extends oe.Group{constructor(t){super(),this.matrixAutoUpdate=!1,this.springBone=t,this._geometry=new Qo(this.springBone);let e=new oe.LineBasicMaterial({color:16776960,depthTest:!1,depthWrite:!1});this._line=new oe.LineSegments(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);let e=this.matrix.elements;this._geometry.worldScale=Yo.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},lt=class extends dt.Object3D{constructor(t){super(),this.colliderMatrix=new dt.Matrix4,this.shape=t}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),qo(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function qo(t,e,n){let i=e.elements;t.copy(e),n&&(t.elements[12]=i[0]*n.x+i[4]*n.y+i[8]*n.z+i[12],t.elements[13]=i[1]*n.x+i[5]*n.y+i[9]*n.z+i[13],t.elements[14]=i[2]*n.x+i[6]*n.y+i[10]*n.z+i[14])}var $o=new Ni.Matrix4;function Zo(t){return t.invert?t.invert():t.getInverse($o.copy(t)),t}var Jo=class{constructor(t){this._inverseCache=new Oi.Matrix4,this._shouldUpdateInverse=!0,this.matrix=t;let e={set:(n,i,r)=>(this._shouldUpdateInverse=!0,n[i]=r,!0)};this._originalElements=t.elements,t.elements=new Proxy(t.elements,e)}get inverse(){return this._shouldUpdateInverse&&(Zo(this._inverseCache.copy(this.matrix)),this._shouldUpdateInverse=!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},Wt=new U.Matrix4,Re=new U.Vector3,Ve=new U.Vector3,Ce=new U.Vector3,Ue=new U.Vector3,Ko=new U.Matrix4,Bi=class{constructor(t,e,n={},i=[]){this._currentTail=new U.Vector3,this._prevTail=new U.Vector3,this._boneAxis=new U.Vector3,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new U.Matrix4,this._initialLocalRotation=new U.Quaternion,this._initialLocalChildPosition=new U.Vector3;var r,o,a,l,s,u;this.bone=t,this.bone.matrixAutoUpdate=!1,this.child=e,this.settings={hitRadius:(r=n.hitRadius)!=null?r:0,stiffness:(o=n.stiffness)!=null?o:1,gravityPower:(a=n.gravityPower)!=null?a:0,gravityDir:(s=(l=n.gravityDir)==null?void 0:l.clone())!=null?s:new U.Vector3(0,-1,0),dragForce:(u=n.dragForce)!=null?u:.4},this.colliderGroups=i}get dependencies(){let t=new Set,e=this.bone.parent;e&&t.add(e);for(let n=0;n<this.colliderGroups.length;n++)for(let i=0;i<this.colliderGroups[n].colliders.length;i++)t.add(this.colliderGroups[n].colliders[i]);return t}get center(){return this._center}set center(t){var e;(e=this._center)!=null&&e.userData.inverseCacheProxy&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=t,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new Jo(this._center.matrixWorld)))}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:Wt}setInitState(){this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07);let t=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(t),this._prevTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix);let t=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(t),this._prevTail.copy(this._currentTail)}update(t){if(t<=0)return;this._calcWorldSpaceBoneLength();let