Ai_Assistant/client/node_modules/.vite/deps/three.js
2026-05-24 13:31:30 +02:00

3 lines
16 KiB
JavaScript

import { $ as CapsuleGeometry, $a as RedFormat, $i as PolarGridHelper, $n as Interpolant, $o as TimestampQuery, $r as MeshDistanceMaterial, $t as DstColorFactor, A as AudioContext, Aa as RGBA_ETC2_EAC_Format, Ai as Object3D, An as GreaterEqualStencilFunc, Ao as SpotLightHelper, Ar as LinearMipMapNearestFilter, As as WebGLArrayRenderTarget, At as CurvePath, B as Box2, Ba as RGB_BPTC_UNSIGNED_Format, Bi as OneMinusSrcColorFactor, Bn as ImageUtils, Bo as StreamCopyUsage, Br as LoopPingPong, Bs as ZeroSlopeEnding, Bt as DecrementStencilOp, C as AnimationUtils, Ca as RGBA_ASTC_5x5_Format, Ci as NoToneMapping, Cn as GLBufferAttribute, Co as Source, Cr as LineCurve3, Cs as Vector2, Ct as CubicBezierCurve3, D as AttachedBindMode, Da as RGBA_ASTC_8x6_Format, Di as NotEqualDepth, Dn as GreaterDepth, Do as SphericalHarmonics3, Dr as LinearFilter, Ds as VideoFrameTexture, Dt as CullFaceFrontBack, E as ArrowHelper, Ea as RGBA_ASTC_8x5_Format, Ei as NotEqualCompare, En as GreaterCompare, Eo as Spherical, Er as LineSegments, Es as VectorKeyframeTrack, Et as CullFaceFront, F as BasicDepthPacking, Fa as RGBA_S3TC_DXT5_Format, Fi as OneMinusConstantAlphaFactor, Fn as HemisphereLight, Fo as SrcColorFactor, Fr as LinearTransfer, Fs as WebXRController, Ft as Data3DTexture, G as BufferAttribute, Ga as RGB_S3TC_DXT1_Format, Gi as PerspectiveCamera, Gn as InstancedInterleavedBuffer, Go as SubtractiveBlending, Gr as MathUtils, Gt as DepthTexture, H as Box3Helper, Ha as RGB_ETC2_Format, Hi as PCFShadowMap, Hn as IncrementWrapStencilOp, Ho as StreamReadUsage, Hr as MOUSE, Hs as createCanvasElement, Ht as DefaultLoadingManager, I as BasicShadowMap, Ia as RGBDepthPacking, Ii as OneMinusConstantColorFactor, In as HemisphereLightHelper, Io as StaticCopyUsage, Ir as Loader, Is as WireframeGeometry, It as DataArrayTexture, J as ByteType, Ja as RGIntegerFormat, Ji as PlaneHelper, Jn as Int32BufferAttribute, Jo as TetrahedronGeometry, Jr as Matrix4, Jt as DirectionalLightHelper, K as BufferGeometry, Ka as RGDepthPacking, Ki as Plane, Kn as InstancedMesh, Ko as TOUCH, Kr as Matrix2, Kt as DetachedBindMode, L as BatchedMesh, La as RGBFormat, Li as OneMinusDstAlphaFactor, Ln as IcosahedronGeometry, Lo as StaticDrawUsage, Lr as LoaderUtils, Ls as WrapAroundEnding, Lt as DataTexture, M as AudioLoader, Ma as RGBA_PVRTC_4BPPV1_Format, Mi as ObjectSpaceNormalMap, Mn as GridHelper, Mo as SpriteMaterial, Mr as LinearMipmapNearestFilter, Ms as WebGLCubeRenderTarget, Mt as CustomToneMapping, N as AxesHelper, Na as RGBA_S3TC_DXT1_Format, Ni as OctahedronGeometry, Nn as Group, No as SrcAlphaFactor, Nr as LinearSRGBColorSpace, Ns as WebGLRenderTarget, Nt as CylinderGeometry, O as Audio, Oa as RGBA_ASTC_8x8_Format, Oi as NotEqualStencilFunc, On as GreaterEqualCompare, Oo as SplineCurve, Or as LinearInterpolant, Os as VideoTexture, Ot as CullFaceNone, P as BackSide, Pa as RGBA_S3TC_DXT3_Format, Pi as OneFactor, Pn as HalfFloatType, Po as SrcAlphaSaturateFactor, Pr as LinearToneMapping, Ps as WebGPUCoordinateSystem, Pt as Cylindrical, Q as CanvasTexture, Qa as RectAreaLight, Qi as PointsMaterial, Qn as InterleavedBufferAttribute, Qo as Timer, Qr as MeshDepthMaterial, Qt as DstAlphaFactor, R as Bone, Ra as RGBIntegerFormat, Ri as OneMinusDstColorFactor, Rn as ImageBitmapLoader, Ro as StaticReadUsage, Rr as LoadingManager, Rs as ZeroCurvatureEnding, Rt as DataTextureLoader, S as AnimationObjectGroup, Sa as RGBA_ASTC_5x4_Format, Si as NoColorSpace, Sn as FrustumArray, So as