Ai_Assistant/client/node_modules/@pixiv/three-vrm/lib/three-vrm.module.min.js
2026-05-24 13:31:30 +02:00

973 lines
148 KiB
JavaScript

/*! (c) 2019-2025 pixiv Inc. - https://github.com/pixiv/three-vrm/blob/release/LICENSE */
var xe=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())});import*as In from"three";import*as J from"three";import*as lt from"three";import*as Bn from"three";import*as F from"three";import*as q from"three";import*as ze from"three";import*as k from"three";import*as H from"three";import*as Pe from"three";import*as K from"three";import*as V from"three";import*as pt from"three";import*as I from"three";import*as st from"three";import*as Yn from"three";var w=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())}),dn=class extends In.Object3D{constructor(t){super(),this.weight=0,this.isBinary=!1,this.overrideBlink="none",this.overrideLookAt="none",this.overrideMouth="none",this._binds=[],this.name=`VRMExpression_${t}`,this.expressionName=t,this.type="VRMExpression",this.visible=!1}get binds(){return this._binds}get overrideBlinkAmount(){return this.overrideBlink==="block"?0<this.outputWeight?1:0:this.overrideBlink==="blend"?this.outputWeight:0}get overrideLookAtAmount(){return this.overrideLookAt==="block"?0<this.outputWeight?1:0:this.overrideLookAt==="blend"?this.outputWeight:0}get overrideMouthAmount(){return this.overrideMouth==="block"?0<this.outputWeight?1:0:this.overrideMouth==="blend"?this.outputWeight:0}get outputWeight(){return this.isBinary?this.weight>.5?1:0:this.weight}addBind(t){this._binds.push(t)}deleteBind(t){let e=this._binds.indexOf(t);e>=0&&this._binds.splice(e,1)}applyWeight(t){var e;let n=this.outputWeight;n*=(e=t==null?void 0:t.multiplier)!=null?e:1,this.isBinary&&n<1&&(n=0),this._binds.forEach(i=>i.applyWeight(n))}clearAppliedWeight(){this._binds.forEach(t=>t.clearAppliedWeight())}};function Vn(t,e,n){var i,r;let o=t.parser.json,a=(i=o.nodes)==null?void 0:i[e];if(a==null)return console.warn(`extractPrimitivesInternal: Attempt to use nodes[${e}] of glTF but the node doesn't exist`),null;let l=a.mesh;if(l==null)return null;let s=(r=o.meshes)==null?void 0:r[l];if(s==null)return console.warn(`extractPrimitivesInternal: Attempt to use meshes[${l}] of glTF but the mesh doesn't exist`),null;let u=s.primitives.length,d=[];return n.traverse(h=>{d.length<u&&h.isMesh&&d.push(h)}),d}function hn(t,e){return w(this,null,function*(){let n=yield t.parser.getDependency("node",e);return Vn(t,e,n)})}function cn(t){return w(this,null,function*(){let e=yield t.parser.getDependencies("node"),n=new Map;return e.forEach((i,r)=>{let o=Vn(t,r,i);o!=null&&n.set(r,o)}),n})}var it={Aa:"aa",Ih:"ih",Ou:"ou",Ee:"ee",Oh:"oh",Blink:"blink",Happy:"happy",Angry:"angry",Sad:"sad",Relaxed:"relaxed",LookUp:"lookUp",Surprised:"surprised",LookDown:"lookDown",LookLeft:"lookLeft",LookRight:"lookRight",BlinkLeft:"blinkLeft",BlinkRight:"blinkRight",Neutral:"neutral"};function Cn(t){return Math.max(Math.min(t,1),0)}var pn=class Un{constructor(){this.blinkExpressionNames=["blink","blinkLeft","blinkRight"],this.lookAtExpressionNames=["lookLeft","lookRight","lookUp","lookDown"],this.mouthExpressionNames=["aa","ee","ih","oh","ou"],this._expressions=[],this._expressionMap={}}get expressions(){return this._expressions.concat()}get expressionMap(){return Object.assign({},this._expressionMap)}get presetExpressionMap(){let e={},n=new Set(Object.values(it));return Object.entries(this._expressionMap).forEach(([i,r])=>{n.has(i)&&(e[i]=r)}),e}get customExpressionMap(){let e={},n=new Set(Object.values(it));return Object.entries(this._expressionMap).forEach(([i,r])=>{n.has(i)||(e[i]=r)}),e}copy(e){return this._expressions.concat().forEach(i=>{this.unregisterExpression(i)}),e._expressions.forEach(i=>{this.registerExpression(i)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new Un().copy(this)}getExpression(e){var n;return(n=this._expressionMap[e])!=null?n:null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){let n=this._expressions.indexOf(e);n===-1&&console.warn("VRMExpressionManager: The specified expressions is not registered"),this._expressions.splice(n,1),delete this._expressionMap[e.expressionName]}getValue(e){var n;let i=this.getExpression(e);return(n=i==null?void 0:i.weight)!=null?n:null}setValue(e,n){let i=this.getExpression(e);i&&(i.weight=Cn(n))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){let n=this.getExpression(e);return n?`${n.name}.weight`:null}update(){let e=this._calculateWeightMultipliers();this._expressions.forEach(n=>{n.clearAppliedWeight()}),this._expressions.forEach(n=>{let i=1,r=n.expressionName;this.blinkExpressionNames.indexOf(r)!==-1&&(i*=e.blink),this.lookAtExpressionNames.indexOf(r)!==-1&&(i*=e.lookAt),this.mouthExpressionNames.indexOf(r)!==-1&&(i*=e.mouth),n.applyWeight({multiplier:i})})}_calculateWeightMultipliers(){let e=1,n=1,i=1;return this._expressions.forEach(r=>{e-=r.overrideBlinkAmount,n-=r.overrideLookAtAmount,i-=r.overrideMouthAmount}),e=Math.max(0,e),n=Math.max(0,n),i=Math.max(0,i),{blink:e,lookAt:n,mouth:i}}},ye={Color:"color",EmissionColor:"emissionColor",ShadeColor:"shadeColor",MatcapColor:"matcapColor",RimColor:"rimColor",OutlineColor:"outlineColor"},pr={_Color:ye.Color,_EmissionColor:ye.EmissionColor,_ShadeColor:ye.ShadeColor,_RimColor:ye.RimColor,_OutlineColor:ye.OutlineColor},mr=new lt.Color,On=class Nn{constructor({material:e,type:n,targetValue:i,targetAlpha:r}){this.material=e,this.type=n,this.targetValue=i,this.targetAlpha=r!=null?r:1;let o=this._initColorBindState(),a=this._initAlphaBindState();this._state={color:o,alpha:a}}applyWeight(e){let{color:n,alpha:i}=this._state;if(n!=null){let{propertyName:r,deltaValue:o}=n,a=this.material[r];a!=null&&a.add(mr.copy(o).multiplyScalar(e))}if(i!=null){let{propertyName:r,deltaValue:o}=i;this.material[r]!=null&&(this.material[r]+=o*e)}}clearAppliedWeight(){let{color:e,alpha:n}=this._state;if(e!=null){let{propertyName:i,initialValue:r}=e,o=this.material[i];o!=null&&o.copy(r)}if(n!=null){let{propertyName:i,initialValue:r}=n;this.material[i]!=null&&(this.material[i]=r)}}_initColorBindState(){var e,n,i;let{material:r,type:o,targetValue:a}=this,l=this._getPropertyNameMap(),s=(n=(e=l==null?void 0:l[o])==null?void 0:e[0])!=null?n:null;if(s==null)return console.warn(`Tried to add a material color bind to the material ${(i=r.name)!=null?i:"(no name)"}, the type ${o} but the material or the type is not supported.`),null;let d=r[s].clone(),h=new lt.Color(a.r-d.r,a.g-d.g,a.b-d.b);return{propertyName:s,initialValue:d,deltaValue:h}}_initAlphaBindState(){var e,n,i;let{material:r,type:o,targetAlpha:a}=this,l=this._getPropertyNameMap(),s=(n=(e=l==null?void 0:l[o])==null?void 0:e[1])!=null?n:null;if(s==null&&a!==1)return console.warn(`Tried to add a material alpha bind to the material ${(i=r.name)!=null?i:"(no name)"}, the type ${o} but the material or the type does not support alpha.`),null;if(s==null)return null;let u=r[s],d=a-u;return{propertyName:s,initialValue:u,deltaValue:d}}_getPropertyNameMap(){var e,n;return(n=(e=Object.entries(Nn._propertyNameMapMap).find(([i])=>this.material[i]===!0))==null?void 0:e[1])!=null?n:null}};On._propertyNameMapMap={isMeshStandardMaterial:{color:["color","opacity"],emissionColor:["emissive",null]},isMeshBasicMaterial:{color:["color","opacity"]},isMToonMaterial:{color:["color","opacity"],emissionColor:["emissive",null],outlineColor:["outlineColorFactor",null],matcapColor:["matcapFactor",null],rimColor:["parametricRimColorFactor",null],shadeColor:["shadeColorFactor",null]}};var mn=On,Se=class{constructor({primitives:t,index:e,weight:n}){this.primitives=t,this.index=e,this.weight=n}applyWeight(t){this.primitives.forEach(e=>{var n;((n=e.morphTargetInfluences)==null?void 0:n[this.index])!=null&&(e.morphTargetInfluences[this.index]+=this.weight*t)})}clearAppliedWeight(){this.primitives.forEach(t=>{var e;((e=t.morphTargetInfluences)==null?void 0:e[this.index])!=null&&(t.morphTargetInfluences[this.index]=0)})}},fn=new Bn.Vector2,Dn=class Fn{constructor({material:e,scale:n,offset:i}){var r,o;this.material=e,this.scale=n,this.offset=i;let a=(r=Object.entries(Fn._propertyNamesMap).find(([l])=>e[l]===!0))==null?void 0:r[1];a==null?(console.warn(`Tried to add a texture transform bind to the material ${(o=e.name)!=null?o:"(no name)"} but the material is not supported.