e=Ve.copy(this._boneAxis).transformDirection(this._initialLocalMatrix).transformDirection(this._parentMatrixWorld);Ue.copy(this._currentTail).add(Re.subVectors(this._currentTail,this._prevTail).multiplyScalar(1-this.settings.dragForce)).applyMatrix4(this._getMatrixCenterToWorld()).addScaledVector(e,this.settings.stiffness*t).addScaledVector(this.settings.gravityDir,this.settings.gravityPower*t),Ce.setFromMatrixPosition(this.bone.matrixWorld),Ue.sub(Ce).normalize().multiplyScalar(this._worldSpaceBoneLength).add(Ce),this._collision(Ue),this._prevTail.copy(this._currentTail),this._currentTail.copy(Ue).applyMatrix4(this._getMatrixWorldToCenter());let n=Ko.multiplyMatrices(this._parentMatrixWorld,this._initialLocalMatrix).invert();this.bone.quaternion.setFromUnitVectors(this._boneAxis,Re.copy(Ue).applyMatrix4(n).normalize()).premultiply(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(t){for(let e=0;e<this.colliderGroups.length;e++)for(let n=0;n<this.colliderGroups[e].colliders.length;n++){let i=this.colliderGroups[e].colliders[n],r=i.shape.calculateCollision(i.colliderMatrix,t,this.settings.hitRadius,Re);if(r<0){t.addScaledVector(Re,-r),t.sub(Ce);let o=t.length();t.multiplyScalar(this._worldSpaceBoneLength/o).add(Ce)}}}_calcWorldSpaceBoneLength(){Re.setFromMatrixPosition(this.bone.matrixWorld),this.child?Ve.setFromMatrixPosition(this.child.matrixWorld):(Ve.copy(this._initialLocalChildPosition),Ve.applyMatrix4(this.bone.matrixWorld)),this._worldSpaceBoneLength=Re.sub(Ve).length()}_getMatrixCenterToWorld(){return this._center?this._center.matrixWorld:Wt}_getMatrixWorldToCenter(){return this._center?this._center.userData.inverseCacheProxy.inverse:Wt}};function es(t,e){let n=[],i=t;for(;i!==null;)n.unshift(i),i=i.parent;n.forEach(r=>{e(r)})}function zt(t,e){t.children.forEach(n=>{e(n)||zt(n,e)})}function ts(t){var e;let n=new Map;for(let i of t){let r=i;do{let o=((e=n.get(r))!=null?e:0)+1;if(o===t.size)return r;n.set(r,o),r=r.parent}while(r!==null)}return null}var Gt=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn("VRMSpringBoneManager: springBones is deprecated. use joints instead."),this._joints}get colliderGroups(){let t=new Set;return this._joints.forEach(e=>{e.colliderGroups.forEach(n=>{t.add(n)})}),Array.from(t)}get colliders(){let t=new Set;return this.colliderGroups.forEach(e=>{e.colliders.forEach(n=>{t.add(n)})}),Array.from(t)}addJoint(t){this._joints.add(t);let e=this._objectSpringBonesMap.get(t.bone);e==null&&(e=new Set,this._objectSpringBonesMap.set(t.bone,e)),e.add(t),this._isSortedJointsDirty=!0}addSpringBone(t){console.warn("VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead."),this.addJoint(t)}deleteJoint(t){this._joints.delete(t),this._objectSpringBonesMap.get(t.bone).delete(t),this._isSortedJointsDirty=!0}deleteSpringBone(t){console.warn("VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead."),this.deleteJoint(t)}setInitState(){this._sortJoints();for(let t=0;t<this._sortedJoints.length;t++){let e=this._sortedJoints[t];e.bone.updateMatrix(),e.bone.updateWorldMatrix(!1,!1),e.setInitState()}}reset(){this._sortJoints();for(let t=0;t<this._sortedJoints.length;t++){let e=this._sortedJoints[t];e.bone.updateMatrix(),e.bone.updateWorldMatrix(!1,!1),e.reset()}}update(t){this._sortJoints();for(let e=0;e<this._ancestors.length;e++)this._ancestors[e].updateWorldMatrix(e===0,!1);for(let e=0;e<this._sortedJoints.length;e++){let n=this._sortedJoints[e];n.bone.updateMatrix(),n.bone.updateWorldMatrix(!1,!1),n.update(t),zt(n.bone,this._relevantChildrenUpdated)}}_sortJoints(){if(!this._isSortedJointsDirty)return;let t=[],e=new Set,n=new Set,i=new Set;for(let o of this._joints)this._insertJointSort(o,e,n,t,i);this._sortedJoints=t;let r=ts(i);this._ancestors=[],r&&(this._ancestors.push(r),zt(r,o=>{var a,l;return((l=(a=this._objectSpringBonesMap.get(o))==null?void 0:a.size)!