SkinnedMesh, Sr as LineCurve, Ss as VSMShadowMap, St as CubicBezierCurve, T as ArrayCamera, Ta as RGBA_ASTC_6x6_Format, Ti as NormalBlending, Tn as GLSL3, To as SphereGeometry, Tr as LineLoop, Ts as Vector4, Tt as CullFaceBack, U as BoxGeometry, Ua as RGB_PVRTC_2BPPV1_Format, Ui as PCFSoftShadowMap, Un as InstancedBufferAttribute, Uo as StringKeyframeTrack, Ur as Material, Ut as DepthFormat, V as Box3, Va as RGB_ETC1_Format, Vi as OrthographicCamera, Vn as IncrementStencilOp, Vo as StreamDrawUsage, Vr as LoopRepeat, Vs as ZeroStencilOp, Vt as DecrementWrapStencilOp, W as BoxHelper, Wa as RGB_PVRTC_4BPPV1_Format, Wi as Path, Wn as InstancedBufferGeometry, Wo as SubtractEquation, Wr as MaterialLoader, Wt as DepthStencilFormat, X as Camera, Xa as Ray, Xi as PointLightHelper, Xn as IntType, Xo as TextureLoader, Xr as Mesh, Xt as DodecahedronGeometry, Y as Cache, Ya as RawShaderMaterial, Yi as PointLight, Yn as Int8BufferAttribute, Yo as Texture, Yr as MaxEquation, Yt as DiscreteInterpolant, Z as CameraHelper, Za as Raycaster, Zi as Points, Zn as InterleavedBuffer, Zo as TextureUtils, Zr as MeshBasicMaterial, Zt as DoubleSide, _ as AmbientLight, _a as RGBA_ASTC_10x6_Format, _i as NeutralToneMapping, _n as Fog, _o as ShapePath, _r as Light, _s as UnsignedInt5999Type, _t as CubeReflectionMapping, a as WebGLRenderer, aa as QuadraticBezierCurve3, ai as MeshStandardMaterial, an as EqualCompare, ao as ReplaceStencilOp, ar as InvertStencilOp, as as TrianglesDrawMode, at as Color, b as AnimationLoader, ba as RGBA_ASTC_12x12_Format, bi as NeverStencilFunc, bn as FrontSide, bo as Skeleton, br as Line3, bs as UnsignedShort5551Type, bt as CubeTextureLoader, c as AddEquation, ca as QuaternionLinearInterpolant, ci as MirroredRepeatWrapping, cn as EquirectangularReflectionMapping, co as SIGNED_RED_GREEN_RGTC2_Format, cr as LOD, cs as Uint16BufferAttribute, ct as CompressedArrayTexture, d as AdditiveBlending, da as REVISION, di as MultiplyOperation, dn as EventDispatcher, do as SRGBTransfer, dr as LessCompare, ds as Uint8ClampedBufferAttribute, dt as CompressedTextureLoader, ea as PolyhedronGeometry, ei as MeshLambertMaterial, en as DynamicCopyUsage, eo as RedIntegerFormat, er as InterpolateDiscrete, es as TorusGeometry, et as CatmullRomCurve3, f as AgXToneMapping, fa as RGBADepthPacking, fi as NearestFilter, fn as ExtrudeGeometry, fo as Scene, fr as LessDepth, fs as Uniform, ft as ConeGeometry, g as AlwaysStencilFunc, ga as RGBA_ASTC_10x5_Format, gi as NearestMipmapNearestFilter, gn as FloatType, go as ShapeGeometry, gr as LessStencilFunc, gs as UnsignedInt248Type, gt as CubeCamera, h as AlwaysDepth, ha as RGBA_ASTC_10x10_Format, hi as NearestMipmapLinearFilter, hn as Float32BufferAttribute, ho as Shape, hr as LessEqualStencilFunc, hs as UnsignedByteType, ht as Controls, i as UniformsLib, ia as QuadraticBezierCurve, ii as MeshPhysicalMaterial, in as EllipseCurve, io as RepeatWrapping, ir as InterpolationSamplingType, is as TriangleStripDrawMode, it as Clock, j as AudioListener, ja as RGBA_PVRTC_2BPPV1_Format, ji as ObjectLoader, jn as GreaterStencilFunc, jo as Sprite, jr as LinearMipmapLinearFilter, js as WebGLCoordinateSystem, jt as CustomBlending, k as AudioAnalyser, ka as RGBA_BPTC_Format, ki as NumberKeyframeTrack, kn as GreaterEqualDepth, ko as SpotLight, kr as LinearMipMapLinearFilter, ks as WebGL3DRenderTarget, kt as Curve, l as AddOperation, la as RED_GREEN_RGTC2_Format, li as MixOperation, ln as EquirectangularRefractionMapping, lo as SIGNED_RED_RGTC1_Format, lr as LatheGeometry, ls as Uint32BufferAttribute, lt as CompressedCubeTexture, m