`),this._properties=[]):(this._properties=[],a.forEach(l=>{var s;let u=(s=e[l])==null?void 0:s.clone();if(!u)return null;e[l]=u;let d=u.offset.clone(),h=u.repeat.clone(),p=i.clone().sub(d),m=n.clone().sub(h);this._properties.push({name:l,initialOffset:d,deltaOffset:p,initialScale:h,deltaScale:m})}))}applyWeight(e){this._properties.forEach(n=>{let i=this.material[n.name];i!==void 0&&(i.offset.add(fn.copy(n.deltaOffset).multiplyScalar(e)),i.repeat.add(fn.copy(n.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{let n=this.material[e.name];n!==void 0&&(n.offset.copy(e.initialOffset),n.repeat.copy(e.initialScale))})}};Dn._propertyNamesMap={isMeshStandardMaterial:["map","emissiveMap","bumpMap","normalMap","displacementMap","roughnessMap","metalnessMap","alphaMap"],isMeshBasicMaterial:["map","specularMap","alphaMap"],isMToonMaterial:["map","normalMap","emissiveMap","shadeMultiplyTexture","rimMultiplyTexture","outlineWidthMultiplyTexture","uvAnimationMaskTexture"]};var gn=Dn,fr=new Set(["1.0","1.0-beta"]),kn=class Wn{get name(){return"VRMExpressionLoaderPlugin"}constructor(e){this.parser=e}afterRoot(e){return w(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return w(this,null,function*(){let n=yield this._v1Import(e);if(n)return n;let i=yield this._v0Import(e);return i||null})}_v1Import(e){return w(this,null,function*(){var n,i;let r=this.parser.json;if(!(((n=r.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;let a=(i=r.extensions)==null?void 0:i.VRMC_vrm;if(!a)return null;let l=a.specVersion;if(!fr.has(l))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${l}"`),null;let s=a.expressions;if(!s)return null;let u=new Set(Object.values(it)),d=new Map;s.preset!=null&&Object.entries(s.preset).forEach(([p,m])=>{if(m!=null){if(!u.has(p)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${p}" detected. Ignoring the expression`);return}d.set(p,m)}}),s.custom!=null&&Object.entries(s.custom).forEach(([p,m])=>{if(u.has(p)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${p}". Ignoring the expression`);return}d.set(p,m)});let h=new pn;return yield Promise.all(Array.from(d.entries()).map(p=>w(this,[p],function*([m,c]){var f,g,v,P,x,_,E;let M=new dn(m);if(e.scene.add(M),M.isBinary=(f=c.isBinary)!=null?f:!1,M.overrideBlink=(g=c.overrideBlink)!=null?g:"none",M.overrideLookAt=(v=c.overrideLookAt)!=null?v:"none",M.overrideMouth=(P=c.overrideMouth)!=null?P:"none",(x=c.morphTargetBinds)==null||x.forEach(R=>w(this,null,function*(){var T;if(R.node===void 0||R.index===void 0)return;let L=yield hn(e,R.node),y=R.index;if(!L.every(A=>Array.isArray(A.morphTargetInfluences)&&y<A.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${c.name} attempts to index morph #${y} but not found.`);return}M.addBind(new Se({primitives:L,index:y,weight:(T=R.weight)!=null?T:1}))})),c.materialColorBinds||c.textureTransformBinds){let R=[];e.scene.traverse(T=>{let L=T.material;L&&(Array.isArray(L)?R.push(...L):R.push(L))}),(_=c.materialColorBinds)==null||_.forEach(T=>w(this,null,function*(){R.filter(y=>{var A;let b=(A=this.parser.associations.get(y))==null?void 0:A.materials;return T.material===b}).forEach(y=>{M.addBind(new mn({material:y,type:T.type,targetValue:new J.Color().fromArray(T.targetValue),targetAlpha:T.targetValue[3]}))})})),(E=c.textureTransformBinds)==null||E.forEach(T=>w(this,null,function*(){R.filter(y=>{var A;let b=(A=this.parser.associations.get(y))==null?void 0:A.materials;return T.material===b}).forEach(y=>{var A,b;M.addBind(new gn({material:y,offset:new J.Vector2().fromArray((A=T.offset)!=null?A:[0,0]),scale:new J.Vector2().fromArray((b=T.scale)!=null?b:[1,1])}))})}))}h.registerExpression(M)}))),h})}_v0Import(e){return w(this,null,function*(){var n;let i=this.parser.json,r=(n=i.extensions)==null?void 0:n.VRM;if(!r)return null;let o=r.blendShapeMaster;if(!o)return null;let a=new pn,l=o.blendShapeGroups;if(!l)return a;let s=new Set;return yield Promise.all(l.map(u=>w(this,null,function*(){var d;let h=u.presetName,p=h!=null&&Wn.v0v1PresetNameMap[h]||null,m=p!=null?p:u.name;if(m==null){console.warn("VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression");return}if(s.has(m)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${h} has duplicated entries. Ignoring the expression`);return}s.add(m);let c=new dn(m);e.scene.add(c),c.isBinary=(d=u.isBinary)!=null?d:!1,u.binds&&u.binds.forEach(g=>w(this,null,function*(){var v;if(g.mesh===void 0||g.index===void 0)return;let P=[];(v=i.nodes)==null||v.forEach((_,E)=>{_.mesh===g.mesh&&P.push(E)});let x=g.index;yield Promise.all(P.map(_=>w(this,null,function*(){var E;let M=yield hn(e,_);if(!M.every(R=>Array.isArray(R.morphTargetInfluences)&&x<R.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${u.name} attempts to index ${x}th morph but not found.`);return}c.addBind(new Se({primitives:M,index:x,weight:.01*((E=g.weight)!=null?E:100)}))})))}));let f=u.materialValues;f&&f.length!==0&&f.forEach(g=>{if(g.materialName===void 0||g.propertyName===void 0||g.targetValue===void 0)return;let v=[];e.scene.traverse(x=>{if(x.material){let _=x.material;Array.isArray(_)?v.push(..._.filter(E=>(E.name===g.materialName||E.name===g.materialName+" (Outline)")&&v.indexOf(E)===-1)):_.name===g.materialName&&v.indexOf(_)===-1&&v.push(_)}});let P=g.propertyName;v.forEach(x=>{if(P==="_MainTex_ST"){let E=new J.Vector2(g.targetValue[0],g.targetValue[1]),M=new J.Vector2(g.targetValue[2],g.targetValue[3]);M.y=1-M.y-E.y,c.addBind(new gn({material:x,scale:E,offset:M}));return}let _=pr[P];if(_){c.addBind(new mn({material:x,type:_,targetValue:new J.Color().fromArray(g.targetValue),targetAlpha:g.targetValue[3]}));return}console.warn(P+" is not supported")})}),a.registerExpression(c)}))),a})}};kn.v0v1PresetNameMap={a:"aa",e:"ee",i:"ih",o:"oh",u:"ou",blink:"blink",joy:"happy",angry:"angry",sorrow:"sad",fun:"relaxed",lookup:"lookUp",lookdown:"lookDown",lookleft:"lookLeft",lookright:"lookRight",blink_l:"blinkLeft",blink_r:"blinkRight",neutral:"neutral"};var ut=kn,ns={None:"none",Block:"block",Blend:"blend"},dt=class fe{constructor(e,n){this._firstPersonOnlyLayer=fe.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=fe.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=e,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMFirstPerson: humanoid must be same in order to copy");return this.meshAnnotations=e.meshAnnotations.map(n=>({meshes:n.meshes.concat(),type:n.type})),this}clone(){return new fe(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:e=fe.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=fe.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||(this._firstPersonOnlyLayer=e,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(i=>{i.meshes.forEach(r=>{i.type==="firstPersonOnly"?(r.layers.set(this._firstPersonOnlyLayer),r.traverse(o=>o.layers.set(this._firstPersonOnlyLayer))):i.type==="thirdPersonOnly"?(r.layers.set(this._thirdPersonOnlyLayer),r.traverse(o=>o.layers.set(this._thirdPersonOnlyLayer))):i.type==="auto"&&this._createHeadlessModel(r)})}),this._initializedLayers=!0)}_excludeTriangles(e,n,i,r){let o=0;if(n!=null&&n.length>0)for(let a=0;a<e.length;a+=3){let l=e[a],s=e[a+1],u=e[a+2],d=n[l],h=i[l];if(d[0]>0&&r.includes(h[0])||d[1]>0&&r.includes(h[1])||d[2]>0&&r.includes(h[2])||d[3]>0&&r.includes(h[3]))continue;let p=n[s],m=i[s];if(p[0]>0&&r.includes(m[0])||p[1]>0&&r.includes(m[1])||p[2]>0&&r.includes(m[2])||p[3]>0&&r.includes(m[3]))continue;let c=n[u],f=i[u];c[0]>0&&r.includes(f[0])||c[1]>0&&r.includes(f[1])||c[2]>0&&r.includes(f[2])||c[3]>0&&r.includes(f[3])||(e[o++]=l,e[o++]=s,e[o++]=u)}return o}_createErasedMesh(e,n){let i=new F.SkinnedMesh(e.geometry.clone(),e.material);i.name=`${e.name}(erase)`,i.frustumCulled=e.frustumCulled,i.layers.set(this._firstPersonOnlyLayer);let r=i.geometry,o=r.getAttribute("skinIndex"),a=o instanceof F.GLBufferAttribute?[]:o.array,l=[];for(let f=0;f<a.length;f+=4)l.push([a[f],a[f+1],a[f+2],a[f+3]]);let s=r.getAttribute("skinWeight"),u=s instanceof F.GLBufferAttribute?