=null?l:0)>0?!0:(this._ancestors.push(o),!1)})),this._isSortedJointsDirty=!1}_insertJointSort(t,e,n,i,r){if(n.has(t))return;if(e.has(t)){this._hasWarnedCircularDependency||(console.warn("VRMSpringBoneManager: Circular dependency detected"),this._hasWarnedCircularDependency=!0);return}e.add(t);let o=t.dependencies;for(let a of o){let l=!1,s=null;es(a,u=>{let d=this._objectSpringBonesMap.get(u);if(d)for(let h of d)l=!0,this._insertJointSort(h,e,n,i,r);else l||(s=u)}),s&&r.add(s)}i.push(t),n.add(t)}_relevantChildrenUpdated(t){var e,n;return((n=(e=this._objectSpringBonesMap.get(t))==null?void 0:e.size)!=null?n:0)>0?!0:(t.updateWorldMatrix(!1,!1),!1)}},Ci="VRMC_springBone_extended_collider",ns=new Set(["1.0","1.0-beta"]),is=new Set(["1.0"]),Di=class Te{get name(){return Te.EXTENSION_NAME}constructor(e,n){var i;this.parser=e,this.jointHelperRoot=n==null?void 0:n.jointHelperRoot,this.colliderHelperRoot=n==null?void 0:n.colliderHelperRoot,this.useExtendedColliders=(i=n==null?void 0:n.useExtendedColliders)!=null?i:!0}afterRoot(e){return st(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return st(this,null,function*(){let n=yield this._v1Import(e);if(n!=null)return n;let i=yield this._v0Import(e);return i!=null?i:null})}_v1Import(e){return st(this,null,function*(){var n,i,r,o,a;let l=e.parser.json;if(!(((n=l.extensionsUsed)==null?void 0:n.indexOf(Te.EXTENSION_NAME))!==-1))return null;let u=new Gt,d=yield e.parser.getDependencies("node"),h=(i=l.extensions)==null?void 0:i[Te.EXTENSION_NAME];if(!h)return null;let p=h.specVersion;if(!ns.has(p))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${Te.EXTENSION_NAME} specVersion "${p}"`),null;let m=(r=h.colliders)==null?void 0:r.map((f,g)=>{var v,A,y,_,E,M,T,x,b,w,L,H,B,se,z;let q=d[f.node];if(q==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${g} attempted to use the node #${f.node} but not found`),null;let G=f.shape,me=(v=f.extensions)==null?void 0:v[Ci];if(this.useExtendedColliders&&me!=null){let Se=me.specVersion;if(!is.has(Se))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${Ci} specVersion "${Se}". Fallbacking to the ${Te.EXTENSION_NAME} definition`);else{let O=me.shape;if(O.sphere)return this._importSphereCollider(q,{offset:new F.Vector3().fromArray((A=O.sphere.offset)!=null?A:[0,0,0]),radius:(y=O.sphere.radius)!=null?y:0,inside:(_=O.sphere.inside)!=null?_:!1});if(O.capsule)return this._importCapsuleCollider(q,{offset:new F.Vector3().fromArray((E=O.capsule.offset)!=null?E:[0,0,0]),radius:(M=O.capsule.radius)!=null?M:0,tail:new F.Vector3().fromArray((T=O.capsule.tail)!=null?T:[0,0,0]),inside:(x=O.capsule.inside)!=null?x:!1});if(O.plane)return this._importPlaneCollider(q,{offset:new F.Vector3().fromArray((b=O.plane.offset)!