as AlwaysCompare, ma as RGBAIntegerFormat, mi as NearestMipMapNearestFilter, mn as Float16BufferAttribute, mo as ShadowMaterial, mr as LessEqualDepth, ms as UniformsUtils, mt as ConstantColorFactor, n as ShaderChunk, na as PropertyBinding, ni as MeshNormalMaterial, nn as DynamicReadUsage, no as RenderTarget, nr as InterpolateSmooth, ns as Triangle, nt as CircleGeometry, o as WebGLUtils, oa as Quaternion, oi as MeshToonMaterial, on as EqualDepth, oo as ReverseSubtractEquation, or as KeepStencilOp, os as TubeGeometry, ot as ColorKeyframeTrack, p as AlphaFormat, pa as RGBAFormat, pi as NearestMipMapLinearFilter, pn as FileLoader, po as ShaderMaterial, pr as LessEqualCompare, ps as UniformsGroup, pt as ConstantAlphaFactor, q as BufferGeometryLoader, qa as RGFormat, qi as PlaneGeometry, qn as Int16BufferAttribute, qo as TangentSpaceNormalMap, qr as Matrix3, qt as DirectionalLight, r as ShaderLib, ra as PropertyMixer, ri as MeshPhongMaterial, rn as EdgesGeometry, ro as RenderTarget3D, rr as InterpolationSamplingMode, rs as TriangleFanDrawMode, rt as ClampToEdgeWrapping, s as ACESFilmicToneMapping, sa as QuaternionKeyframeTrack, si as MinEquation, sn as EqualStencilFunc, so as RingGeometry, sr as KeyframeTrack, ss as UVMapping, st as ColorManagement, t as PMREMGenerator, ta as PositionalAudio, ti as MeshMatcapMaterial, tn as DynamicDrawUsage, to as ReinhardToneMapping, tr as InterpolateLinear, ts as TorusKnotGeometry, tt as CineonToneMapping, u as AdditiveAnimationBlendMode, ua as RED_RGTC1_Format, ui as MultiplyBlending, un as Euler, uo as SRGBColorSpace, ur as Layers, us as Uint8BufferAttribute, ut as CompressedTexture, v as AnimationAction, va as RGBA_ASTC_10x8_Format, vi as NeverCompare, vn as FogExp2, vo as ShapeUtils, vr as LightProbe, vs as UnsignedIntType, vt as CubeRefractionMapping, w as ArcCurve, wa as RGBA_ASTC_6x5_Format, wi as NormalAnimationBlendMode, wn as GLSL1, wo as Sphere, wr as LineDashedMaterial, ws as Vector3, wt as CubicInterpolant, x as AnimationMixer, xa as RGBA_ASTC_4x4_Format, xi as NoBlending, xn as Frustum, xo as SkeletonHelper, xr as LineBasicMaterial, xs as UnsignedShortType, xt as CubeUVReflectionMapping, y as AnimationClip, ya as RGBA_ASTC_12x10_Format, yi as NeverDepth, yn as FramebufferTexture, yo as ShortType, yr as Line, ys as UnsignedShort4444Type, yt as CubeTexture, z as BooleanKeyframeTrack, za as RGB_BPTC_SIGNED_Format, zi as OneMinusSrcAlphaFactor, zn as ImageLoader, zo as StereoCamera, zr as LoopOnce, zs as ZeroFactor, zt as DataUtils } from "./three.module-C9LqGydR.js";
export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, Controls, CubeCamera, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, FrustumArray, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialLoader, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, PMREMGenerator, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDepthPacking, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGDepthPacking, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RenderTarget, RenderTarget3D, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingGeometry, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, Scene, ShaderChunk, ShaderLib, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TextureUtils, Timer, TimestampQuery, TorusGeometry, TorusKnotGeometry, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsLib, UniformsUtils, UnsignedByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer, WebGLUtils, WebGPUCoordinateSystem, WebXRController, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, createCanvasElement };