[]:s.array,d=[];for(let f=0;f<u.length;f+=4)d.push([u[f],u[f+1],u[f+2],u[f+3]]);let h=r.getIndex();if(!h)throw new Error("The geometry doesn't have an index buffer");let p=Array.from(h.array),m=this._excludeTriangles(p,d,l,n),c=[];for(let f=0;f<m;f++)c[f]=p[f];return r.setIndex(c),e.onBeforeRender&&(i.onBeforeRender=e.onBeforeRender),i.bind(new F.Skeleton(e.skeleton.bones,e.skeleton.boneInverses),new F.Matrix4),i}_createHeadlessModelForSkinnedMesh(e,n){let i=[];if(n.skeleton.bones.forEach((o,a)=>{this._isEraseTarget(o)&&i.push(a)}),!i.length){n.layers.enable(this._thirdPersonOnlyLayer),n.layers.enable(this._firstPersonOnlyLayer);return}n.layers.set(this._thirdPersonOnlyLayer);let r=this._createErasedMesh(n,i);e.add(r)}_createHeadlessModel(e){if(e.type==="Group")if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer));else{let n=new F.Group;n.name=`_headless_${e.name}`,n.layers.set(this._firstPersonOnlyLayer),e.parent.add(n),e.children.filter(i=>i.type==="SkinnedMesh").forEach(i=>{let r=i;this._createHeadlessModelForSkinnedMesh(n,r)})}else if(e.type==="SkinnedMesh"){let n=e;this._createHeadlessModelForSkinnedMesh(e.parent,n)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode("head")?!0:e.parent?this._isEraseTarget(e.parent):!1}};dt.DEFAULT_FIRSTPERSON_ONLY_LAYER=9;dt.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var _n=dt,gr=new Set(["1.0","1.0-beta"]),ht=class{get name(){return"VRMFirstPersonLoaderPlugin"}constructor(t){this.parser=t}afterRoot(t){return w(this,null,function*(){let e=t.userData.vrmHumanoid;if(e!==null){if(e===void 0)throw new Error("VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");t.userData.vrmFirstPerson=yield this._import(t,e)}})}_import(t,e){return w(this,null,function*(){if(e==null)return null;let n=yield this._v1Import(t,e);if(n)return n;let i=yield this._v0Import(t,e);return i||null})}_v1Import(t,e){return w(this,null,function*(){var n,i;let r=this.parser.json;if(!(((n=r.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;let a=(i=r.extensions)==null?void 0:i.VRMC_vrm;if(!a)return null;let l=a.specVersion;if(!gr.has(l))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${l}"`),null;let s=a.firstPerson,u=[],d=yield cn(t);return Array.from(d.entries()).forEach(([h,p])=>{var m,c;let f=(m=s==null?void 0:s.meshAnnotations)==null?void 0:m.find(g=>g.node===h);u.push({meshes:p,type:(c=f==null?void 0:f.type)!=null?c:"auto"})}),new _n(e,u)})}_v0Import(t,e){return w(this,null,function*(){var n;let i=this.parser.json,r=(n=i.extensions)==null?void 0:n.VRM;if(!r)return null;let o=r.firstPerson;if(!o)return null;let a=[],l=yield cn(t);return Array.from(l.entries()).forEach(([s,u])=>{let d=i.nodes[s],h=o.meshAnnotations?o.meshAnnotations.find(p=>p.mesh===d.mesh):void 0;a.push({meshes:u,type:this._convertV0FlagToV1Type(h==null?void 0:h.firstPersonFlag)})}),new _n(e,a)})}_convertV0FlagToV1Type(t){return t==="FirstPersonOnly"?"firstPersonOnly":t==="ThirdPersonOnly"?"thirdPersonOnly":t==="Both"?"both":"auto"}},is={Auto:"auto",Both:"both",ThirdPersonOnly:"thirdPersonOnly",FirstPersonOnly:"firstPersonOnly"},vn=new q.Vector3,En=new q.Vector3,_r=new q.Quaternion,Mn=class extends q.Group{constructor(t){super(),this.vrmHumanoid=t,this._boneAxesMap=new Map,Object.values(t.humanBones).forEach(e=>{let n=new q.AxesHelper(1);n.matrixAutoUpdate=!1,n.material.depthTest=!1,n.material.depthWrite=!1,this.add(n),this._boneAxesMap.set(e,n)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(t=>{t.geometry.dispose(),t.material.dispose()})}updateMatrixWorld(t){Array.from(this._boneAxesMap.entries()).forEach(([e,n])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(vn,_r,En);let i=vn.set(.1,.1,.1).divide(En);n.matrix.copy(e.node.matrixWorld).scale(i)}),super.updateMatrixWorld(t)}},Ke=["hips","spine","chest","upperChest","neck","head","leftEye","rightEye","jaw","leftUpperLeg","leftLowerLeg","leftFoot","leftToes","rightUpperLeg","rightLowerLeg","rightFoot","rightToes","leftShoulder","leftUpperArm","leftLowerArm","leftHand","rightShoulder","rightUpperArm","rightLowerArm","rightHand","leftThumbMetacarpal","leftThumbProximal","leftThumbDistal","leftIndexProximal","leftIndexIntermediate","leftIndexDistal","leftMiddleProximal","leftMiddleIntermediate","leftMiddleDistal","leftRingProximal","leftRingIntermediate","leftRingDistal","leftLittleProximal","leftLittleIntermediate","leftLittleDistal","rightThumbMetacarpal","rightThumbProximal","rightThumbDistal","rightIndexProximal","rightIndexIntermediate","rightIndexDistal","rightMiddleProximal","rightMiddleIntermediate","rightMiddleDistal","rightRingProximal","rightRingIntermediate","rightRingDistal","rightLittleProximal","rightLittleIntermediate","rightLittleDistal"],rs={Hips:"hips",Spine:"spine",Chest:"chest",UpperChest:"upperChest",Neck:"neck",Head:"head",LeftEye:"leftEye",RightEye:"rightEye",Jaw:"jaw",LeftUpperLeg:"leftUpperLeg",LeftLowerLeg:"leftLowerLeg",LeftFoot:"leftFoot",LeftToes:"leftToes",RightUpperLeg:"rightUpperLeg",RightLowerLeg:"rightLowerLeg",RightFoot:"rightFoot",RightToes:"rightToes",LeftShoulder:"leftShoulder",LeftUpperArm:"leftUpperArm",LeftLowerArm:"leftLowerArm",LeftHand:"leftHand",RightShoulder:"rightShoulder",RightUpperArm:"rightUpperArm",RightLowerArm:"rightLowerArm",RightHand:"rightHand",LeftThumbMetacarpal:"leftThumbMetacarpal",LeftThumbProximal:"leftThumbProximal",LeftThumbDistal:"leftThumbDistal",LeftIndexProximal:"leftIndexProximal",LeftIndexIntermediate:"leftIndexIntermediate",LeftIndexDistal:"leftIndexDistal",LeftMiddleProximal:"leftMiddleProximal",LeftMiddleIntermediate:"leftMiddleIntermediate",LeftMiddleDistal:"leftMiddleDistal",LeftRingProximal:"leftRingProximal",LeftRingIntermediate:"leftRingIntermediate",LeftRingDistal:"leftRingDistal",LeftLittleProximal:"leftLittleProximal",LeftLittleIntermediate:"leftLittleIntermediate",LeftLittleDistal:"leftLittleDistal",RightThumbMetacarpal:"rightThumbMetacarpal",RightThumbProximal:"rightThumbProximal",RightThumbDistal:"rightThumbDistal",RightIndexProximal:"rightIndexProximal",RightIndexIntermediate:"rightIndexIntermediate",RightIndexDistal:"rightIndexDistal",RightMiddleProximal:"rightMiddleProximal",RightMiddleIntermediate:"rightMiddleIntermediate",RightMiddleDistal:"rightMiddleDistal",RightRingProximal:"rightRingProximal",RightRingIntermediate:"rightRingIntermediate",RightRingDistal:"rightRingDistal",RightLittleProximal:"rightLittleProximal",RightLittleIntermediate:"rightLittleIntermediate",RightLittleDistal:"rightLittleDistal"},vr={hips:null,spine:"hips",chest:"spine",upperChest:"chest",neck:"upperChest",head:"neck",leftEye:"head",rightEye:"head",jaw:"head",leftUpperLeg:"hips",leftLowerLeg:"leftUpperLeg",leftFoot:"leftLowerLeg",leftToes:"leftFoot",rightUpperLeg:"hips",rightLowerLeg:"rightUpperLeg",rightFoot:"rightLowerLeg",rightToes:"rightFoot",leftShoulder:"upperChest",leftUpperArm:"leftShoulder",leftLowerArm:"leftUpperArm",leftHand:"leftLowerArm",rightShoulder:"upperChest",rightUpperArm:"rightShoulder",rightLowerArm:"rightUpperArm",rightHand:"rightLowerArm",leftThumbMetacarpal:"leftHand",leftThumbProximal:"leftThumbMetacarpal",leftThumbDistal:"leftThumbProximal",leftIndexProximal:"leftHand",leftIndexIntermediate:"leftIndexProximal",leftIndexDistal:"leftIndexIntermediate",leftMiddleProximal:"leftHand",leftMiddleIntermediate:"leftMiddleProximal",leftMiddleDistal:"leftMiddleIntermediate",leftRingProximal:"leftHand",leftRingIntermediate:"leftRingProximal",leftRingDistal:"leftRingIntermediate",leftLittleProximal:"leftHand",leftLittleIntermediate:"leftLittleProximal",leftLittleDistal:"leftLittleIntermediate",rightThumbMetacarpal:"rightHand",rightThumbProximal:"rightThumbMetacarpal",rightThumbDistal:"rightThumbProximal",rightIndexProximal:"rightHand",rightIndexIntermediate:"rightIndexProximal",rightIndexDistal:"rightIndexIntermediate",rightMiddleProximal:"rightHand",rightMiddleIntermediate:"rightMiddleProximal",rightMiddleDistal:"rightMiddleIntermediate",rightRingProximal:"rightHand",rightRingIntermediate:"rightRingProximal",rightRingDistal:"rightRingIntermediate",rightLittleProximal:"rightHand",rightLittleIntermediate:"rightLittleProximal",rightLittleDistal:"rightLittleIntermediate"};function zn(t){return t.invert?t.invert():t.inverse(),t}var ae=new ze.Vector3,le=new ze.Quaternion,rt=class{constructor(t){this.humanBones=t,this.restPose=this.getAbsolutePose()}getAbsolutePose(){let t={};return Object.keys(this.humanBones).forEach(e=>{let n=e,i=this.getBoneNode(n);i&&(ae.copy(i.position),le.copy(i.quaternion),t[n]={position:ae.toArray(),rotation:le.toArray()})}),t}getPose(){let t={};return Object.keys(this.humanBones).forEach(e=>{let n=e,i=this.getBoneNode(n);if(!i)return;ae.set(0,0,0),le.identity();let r=this.restPose[n];r!=null&&r.position&&ae.fromArray(r.position).negate(),r!