=null?b:[0,0,0]),normal:new F.Vector3().fromArray((w=O.plane.normal)!=null?w:[0,0,1])})}}if(G.sphere)return this._importSphereCollider(q,{offset:new F.Vector3().fromArray((L=G.sphere.offset)!=null?L:[0,0,0]),radius:(H=G.sphere.radius)!=null?H:0,inside:!1});if(G.capsule)return this._importCapsuleCollider(q,{offset:new F.Vector3().fromArray((B=G.capsule.offset)!=null?B:[0,0,0]),radius:(se=G.capsule.radius)!=null?se:0,tail:new F.Vector3().fromArray((z=G.capsule.tail)!=null?z:[0,0,0]),inside:!1});throw new Error(`VRMSpringBoneLoaderPlugin: The collider #${g} has no valid shape`)}),c=(o=h.colliderGroups)==null?void 0:o.map((f,g)=>{var v;return{colliders:((v=f.colliders)!=null?v:[]).flatMap(y=>{let _=m==null?void 0:m[y];return _==null?(console.warn(`VRMSpringBoneLoaderPlugin: The colliderGroup #${g} attempted to use a collider #${y} but not found`),[]):_}),name:f.name}});return(a=h.springs)==null||a.forEach((f,g)=>{var v;let A=f.joints,y=(v=f.colliderGroups)==null?void 0:v.map(M=>{let T=c==null?void 0:c[M];if(T==null)throw new Error(`VRMSpringBoneLoaderPlugin: The spring #${g} attempted to use a colliderGroup ${M} but not found`);return T}),_=f.center!=null?d[f.center]:void 0,E;A.forEach(M=>{if(E){let T=E.node,x=d[T],b=M.node,w=d[b],L={hitRadius:E.hitRadius,dragForce:E.dragForce,gravityPower:E.gravityPower,stiffness:E.stiffness,gravityDir:E.gravityDir!=null?new F.Vector3().fromArray(E.gravityDir):void 0},H=this._importJoint(x,w,L,y);_&&(H.center=_),u.addJoint(H)}E=M})}),u.setInitState(),u})}_v0Import(e){return st(this,null,function*(){var n,i,r;let o=e.parser.json;if(!(((n=o.extensionsUsed)==null?void 0:n.indexOf("VRM"))!==-1))return null;let l=(i=o.extensions)==null?void 0:i.VRM,s=l==null?void 0:l.secondaryAnimation;if(!s)return null;let u=s==null?void 0:s.boneGroups;if(!u)return null;let d=new Gt,h=yield e.parser.getDependencies("node"),p=(r=s.colliderGroups)==null?void 0:r.map(m=>{var c;let f=h[m.node];return{colliders:((c=m.colliders)!=null?c:[]).map((v,A)=>{var y,_,E;let M=new F.Vector3(0,0,0);return v.offset&&M.set((y=v.offset.x)!=null?y:0,(_=v.offset.y)!=null?_:0,v.offset.z?-v.offset.z:0),this._importSphereCollider(f,{offset:M,radius:(E=v.radius)!=null?E:0,inside:!1})})}});return u==null||u.forEach((m,c)=>{let f=m.bones;f&&f.forEach(g=>{var v,A,y,_;let E=h[g],M=new F.Vector3;m.gravityDir?M.set((v=m.gravityDir.x)!=null?v:0,(A=m.gravityDir.y)!=null?A:0,(y=m.gravityDir.z)!=null?y:0):M.set(0,-1,0);let T=m.center!=null?h[m.center]:void 0,x={hitRadius:m.hitRadius,dragForce:m.dragForce,gravityPower:m.gravityPower,stiffness:m.stiffiness,gravityDir:M},b=(_=m.colliderGroups)==null?void 0:_.map(w=>{let L=p==null?void 0:p[w];if(L==null)throw new Error(`VRMSpringBoneLoaderPlugin: The spring #${c} attempted to use a colliderGroup ${w} but not found`);return L});E.traverse(w=>{var L;let H=(L=w.children[0])!=null?L:null,B=this._importJoint(w,H,x,b);T&&(B.center=T),d.addJoint(B)})})}),e.scene.updateMatrixWorld(),d.setInitState(),d})}_importJoint(e,n,i,r){let o=new Bi(e,n,i,r);if(this.jointHelperRoot){let a=new Ui(o);this.jointHelperRoot.add(a),a.renderOrder=this.jointHelperRoot.renderOrder}return o}_importSphereCollider(e,n){let i=new Yt(n),r=new lt(i);if(e.add(r),this.colliderHelperRoot){let o=new at(r);this.colliderHelperRoot.add(o),o.renderOrder=this.colliderHelperRoot.renderOrder}return r}_importCapsuleCollider(e,n){let i=new jt(n),r=new lt(i);if(e.add(r),this.colliderHelperRoot){let o=new at(r);this.colliderHelperRoot.add(o),o.renderOrder=this.colliderHelperRoot.renderOrder}return r}_importPlaneCollider(e,n){let i=new Xt(n),r=new lt(i);if(e.add(r),this.colliderHelperRoot){let o=new at(r);this.colliderHelperRoot.add(o),o.renderOrder=this.colliderHelperRoot.renderOrder}return r}};Di.EXTENSION_NAME="VRMC_springBone";var qt=Di;var ht=class{get name(){return"VRMLoaderPlugin"}constructor(e,n){var o,a,l,s,u,d,h,p,m,c;this.parser=e;let i=n==null?void 0:n.helperRoot,r=n==null?void 0:n.autoUpdateHumanBones;this.expressionPlugin=(o=n==null?void 0:n.expressionPlugin)!=null?o:new Ye(e),this.firstPersonPlugin=(a=n==null?void 0:n.firstPersonPlugin)!=null?a:new qe(e),this.humanoidPlugin=(l=n==null?void 0:n.humanoidPlugin)!=null?l:new Ze(e,{helperRoot:i,autoUpdateHumanBones:r}),this.lookAtPlugin=(s=n==null?void 0:n.lookAtPlugin)!=null?s:new Je(e,{helperRoot:i}),this.metaPlugin=(u=n==null?void 0:n.metaPlugin)!=null?u:new Ke(e),this.mtoonMaterialPlugin=(d=n==null?void 0:n.mtoonMaterialPlugin)!=null?d:new Ot(e),this.materialsHDREmissiveMultiplierPlugin=(h=n==null?void 0:n.materialsHDREmissiveMultiplierPlugin)!=null?h:new Mi(e),this.materialsV0CompatPlugin=(p=n==null?void 0:n.materialsV0CompatPlugin)!=null?p:new wi(e),this.springBonePlugin=(m=n==null?void 0:n.springBonePlugin)!=null?m:new qt(e,{colliderHelperRoot:i,jointHelperRoot:i}),this.nodeConstraintPlugin=(c=n==null?void 0:n.nodeConstraintPlugin)!=null?c:new Dt(e,{helperRoot:i})}beforeRoot(){return Pe(this,null,function*(){yield this.materialsV0CompatPlugin.beforeRoot(),yield this.mtoonMaterialPlugin.beforeRoot()})}loadMesh(e){return Pe(this,null,function*(){return yield this.mtoonMaterialPlugin.loadMesh(e)})}getMaterialType(e){let n=this.mtoonMaterialPlugin.getMaterialType(e);return n!=null?n:null}extendMaterialParams(e,n){return Pe(this,null,function*(){yield this.materialsHDREmissiveMultiplierPlugin.extendMaterialParams(e,n),yield this.mtoonMaterialPlugin.extendMaterialParams(e,n)})}afterRoot(e){return Pe(this,null,function*(){yield this.metaPlugin.afterRoot(e),yield this.humanoidPlugin.afterRoot(e),yield this.expressionPlugin.afterRoot(e),yield this.lookAtPlugin.afterRoot(e),yield this.firstPersonPlugin.afterRoot(e),yield this.springBonePlugin.afterRoot(e),yield this.nodeConstraintPlugin.afterRoot(e),yield this.mtoonMaterialPlugin.afterRoot(e);let n=e.userData.vrmMeta,i=e.userData.vrmHumanoid;if(n&&i){let r=new Ee({scene:e.scene,expressionManager:e.userData.vrmExpressionManager,firstPerson:e.userData.vrmFirstPerson,humanoid:i,lookAt:e.userData.vrmLookAt,meta:n,materials:e.userData.vrmMToonMaterials,springBoneManager:e.userData.vrmSpringBoneManager,nodeConstraintManager:e.userData.vrmNodeConstraintManager});e.userData.vrm=r}})}};var ki=R(require("three"),1);function rs(t){let e=new Set;return t.traverse(n=>{if(!n.isMesh)return;let i=n;e.add(i)}),e}function Fi(t,e,n){if(e.size===1){let a=e.values().next().value;if(a.weight===1)return t[a.index]}let i=new Float32Array(t[0].count*3),r=0;if(n)r=1;else for(let a of e)r+=a.weight;for(let a of e){let l=t[a.index],s=a.weight/r;for(let u=0;u<l.count;u++)i[u*3+0]+=l.getX(u)*s,i[u*3+1]+=l.getY(u)*s,i[u*3+2]+=l.getZ(u)*s}return new ki.BufferAttribute(i,3)}function Wi(t){var r;let e=rs(t.scene),n=new Map,i=(r=t.expressionManager)==null?void 0:r.expressionMap;if(i!