=null&&r.rotation&&zn(le.fromArray(r.rotation)),ae.add(i.position),le.premultiply(i.quaternion),t[n]={position:ae.toArray(),rotation:le.toArray()}}),t}setPose(t){Object.entries(t).forEach(([e,n])=>{let i=e,r=this.getBoneNode(i);if(!r)return;let o=this.restPose[i];o&&(n!=null&&n.position&&(r.position.fromArray(n.position),o.position&&r.position.add(ae.fromArray(o.position))),n!=null&&n.rotation&&(r.quaternion.fromArray(n.rotation),o.rotation&&r.quaternion.multiply(le.fromArray(o.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([t,e])=>{let n=this.getBoneNode(t);n&&(e!=null&&e.position&&n.position.fromArray(e.position),e!=null&&e.rotation&&n.quaternion.fromArray(e.rotation))})}getBone(t){var e;return(e=this.humanBones[t])!=null?e:void 0}getBoneNode(t){var e,n;return(n=(e=this.humanBones[t])==null?void 0:e.node)!=null?n:null}},et=new k.Vector3,Er=new k.Quaternion,Mr=new k.Vector3,Rn=class Gn extends rt{static _setupTransforms(e){let n=new k.Object3D;n.name="VRMHumanoidRig";let i={},r={},o={},a={};Ke.forEach(s=>{var u;let d=e.getBoneNode(s);if(d){let h=new k.Vector3,p=new k.Quaternion;d.updateWorldMatrix(!0,!1),d.matrixWorld.decompose(h,p,et),i[s]=h,r[s]=p,o[s]=d.quaternion.clone();let m=new k.Quaternion;(u=d.parent)==null||u.matrixWorld.decompose(et,m,et),a[s]=m}});let l={};return Ke.forEach(s=>{var u;let d=e.getBoneNode(s);if(d){let h=i[s],p=s,m;for(;m==null&&(p=vr[p],p!=null);)m=i[p];let c=new k.Object3D;c.name="Normalized_"+d.name,(p?(u=l[p])==null?void 0:u.node:n).add(c),c.position.copy(h),m&&c.position.sub(m),l[s]={node:c}}}),{rigBones:l,root:n,parentWorldRotations:a,boneRotations:o}}constructor(e){let{rigBones:n,root:i,parentWorldRotations:r,boneRotations:o}=Gn._setupTransforms(e);super(n),this.original=e,this.root=i,this._parentWorldRotations=r,this._boneRotations=o}update(){Ke.forEach(e=>{let n=this.original.getBoneNode(e);if(n!=null){let i=this.getBoneNode(e),r=this._parentWorldRotations[e],o=Er.copy(r).invert(),a=this._boneRotations[e];if(n.quaternion.copy(i.quaternion).multiply(r).premultiply(o).multiply(a),e==="hips"){let l=i.getWorldPosition(Mr);n.parent.updateWorldMatrix(!0,!1);let s=n.parent.matrixWorld,u=l.applyMatrix4(s.invert());n.position.copy(u)}}})}},Tn=class jn{get restPose(){return console.warn("VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead."),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,n){var i;this.autoUpdateHumanBones=(i=n==null?void 0:n.autoUpdateHumanBones)!=null?i:!0,this._rawHumanBones=new rt(e),this._normalizedHumanBones=new Rn(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new rt(e.humanBones),this._normalizedHumanBones=new Rn(this._rawHumanBones),this}clone(){return new jn(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn("VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead."),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn("VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead."),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn("VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead."),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn("VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead."),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn("VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead."),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn("VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead."),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},Rr={Hips:"hips",Spine:"spine",Head:"head",LeftUpperLeg:"leftUpperLeg",LeftLowerLeg:"leftLowerLeg",LeftFoot:"leftFoot",RightUpperLeg:"rightUpperLeg",RightLowerLeg:"rightLowerLeg",RightFoot:"rightFoot",LeftUpperArm:"leftUpperArm",LeftLowerArm:"leftLowerArm",LeftHand:"leftHand",RightUpperArm:"rightUpperArm",RightLowerArm:"rightLowerArm",RightHand:"rightHand"},Tr=new Set(["1.0","1.0-beta"]),xn={leftThumbProximal:"leftThumbMetacarpal",leftThumbIntermediate:"leftThumbProximal",rightThumbProximal:"rightThumbMetacarpal",rightThumbIntermediate:"rightThumbProximal"},ct=class{get name(){return"VRMHumanoidLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot,this.autoUpdateHumanBones=e==null?void 0:e.autoUpdateHumanBones}afterRoot(t){return w(this,null,function*(){t.userData.vrmHumanoid=yield this._import(t)})}_import(t){return w(this,null,function*(){let e=yield this._v1Import(t);if(e)return e;let n=yield this._v0Import(t);return n||null})}_v1Import(t){return w(this,null,function*(){var e,n;let i=this.parser.json;if(!(((e=i.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;let o=(n=i.extensions)==null?void 0:n.VRMC_vrm;if(!o)return null;let a=o.specVersion;if(!Tr.has(a))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${a}"`),null;let l=o.humanoid;if(!l)return null;let s=l.humanBones.leftThumbIntermediate!=null||l.humanBones.rightThumbIntermediate!=null,u={};l.humanBones!=null&&(yield Promise.all(Object.entries(l.humanBones).map(h=>w(this,[h],function*([p,m]){let c=p,f=m.node;if(s){let v=xn[c];v!=null&&(c=v)}let g=yield this.parser.getDependency("node",f);if(g==null){console.warn(`A glTF node bound to the humanoid bone ${c} (index = ${f}) does not exist`);return}u[c]={node:g}}))));let d=new Tn(this._ensureRequiredBonesExist(u),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(d.normalizedHumanBonesRoot),this.helperRoot){let h=new Mn(d);this.helperRoot.add(h),h.renderOrder=this.helperRoot.renderOrder}return d})}_v0Import(t){return w(this,null,function*(){var e;let i=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!i)return null;let r=i.humanoid;if(!r)return null;let o={};r.humanBones!=null&&(yield Promise.all(r.humanBones.map(l=>w(this,null,function*(){let s=l.bone,u=l.node;if(s==null||u==null)return;let d=yield this.parser.getDependency("node",u);if(d==null){console.warn(`A glTF node bound to the humanoid bone ${s} (index = ${u}) does not exist`);return}let h=xn[s],p=h!=null?h:s;if(o[p]!=null){console.warn(`Multiple bone entries for ${p} detected (index = ${u}), ignoring duplicated entries.`);return}o[p]={node:d}}))));let a=new Tn(this._ensureRequiredBonesExist(o),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(a.normalizedHumanBonesRoot),this.helperRoot){let l=new Mn(a);this.helperRoot.add(l),l.renderOrder=this.helperRoot.renderOrder}return a})}_ensureRequiredBonesExist(t){let e=Object.values(Rr).filter(n=>t[n]==null);if(e.length>0)throw new Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${e.join(", ")}`);return t}},yn=class extends Pe.BufferGeometry{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new Pe.BufferAttribute(new Float32Array(65*3),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Pe.BufferAttribute(new Uint16Array(3*63),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,t=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let t=0;t<64;t++){let e=t/63*this._currentTheta;this._attrPos.setXYZ(t+1,this._currentRadius*Math.sin(e),0,this._currentRadius*Math.cos(e))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<63;t++)this._attrIndex.setXYZ(t*3,0,t+1,t+2);this._attrIndex.needsUpdate=!0}},xr=class extends K.BufferGeometry{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new K.Vector3,this._currentTail=new K.Vector3,this._attrPos=new K.BufferAttribute(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new K.BufferAttribute(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){let e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},De=new H.Quaternion,wn=new H.Quaternion,we=new H.Vector3,Sn=new H.Vector3,Pn=Math.sqrt(2)/2,yr=new H.Quaternion(0,0,-Pn,Pn),wr=new H.Vector3(0,1,0),Sr=class extends H.Group{constructor(t){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=t;{let e=new yn;e.radius=.5;let n=new H.MeshBasicMaterial({color:65280,transparent:!0,opacity:.5,side:H.DoubleSide,depthTest:!1,depthWrite:!1});this._meshPitch=new H.Mesh(e,n),this.add(this._meshPitch)}{let e=new yn;e.radius=.5;let n=new H.MeshBasicMaterial({color:16711680,transparent:!0,opacity:.5,side:H.DoubleSide,depthTest:!1,depthWrite:!1});this._meshYaw=new H.Mesh(e,n),this.add(this._meshYaw)}{let e=new xr;e.radius=.1;let n=new H.LineBasicMaterial({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new H.LineSegments(e,n),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(t){let e=H.MathUtils.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=e,this._meshYaw.geometry.update();let n=H.MathUtils.