=null)for(let[o,a]of Object.entries(i)){let l=new Set;for(let s of a.binds)if(s instanceof ve){if(s.weight!==0)for(let u of s.primitives){let d=n.get(u);d==null&&(d=new Map,n.set(u,d));let h=d.get(o);h==null&&(h=new Set,d.set(o,h)),h.add(s)}l.add(s)}for(let s of l)a.deleteBind(s)}for(let o of e){let a=n.get(o);if(a==null)continue;let l=o.geometry.morphAttributes;o.geometry.morphAttributes={};let s=o.geometry.clone();o.geometry=s;let u=s.morphTargetsRelative,d=l.position!=null,h=l.normal!=null,p={},m={},c=[];if(d||h){d&&(p.position=[]),h&&(p.normal=[]);let f=0;for(let[g,v]of a)d&&(p.position[f]=Fi(l.position,v,u)),h&&(p.normal[f]=Fi(l.normal,v,u)),i==null||i[g].addBind(new ve({index:f,weight:1,primitives:[o]})),m[g]=f,c.push(0),f++}s.morphAttributes=p,o.morphTargetDictionary=m,o.morphTargetInfluences=c}}var we=R(require("three"),1);var zi=R(require("three"),1);function ye(t,e,n){if(t.getComponent)return t.getComponent(e,n);{let i=t.array[e*t.itemSize+n];return t.normalized&&(i=zi.MathUtils.denormalize(i,t.array)),i}}var Gi=R(require("three"),1);function ct(t,e,n,i){t.setComponent?t.setComponent(e,n,i):(t.normalized&&(i=Gi.MathUtils.normalize(i,t.array)),t.array[e*t.itemSize+n]=i)}function ji(t){var d;let e=os(t),n=new Set;for(let h of e)n.has(h.geometry)&&(h.geometry=hs(h.geometry)),n.add(h.geometry);let i=new Map;for(let h of n){let p=h.getAttribute("skinIndex"),m=(d=i.get(p))!=null?d:new Map;i.set(p,m);let c=h.getAttribute("skinWeight"),f=ss(p,c);m.set(c,f)}let r=new Map;for(let h of e){let p=as(h,i);r.set(h,p)}let o=[];for(let[h,p]of r){let m=!1;for(let c of o)if(ls(p,c.boneInverseMap)){m=!0,c.meshes.add(h);for(let[g,v]of p)c.boneInverseMap.set(g,v);break}m||o.push({boneInverseMap:p,meshes:new Set([h])})}let a=new Map,l=new Ne,s=new Ne,u=new Ne;for(let h of o){let{boneInverseMap:p,meshes:m}=h,c=Array.from(p.keys()),f=Array.from(p.values()),g=new we.Skeleton(c,f),v=s.getOrCreate(g);for(let A of m){let y=A.geometry.getAttribute("skinIndex"),_=l.getOrCreate(y),E=A.skeleton.bones,M=E.map(b=>u.getOrCreate(b)).join(","),T=`${_};${v};${M}`,x=a.get(T);x==null&&(x=y.clone(),us(x,E,c),a.set(T,x)),A.geometry.setAttribute("skinIndex",x)}for(let A of m)A.bind(g,new we.Matrix4)}}function os(t){let e=new Set;return t.traverse(n=>{if(!n.isSkinnedMesh)return;let i=n;e.add(i)}),e}function ss(t,e){let n=new Set;for(let i=0;i<t.count;i++)for(let r=0;r<t.itemSize;r++){let o=ye(t,i,r);ye(e,i,r)!==0&&n.add(o)}return n}function as(t,e){let n=new Map,i=t.skeleton,r=t.geometry,o=r.getAttribute("skinIndex"),a=r.getAttribute("skinWeight"),l=e.get(o),s=l==null?void 0:l.get(a);if(!s)throw new Error("Unreachable. attributeUsedIndexSetMap does not know the skin index attribute or the skin weight attribute.");for(let u of s)n.set(i.bones[u],i.boneInverses[u]);return n}function ls(t,e){for(let[n,i]of t.entries()){let r=e.get(n);if(r!