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(we),this.vrmLookAt.getLookAtWorldQuaternion(De),De.multiply(this.vrmLookAt.getFaceFrontQuaternion(wn)),this._meshYaw.position.copy(we),this._meshYaw.quaternion.copy(De),this._meshPitch.position.copy(we),this._meshPitch.quaternion.copy(De),this._meshPitch.quaternion.multiply(wn.setFromAxisAngle(wr,e)),this._meshPitch.quaternion.multiply(yr);let{target:i,autoUpdate:r}=this.vrmLookAt;i!=null&&r&&(i.getWorldPosition(Sn).sub(we),this._lineTarget.geometry.tail.copy(Sn),this._lineTarget.geometry.update(),this._lineTarget.position.copy(we)),super.updateMatrixWorld(t)}},Pr=new pt.Vector3,Ar=new pt.Vector3;function ot(t,e){return t.matrixWorld.decompose(Pr,e,Ar),e}function ke(t){return[Math.atan2(-t.z,t.x),Math.atan2(t.y,Math.sqrt(t.x*t.x+t.z*t.z))]}function An(t){let e=Math.round(t/2/Math.PI);return t-2*Math.PI*e}var Ln=new V.Vector3(0,0,1),Lr=new V.Vector3,br=new V.Vector3,Hr=new V.Vector3,Ir=new V.Quaternion,tt=new V.Quaternion,bn=new V.Quaternion,Vr=new V.Quaternion,nt=new V.Euler,Xn=class Qn{constructor(e,n){this.offsetFromHeadBone=new V.Vector3,this.autoUpdate=!0,this.faceFront=new V.Vector3(0,0,1),this.humanoid=e,this.applier=n,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new V.Quaternion)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn("VRMLookAt: euler is deprecated. use getEuler() instead."),this.getEuler(new V.Euler)}getEuler(e){return e.set(V.MathUtils.DEG2RAD*this._pitch,V.MathUtils.DEG2RAD*this._yaw,0,"YXZ")}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMLookAt: humanoid must be same in order to copy");return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new Qn(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){let n=this.humanoid.getRawBoneNode("head");return e.copy(this.offsetFromHeadBone).applyMatrix4(n.matrixWorld)}getLookAtWorldQuaternion(e){let n=this.humanoid.getRawBoneNode("head");return ot(n,e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(Ln)<.01)return e.copy(this._restHeadWorldQuaternion).invert();let[n,i]=ke(this.faceFront);return nt.set(0,.5*Math.PI+n,i,"YZX"),e.setFromEuler(nt).premultiply(Vr.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(tt),this.getFaceFrontQuaternion(bn),e.copy(Ln).applyQuaternion(tt).applyQuaternion(bn).applyEuler(this.getEuler(nt))}lookAt(e){let n=Ir.copy(this._restHeadWorldQuaternion).multiply(zn(this.getLookAtWorldQuaternion(tt))),i=this.getLookAtWorldPosition(br),r=Hr.copy(e).sub(i).applyQuaternion(n).normalize(),[o,a]=ke(this.faceFront),[l,s]=ke(r),u=An(l-o),d=An(a-s);this._yaw=V.MathUtils.RAD2DEG*u,this._pitch=V.MathUtils.RAD2DEG*d,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(Lr)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};Xn.EULER_ORDER="YXZ";var Cr=Xn,Ur=new I.Vector3(0,0,1),G=new I.Quaternion,me=new I.Quaternion,B=new I.Euler(0,0,0,"YXZ"),We=class{constructor(t,e,n,i,r){this.humanoid=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=i,this.rangeMapVerticalUp=r,this.faceFront=new I.Vector3(0,0,1),this._restQuatLeftEye=new I.Quaternion,this._restQuatRightEye=new I.Quaternion,this._restLeftEyeParentWorldQuat=new I.Quaternion,this._restRightEyeParentWorldQuat=new I.Quaternion;let o=this.humanoid.getRawBoneNode("leftEye"),a=this.humanoid.getRawBoneNode("rightEye");o&&(this._restQuatLeftEye.copy(o.quaternion),ot(o.parent,this._restLeftEyeParentWorldQuat)),a&&(this._restQuatRightEye.copy(a.quaternion),ot(a.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(t,e){let n=this.humanoid.getRawBoneNode("leftEye"),i=this.humanoid.getRawBoneNode("rightEye"),r=this.humanoid.getNormalizedBoneNode("leftEye"),o=this.humanoid.getNormalizedBoneNode("rightEye");n&&(e<0?B.x=-I.MathUtils.DEG2RAD*this.rangeMapVerticalDown.map(-e):B.x=I.MathUtils.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?B.y=-I.MathUtils.DEG2RAD*this.rangeMapHorizontalInner.map(-t):B.y=I.MathUtils.DEG2RAD*this.rangeMapHorizontalOuter.map(t),G.setFromEuler(B),this._getWorldFaceFrontQuat(me),r.quaternion.copy(me).multiply(G).multiply(me.invert()),G.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(r.quaternion).multiply(G).premultiply(G.invert()).multiply(this._restQuatLeftEye)),i&&(e<0?B.x=-I.MathUtils.DEG2RAD*this.rangeMapVerticalDown.map(-e):B.x=I.MathUtils.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?B.y=-I.MathUtils.DEG2RAD*this.rangeMapHorizontalOuter.map(-t):B.y=I.MathUtils.DEG2RAD*this.rangeMapHorizontalInner.map(t),G.setFromEuler(B),this._getWorldFaceFrontQuat(me),o.quaternion.copy(me).multiply(G).multiply(me.invert()),G.copy(this._restRightEyeParentWorldQuat),i.quaternion.copy(o.quaternion).multiply(G).premultiply(G.invert()).multiply(this._restQuatRightEye))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");let e=I.MathUtils.RAD2DEG*t.y,n=I.MathUtils.RAD2DEG*t.x;this.applyYawPitch(e,n)}_getWorldFaceFrontQuat(t){if(this.faceFront.distanceToSquared(Ur)<.01)return t.identity();let[e,n]=ke(this.faceFront);return B.set(0,.5*Math.PI+e,n,"YZX"),t.setFromEuler(B)}};We.type="bone";var at=class{constructor(t,e,n,i,r){this.expressions=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=i,this.rangeMapVerticalUp=r}applyYawPitch(t,e){e<0?(this.expressions.setValue("lookDown",0),this.expressions.setValue("lookUp",this.rangeMapVerticalUp.map(-e))):(this.expressions.setValue("lookUp",0),this.expressions.setValue("lookDown",this.rangeMapVerticalDown.map(e))),t<0?(this.expressions.setValue("lookLeft",0),this.expressions.setValue("lookRight",this.rangeMapHorizontalOuter.map(-t))):(this.expressions.setValue("lookRight",0),this.expressions.setValue("lookLeft",this.rangeMapHorizontalOuter.map(t)))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");let e=st.MathUtils.RAD2DEG*t.y,n=st.MathUtils.RAD2DEG*t.x;this.applyYawPitch(e,n)}};at.type="expression";var Hn=class{constructor(t,e){this.inputMaxValue=t,this.outputScale=e}map(t){return this.outputScale*Cn(t/this.inputMaxValue)}},Or=new Set(["1.0","1.0-beta"]),Fe=.01,mt=class{get name(){return"VRMLookAtLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot}afterRoot(t){return w(this,null,function*(){let e=t.userData.vrmHumanoid;if(e===null)return;if(e===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");let n=t.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first");t.userData.vrmLookAt=yield this._import(t,e,n)}})}_import(t,e,n){return w(this,null,function*(){if(e==null||n==null)return null;let i=yield this._v1Import(t,e,n);if(i)return i;let r=yield this._v0Import(t,e,n);return r||null})}_v1Import(t,e,n){return w(this,null,function*(){var i,r,o;let a=this.parser.json;if(!(((i=a.extensionsUsed)==null?void 0:i.indexOf("VRMC_vrm"))!==-1))return null;let s=(r=a.extensions)==null?void 0:r.VRMC_vrm;if(!s)return null;let u=s.specVersion;if(!Or.has(u))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${u}"`),null;let d=s.lookAt;if(!d)return null;let h=d.type==="expression"?1:10,p=this._v1ImportRangeMap(d.rangeMapHorizontalInner,h),m=this._v1ImportRangeMap(d.rangeMapHorizontalOuter,h),c=this._v1ImportRangeMap(d.rangeMapVerticalDown,h),f=this._v1ImportRangeMap(d.rangeMapVerticalUp,h),g;d.type==="expression"?g=new at(n,p,m,c,f):g=new We(e,p,m,c,f);let v=this._importLookAt(e,g);return v.offsetFromHeadBone.fromArray((o=d.offsetFromHeadBone)!=null?o:[0,.06,0]),v})}_v1ImportRangeMap(t,e){var n,i;let r=(n=t==null?void 0:t.inputMaxValue)!=null?n:90,o=(i=t==null?void 0:t.outputScale)!=null?i:e;return r<Fe&&(console.warn("VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!"),r=Fe),new Hn(r,o)}_v0Import(t,e,n){return w(this,null,function*(){var i,r,o,a;let s=(i=this.parser.json.extensions)==null?void 0:i.VRM;if(!s)return null;let u=s.firstPerson;if(!u)return null;let d=u.lookAtTypeName==="BlendShape"?1:10,h=this._v0ImportDegreeMap(u.lookAtHorizontalInner,d),p=this._v0ImportDegreeMap(u.lookAtHorizontalOuter,d),m=this._v0ImportDegreeMap(u.lookAtVerticalDown,d),c=this._v0ImportDegreeMap(u.lookAtVerticalUp,d),f;u.lookAtTypeName==="BlendShape"?f=new at(n,h,p,m,c):f=new We(e,h,p,m,c);let g=this._importLookAt(e,f);return u.firstPersonBoneOffset?g.offsetFromHeadBone.set((r=u.firstPersonBoneOffset.x)!=null?r:0,(o=u.firstPersonBoneOffset.y)!=null?o:.06,-((a=u.firstPersonBoneOffset.z)!=null?a:0)):g.offsetFromHeadBone.set(0,.06,0),g.faceFront.set(0,0,-1),f instanceof We&&f.faceFront.set(0,0,-1),g})}_v0ImportDegreeMap(t,e){var n,i;let r=t==null?void 0:t.curve;JSON.stringify(r)!=="[0,0,0,1,1,1,1,0]"&&console.warn("Curves of LookAtDegreeMap defined in VRM 0.0 are not supported");let o=(n=t==null?void 0:t.xRange)!=null?n:90,a=(i=t==null?void 0:t.yRange)!=null?i:e;return o<Fe&&(console.warn("VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!"),o=Fe),new Hn(o,a)}_importLookAt(t,e){let n=new Cr(t,e);if(this.helperRoot){let i=new Sr(n);this.helperRoot.add(i),i.renderOrder=this.helperRoot.renderOrder}return n}},os={Bone:"bone",Expression:"expression"};function Nr(t,e){return typeof t!="string"||t===""?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}var Br=new Set(["1.0","1.0-beta"]),ft=class{get name(){return"VRMMetaLoaderPlugin"}constructor(t,e){var n,i,r;this.parser=t,this.needThumbnailImage=(n=e==null?void 0:e.needThumbnailImage)!=null?n:!1,this.acceptLicenseUrls=(i=e==null?void 0:e.acceptLicenseUrls)!=null?i:["https://vrm.dev/licenses/1.0/"],this.acceptV0Meta=(r=e==null?void 0:e.acceptV0Meta)!=null?r:!0}afterRoot(t){return w(this,null,function*(){t.userData.vrmMeta=yield this._import(t)})}_import(t){return w(this,null,function*(){let e=yield this._v1Import(t);if(e!=null)return e;let n=yield this._v0Import(t);return n!=null?n:null})}_v1Import(t){return w(this,null,function*(){var e,n,i;let r=this.parser.json;if(!(((e=r.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;let a=(n=r.extensions)==null?void 0:n.VRMC_vrm;if(a==null)return null;let l=a.specVersion;if(!Br.has(l))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${l}"`),null;let s=a.meta;if(!s)return null;let u=s.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(u))throw new Error(`VRMMetaLoaderPlugin: The license url "${u}" is not accepted`);let h;return this.needThumbnailImage&&s.thumbnailImage!=null&&(h=(i=yield this._extractGLTFImage(s.thumbnailImage))!=null?i:void 0),{metaVersion:"1",name:s.name,version:s.version,authors:s.authors,copyrightInformation:s.copyrightInformation,contactInformation:s.contactInformation,references:s.references,thirdPartyLicenses:s.thirdPartyLicenses,thumbnailImage:h,licenseUrl:s.licenseUrl,avatarPermission:s.avatarPermission,allowExcessivelyViolentUsage:s.allowExcessivelyViolentUsage,allowExcessivelySexualUsage:s.allowExcessivelySexualUsage,commercialUsage:s.commercialUsage,allowPoliticalOrReligiousUsage:s.allowPoliticalOrReligiousUsage,allowAntisocialOrHateUsage:s.allowAntisocialOrHateUsage,creditNotation:s.creditNotation,allowRedistribution:s.allowRedistribution,modification:s.modification,otherLicenseUrl:s.otherLicenseUrl}})}_v0Import(t){return w(this,null,function*(){var e;let i=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!i)return null;let r=i.meta;if(!r)return null;if(!this.acceptV0Meta)throw new Error("VRMMetaLoaderPlugin: Attempted to load VRM0.0 meta but acceptV0Meta is false");let o;return this.needThumbnailImage&&r.texture!=null&&r.texture!==-1&&(o=yield this.parser.getDependency("texture",r.texture)),{metaVersion:"0",allowedUserName:r.allowedUserName,author:r.author,commercialUssageName:r.commercialUssageName,contactInformation:r.contactInformation,licenseName:r.licenseName,otherLicenseUrl:r.otherLicenseUrl,otherPermissionUrl:r.otherPermissionUrl,reference:r.reference,sexualUssageName:r.sexualUssageName,texture:o!=null?o:void 0,title:r.title,version:r.version,violentUssageName:r.violentUssageName}})}_extractGLTFImage(t){return w(this,null,function*(){var e;let i=(e=this.parser.json.images)==null?void 0:e[t];if(i==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${t}] of glTF as a thumbnail but the image doesn't exist`),null;let r=i.uri;if(i.bufferView!=null){let a=yield this.parser.getDependency("bufferView",i.bufferView),l=new Blob([a],{type:i.mimeType});r=URL.createObjectURL(l)}return r==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${t}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new Yn.ImageLoader().loadAsync(Nr(r,this.parser.options.path)).catch(a=>(console.error(a),console.warn("VRMMetaLoaderPlugin: Failed to load a thumbnail image"),null))})}},gt=class{constructor(t){this.scene=t.scene,this.meta=t.meta,this.humanoid=t.humanoid,this.expressionManager=t.expressionManager,this.firstPerson=t.firstPerson,this.lookAt=t.lookAt}update(t){this.humanoid.update(),this.lookAt&&this.lookAt.update(t),this.expressionManager&&this.expressionManager.update()}},ss=class{get name(){return"VRMC_vrm"}constructor(t,e){var n,i,r,o,a;this.parser=t;let l=e==null?void 0:e.helperRoot,s=e==null?void 0:e.autoUpdateHumanBones;this.expressionPlugin=(n=e==null?void 0:e.expressionPlugin)!=null?n:new ut(t),this.firstPersonPlugin=(i=e==null?void 0:e.firstPersonPlugin)!=null?i:new ht(t),this.humanoidPlugin=(r=e==null?void 0:e.humanoidPlugin)!=null?r:new ct(t,{helperRoot:l,autoUpdateHumanBones:s}),this.lookAtPlugin=(o=e==null?void 0:e.lookAtPlugin)!=null?o:new mt(t,{helperRoot:l}),this.metaPlugin=(a=e==null?void 0:e.metaPlugin)!=null?a:new ft(t)}afterRoot(t){return w(this,null,function*(){yield this.metaPlugin.afterRoot(t),yield this.humanoidPlugin.afterRoot(t),yield this.expressionPlugin.afterRoot(t),yield this.lookAtPlugin.afterRoot(t),yield this.firstPersonPlugin.afterRoot(t);let e=t.userData.vrmMeta,n=t.userData.vrmHumanoid;if(e&&n){let i=new gt({scene:t.scene,expressionManager:t.userData.vrmExpressionManager,firstPerson:t.userData.vrmFirstPerson,humanoid:n,lookAt:t.userData.vrmLookAt,meta:e});t.userData.vrmCore=i}})}};var Ae=class extends gt{constructor(e){super(e),this.materials=e.materials,this.springBoneManager=e.springBoneManager,this.nodeConstraintManager=e.nodeConstraintManager}update(e){super.update(e),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(e),this.materials&&this.materials.forEach(n=>{n.update&&n.update(e)})}};import*as je from"three";import*as Kn from"three";import*as ei from"three";import*as S from"three";import*as ti from"three";var Dr=Object.defineProperty,qn=Object.getOwnPropertySymbols,Fr=Object.prototype.hasOwnProperty,kr=Object.prototype.propertyIsEnumerable,$n=(t,e,n)=>e in t?Dr(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,Zn=(t,e)=>{for(var n in e||(e={}))Fr.call(e,n)&&$n(t,n,e[n]);if(qn)for(var n of qn(e))kr.call(e,n)&&$n(t,n,e[n]);return t},ue=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())}),Wr={"":3e3,srgb:3001};function zr(t,e){parseInt(ei.REVISION,10)>=152?t.colorSpace=e:t.encoding=Wr[e]}var Gr=class{get pending(){return Promise.all(this._pendings)}constructor(t,e){this._parser=t,this._materialParams=e,this._pendings=[]}assignPrimitive(t,e){e!=null&&(this._materialParams[t]=e)}assignColor(t,e,n){e!=null&&(this._materialParams[t]=new Kn.Color().fromArray(e),n&&this._materialParams[t].convertSRGBToLinear())}assignTexture(t,e,n){return ue(this,null,function*(){let i=ue(this,null,function*(){e!=null&&(yield this._parser.assignTexture(this._materialParams,t,e),n&&zr(this._materialParams[t],"srgb"))});return this._pendings.push(i),i})}assignTextureByIndex(t,e,n){return ue(this,null,function*(){return this.assignTexture(t,e!=null?{index:e}:void 0,n)})}},jr=`// #define PHONG
varying vec3 vViewPosition;
#ifndef FLAT_SHADED
varying vec3 vNormal;
#endif
#include <common>
// #include <uv_pars_vertex>
#ifdef MTOON_USE_UV
varying vec2 vUv;
// COMPAT: pre-r151 uses a common uvTransform
#if THREE_VRM_THREE_REVISION < 151
uniform mat3 uvTransform;
#endif
#endif
// #include <uv2_pars_vertex>
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
#if THREE_VRM_THREE_REVISION < 151
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
attribute vec2 uv2;
varying vec2 vUv2;
uniform mat3 uv2Transform;
#endif
#endif
// #include <displacementmap_pars_vertex>
// #include <envmap_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <skinning_pars_vertex>
#include <shadowmap_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>
#ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE
uniform sampler2D outlineWidthMultiplyTexture;
uniform mat3 outlineWidthMultiplyTextureUvTransform;
#endif
uniform float outlineWidthFactor;
void main() {
// #include <uv_vertex>
#ifdef MTOON_USE_UV
// COMPAT: pre-r151 uses a common uvTransform
#if THREE_VRM_THREE_REVISION >= 151
vUv = uv;
#else
vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
#endif
#endif
// #include <uv2_vertex>
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
#if THREE_VRM_THREE_REVISION < 151