=null&&!ds(i,r))return!1}return!0}function us(t,e,n){let i=new Map;for(let o of e)i.set(o,i.size);let r=new Map;for(let[o,a]of n.entries()){let l=i.get(a);r.set(l,o)}for(let o=0;o<t.count;o++)for(let a=0;a<t.itemSize;a++){let l=ye(t,o,a),s=r.get(l);ct(t,o,a,s)}t.needsUpdate=!0}function ds(t,e,n){if(n=n||1e-4,t.elements.length!=e.elements.length)return!1;for(let i=0,r=t.elements.length;i<r;i++)if(Math.abs(t.elements[i]-e.elements[i])>n)return!1;return!0}var Ne=class{constructor(){this._objectIndexMap=new Map;this._index=0}get(e){return this._objectIndexMap.get(e)}getOrCreate(e){let n=this._objectIndexMap.get(e);return n==null&&(n=this._index,this._objectIndexMap.set(e,n),this._index++),n}};function hs(t){var n,i,r,o;let e=new we.BufferGeometry;e.name=t.name,e.setIndex(t.index);for(let[a,l]of Object.entries(t.attributes))e.setAttribute(a,l);for(let[a,l]of Object.entries(t.morphAttributes)){let s=a;e.morphAttributes[s]=l.concat()}e.morphTargetsRelative=t.morphTargetsRelative,e.groups=[];for(let a of t.groups)e.addGroup(a.start,a.count,a.materialIndex);return e.boundingSphere=(i=(n=t.boundingSphere)==null?void 0:n.clone())!=null?i:null,e.boundingBox=(o=(r=t.boundingBox)==null?void 0:r.clone())!=null?o:null,e.drawRange.start=t.drawRange.start,e.drawRange.count=t.drawRange.count,e.userData=t.userData,e}function Xi(t){if(Object.values(t).forEach(e=>{e!=null&&e.isTexture&&e.dispose()}),t.isShaderMaterial){let e=t.uniforms;e&&Object.values(e).forEach(n=>{let i=n.value;i!=null&&i.isTexture&&i.dispose()})}t.dispose()}function cs(t){let e=t.geometry;e&&e.dispose();let n=t.skeleton;n&&n.dispose();let i=t.material;i&&(Array.isArray(i)?i.forEach(r=>Xi(r)):i&&Xi(i))}function Qi(t){t.traverse(cs)}var pt=R(require("three"),1);function Yi(t,e){var a,l;console.warn("VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. Use combineSkeletons instead. combineSkeletons contributes more to the performance improvement. 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/*!
* @pixiv/three-vrm-core v3.4.1
* The implementation of core features of VRM, for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-core is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-materials-mtoon v3.4.1
* MToon (toon material) module for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-materials-mtoon is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-materials-hdr-emissive-multiplier v3.4.1
* Support VRMC_hdr_emissiveMultiplier for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-materials-hdr-emissive-multiplier is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-materials-v0compat v3.4.1
* VRM0.0 materials compatibility layer plugin for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-materials-v0compat is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-node-constraint v3.4.1
* Node constraint module for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-node-constraint is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-springbone v3.4.1
* Spring bone module for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-springbone is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/