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
#endif
#endif
#include <color_vertex>
#include <beginnormal_vertex>
#include <morphnormal_vertex>
#include <skinbase_vertex>
#include <skinnormal_vertex>
// we need this to compute the outline properly
objectNormal = normalize( objectNormal );
#include <defaultnormal_vertex>
#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED
vNormal = normalize( transformedNormal );
#endif
#include <begin_vertex>
#include <morphtarget_vertex>
#include <skinning_vertex>
// #include <displacementmap_vertex>
#include <project_vertex>
#include <logdepthbuf_vertex>
#include <clipping_planes_vertex>
vViewPosition = - mvPosition.xyz;
#ifdef OUTLINE
float worldNormalLength = length( transformedNormal );
vec3 outlineOffset = outlineWidthFactor * worldNormalLength * objectNormal;
#ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE
vec2 outlineWidthMultiplyTextureUv = ( outlineWidthMultiplyTextureUvTransform * vec3( vUv, 1 ) ).xy;
float outlineTex = texture2D( outlineWidthMultiplyTexture, outlineWidthMultiplyTextureUv ).g;
outlineOffset *= outlineTex;
#endif
#ifdef OUTLINE_WIDTH_SCREEN
outlineOffset *= vViewPosition.z / projectionMatrix[ 1 ].y;
#endif
gl_Position = projectionMatrix * modelViewMatrix * vec4( outlineOffset + transformed, 1.0 );
gl_Position.z += 1E-6 * gl_Position.w; // anti-artifact magic
#endif
#include <worldpos_vertex>
// #include <envmap_vertex>
#include <shadowmap_vertex>
#include <fog_vertex>
}`,Xr=`// #define PHONG
uniform vec3 litFactor;
uniform float opacity;
uniform vec3 shadeColorFactor;
#ifdef USE_SHADEMULTIPLYTEXTURE
uniform sampler2D shadeMultiplyTexture;
uniform mat3 shadeMultiplyTextureUvTransform;
#endif
uniform float shadingShiftFactor;
uniform float shadingToonyFactor;
#ifdef USE_SHADINGSHIFTTEXTURE
uniform sampler2D shadingShiftTexture;
uniform mat3 shadingShiftTextureUvTransform;
uniform float shadingShiftTextureScale;
#endif
uniform float giEqualizationFactor;
uniform vec3 parametricRimColorFactor;
#ifdef USE_RIMMULTIPLYTEXTURE
uniform sampler2D rimMultiplyTexture;
uniform mat3 rimMultiplyTextureUvTransform;
#endif
uniform float rimLightingMixFactor;
uniform float parametricRimFresnelPowerFactor;
uniform float parametricRimLiftFactor;
#ifdef USE_MATCAPTEXTURE
uniform vec3 matcapFactor;
uniform sampler2D matcapTexture;
uniform mat3 matcapTextureUvTransform;
#endif
uniform vec3 emissive;
uniform float emissiveIntensity;
uniform vec3 outlineColorFactor;
uniform float outlineLightingMixFactor;
#ifdef USE_UVANIMATIONMASKTEXTURE
uniform sampler2D uvAnimationMaskTexture;
uniform mat3 uvAnimationMaskTextureUvTransform;
#endif
uniform float uvAnimationScrollXOffset;
uniform float uvAnimationScrollYOffset;
uniform float uvAnimationRotationPhase;
#include <common>
#include <packing>
#include <dithering_pars_fragment>
#include <color_pars_fragment>
// #include <uv_pars_fragment>
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
varying vec2 vUv;
#endif
// #include <uv2_pars_fragment>
// COMAPT: pre-r151 uses uv2 for lightMap and aoMap
#if THREE_VRM_THREE_REVISION < 151
#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
varying vec2 vUv2;
#endif
#endif
#include <map_pars_fragment>
#ifdef USE_MAP
uniform mat3 mapUvTransform;
#endif
// #include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <aomap_pars_fragment>
// #include <lightmap_pars_fragment>
#include <emissivemap_pars_fragment>
#ifdef USE_EMISSIVEMAP
uniform mat3 emissiveMapUvTransform;
#endif
// #include <envmap_common_pars_fragment>
// #include <envmap_pars_fragment>
// #include <cube_uv_reflection_fragment>
#include <fog_pars_fragment>
// #include <bsdfs>
// COMPAT: pre-r151 doesn't have BRDF_Lambert in <common>
#if THREE_VRM_THREE_REVISION < 151
vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
return RECIPROCAL_PI * diffuseColor;
}
#endif
#include <lights_pars_begin>
#include <normal_pars_fragment>
// #include <lights_phong_pars_fragment>
varying vec3 vViewPosition;
struct MToonMaterial {
vec3 diffuseColor;
vec3 shadeColor;
float shadingShift;
};
float linearstep( float a, float b, float t ) {
return clamp( ( t - a ) / ( b - a ), 0.0, 1.0 );
}
/**
* Convert NdotL into toon shading factor using shadingShift and shadingToony
*/
float getShading(
const in float dotNL,
const in float shadow,
const in float shadingShift
) {
float shading = dotNL;
shading = shading + shadingShift;
shading = linearstep( -1.0 + shadingToonyFactor, 1.0 - shadingToonyFactor, shading );
shading *= shadow;
return shading;
}
/**
* Mix diffuseColor and shadeColor using shading factor and light color
*/
vec3 getDiffuse(
const in MToonMaterial material,
const in float shading,
in vec3 lightColor
) {
#ifdef DEBUG_LITSHADERATE
return vec3( BRDF_Lambert( shading * lightColor ) );
#endif
vec3 col = lightColor * BRDF_Lambert( mix( material.shadeColor, material.diffuseColor, shading ) );
// The "comment out if you want to PBR absolutely" line
#ifdef V0_COMPAT_SHADE
col = min( col, material.diffuseColor );
#endif
return col;
}
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
void RE_Direct_MToon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) {
float dotNL = clamp( dot( geometryNormal, directLight.direction ), -1.0, 1.0 );
vec3 irradiance = directLight.color;
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
irradiance *= dotNL;
float shading = getShading( dotNL, shadow, material.shadingShift );
// toon shaded diffuse
reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color );
}
void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, inout ReflectedLight reflectedLight ) {
// indirect diffuse will use diffuseColor, no shadeColor involved
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
}
#else
void RE_Direct_MToon( const in IncidentLight directLight, const in GeometricContext geometry, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) {
float dotNL = clamp( dot( geometry.normal, directLight.direction ), -1.0, 1.0 );
vec3 irradiance = directLight.color;
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
irradiance *= dotNL;
float shading = getShading( dotNL, shadow, material.shadingShift );
// toon shaded diffuse
reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color );
}
void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in GeometricContext geometry, const in MToonMaterial material, inout ReflectedLight reflectedLight ) {
// indirect diffuse will use diffuseColor, no shadeColor involved
reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
// directSpecular will be used for rim lighting, not an actual specular
reflectedLight.directSpecular += irradiance;
}
#endif
#define RE_Direct RE_Direct_MToon
#define RE_IndirectDiffuse RE_IndirectDiffuse_MToon
#define Material_LightProbeLOD( material ) (0)
#include <shadowmap_pars_fragment>
// #include <bumpmap_pars_fragment>
// #include <normalmap_pars_fragment>
#ifdef USE_NORMALMAP
uniform sampler2D normalMap;
uniform mat3 normalMapUvTransform;
uniform vec2 normalScale;
#endif
// COMPAT: pre-r151
// USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151
#if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP )
uniform mat3 normalMatrix;
#endif
// COMPAT: pre-r151
// USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151
#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( TANGENTSPACE_NORMALMAP ) )
// Per-Pixel Tangent Space Normal Mapping
// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
// three-vrm specific change: it requires \`uv\` as an input in order to support uv scrolls
// Temporary compat against shader change @ Three.js r126, r151
#if THREE_VRM_THREE_REVISION >= 151
mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
vec3 q0 = dFdx( eye_pos.xyz );
vec3 q1 = dFdy( eye_pos.xyz );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = surf_norm;
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
return mat3( T * scale, B * scale, N );
}
#else
vec3 perturbNormal2Arb( vec2 uv, vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
vec2 st0 = dFdx( uv.st );
vec2 st1 = dFdy( uv.st );
vec3 N = normalize( surf_norm );
vec3 q1perp = cross( q1, N );
vec3 q0perp = cross( N, q0 );
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
// three-vrm specific change: Workaround for the issue that happens when delta of uv = 0.0
// TODO: Is this still required? Or shall I make a PR about it?
if ( length( T ) == 0.0 || length( B ) == 0.0 ) {
return surf_norm;
}
float det = max( dot( T, T ), dot( B, B ) );
float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
}
#endif
#endif
// #include <specularmap_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>
// == post correction ==========================================================
void postCorrection() {
#include <tonemapping_fragment>
#include <colorspace_fragment>
#include <fog_fragment>
#include <premultiplied_alpha_fragment>
#include <dithering_fragment>
}
// == main procedure ===========================================================
void main() {
#include <clipping_planes_fragment>
vec2 uv = vec2(0.5, 0.5);
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
uv = vUv;
float uvAnimMask = 1.0;
#ifdef USE_UVANIMATIONMASKTEXTURE
vec2 uvAnimationMaskTextureUv = ( uvAnimationMaskTextureUvTransform * vec3( uv, 1 ) ).xy;
uvAnimMask = texture2D( uvAnimationMaskTexture, uvAnimationMaskTextureUv ).b;
#endif
float uvRotCos = cos( uvAnimationRotationPhase * uvAnimMask );
float uvRotSin = sin( uvAnimationRotationPhase * uvAnimMask );
uv = mat2( uvRotCos, -uvRotSin, uvRotSin, uvRotCos ) * ( uv - 0.5 ) + 0.5;
uv = uv + vec2( uvAnimationScrollXOffset, uvAnimationScrollYOffset ) * uvAnimMask;
#endif
#ifdef DEBUG_UV
gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
#if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
gl_FragColor = vec4( uv, 0.0, 1.0 );
#endif
return;
#endif
vec4 diffuseColor = vec4( litFactor, opacity );
ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
vec3 totalEmissiveRadiance = emissive * emissiveIntensity;
#include <logdepthbuf_fragment>
// #include <map_fragment>
#ifdef USE_MAP
vec2 mapUv = ( mapUvTransform * vec3( uv, 1 ) ).xy;
vec4 sampledDiffuseColor = texture2D( map, mapUv );
#ifdef DECODE_VIDEO_TEXTURE
sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
#endif
diffuseColor *= sampledDiffuseColor;
#endif
// #include <color_fragment>
#if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) )
diffuseColor.rgb *= vColor;
#endif
// #include <alphamap_fragment>
#include <alphatest_fragment>
// #include <specularmap_fragment>
// #include <normal_fragment_begin>
float faceDirection = gl_FrontFacing ? 1.0 : -1.0;
#ifdef FLAT_SHADED
vec3 fdx = dFdx( vViewPosition );
vec3 fdy = dFdy( vViewPosition );
vec3 normal = normalize( cross( fdx, fdy ) );
#else
vec3 normal = normalize( vNormal );
#ifdef DOUBLE_SIDED
normal *= faceDirection;
#endif
#endif
#ifdef USE_NORMALMAP
vec2 normalMapUv = ( normalMapUvTransform * vec3( uv, 1 ) ).xy;
#endif
#ifdef USE_NORMALMAP_TANGENTSPACE
#ifdef USE_TANGENT
mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn = getTangentFrame( - vViewPosition, normal, normalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn[0] *= faceDirection;
tbn[1] *= faceDirection;
#endif
#endif
#ifdef USE_CLEARCOAT_NORMALMAP
#ifdef USE_TANGENT
mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
#else
mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
#endif
#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
tbn2[0] *= faceDirection;
tbn2[1] *= faceDirection;
#endif
#endif
// non perturbed normal for clearcoat among others
vec3 nonPerturbedNormal = normal;
#ifdef OUTLINE
normal *= -1.0;
#endif
// #include <normal_fragment_maps>
// COMPAT: pre-r151
// USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151
#if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP )
normal = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
#ifdef FLIP_SIDED
normal = - normal;
#endif
#ifdef DOUBLE_SIDED
normal = normal * faceDirection;
#endif
normal = normalize( normalMatrix * normal );
// COMPAT: pre-r151
// USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151
#elif defined( USE_NORMALMAP_TANGENTSPACE ) || defined( TANGENTSPACE_NORMALMAP )
vec3 mapN = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0;
mapN.xy *= normalScale;
// COMPAT: pre-r151
#if THREE_VRM_THREE_REVISION >= 151 || defined( USE_TANGENT )
normal = normalize( tbn * mapN );
#else
normal = perturbNormal2Arb( uv, -vViewPosition, normal, mapN, faceDirection );
#endif
#endif
// #include <emissivemap_fragment>
#ifdef USE_EMISSIVEMAP
vec2 emissiveMapUv = ( emissiveMapUvTransform * vec3( uv, 1 ) ).xy;
totalEmissiveRadiance *= texture2D( emissiveMap, emissiveMapUv ).rgb;
#endif
#ifdef DEBUG_NORMAL
gl_FragColor = vec4( 0.5 + 0.5 * normal, 1.0 );
return;
#endif
// -- MToon: lighting --------------------------------------------------------
// accumulation
// #include <lights_phong_fragment>
MToonMaterial material;
material.diffuseColor = diffuseColor.rgb;
material.shadeColor = shadeColorFactor;
#ifdef USE_SHADEMULTIPLYTEXTURE
vec2 shadeMultiplyTextureUv = ( shadeMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy;
material.shadeColor *= texture2D( shadeMultiplyTexture, shadeMultiplyTextureUv ).rgb;
#endif
#if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) )
material.shadeColor.rgb *= vColor;
#endif
material.shadingShift = shadingShiftFactor;
#ifdef USE_SHADINGSHIFTTEXTURE
vec2 shadingShiftTextureUv = ( shadingShiftTextureUvTransform * vec3( uv, 1 ) ).xy;
material.shadingShift += texture2D( shadingShiftTexture, shadingShiftTextureUv ).r * shadingShiftTextureScale;
#endif
// #include <lights_fragment_begin>
// MToon Specific changes:
// Since we want to take shadows into account of shading instead of irradiance,
// we had to modify the codes that multiplies the results of shadowmap into color of direct lights.
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
vec3 geometryPosition = - vViewPosition;
vec3 geometryNormal = normal;
vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
vec3 geometryClearcoatNormal;
#ifdef USE_CLEARCOAT
geometryClearcoatNormal = clearcoatNormal;
#endif
#else
GeometricContext geometry;
geometry.position = - vViewPosition;
geometry.normal = normal;
geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
#ifdef USE_CLEARCOAT
geometry.clearcoatNormal = clearcoatNormal;
#endif
#endif
IncidentLight directLight;
// since these variables will be used in unrolled loop, we have to define in prior
float shadow;
#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
PointLight pointLight;
#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
PointLightShadow pointLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
pointLight = pointLights[ i ];
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
getPointLightInfo( pointLight, geometryPosition, directLight );
#else
getPointLightInfo( pointLight, geometry, directLight );
#endif
shadow = 1.0;
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
pointLightShadow = pointLightShadows[ i ];
// COMPAT: pre-r166
// r166 introduced shadowIntensity
#if THREE_VRM_THREE_REVISION >= 166
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#else
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
#endif
#endif
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
#else
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
#endif
}
#pragma unroll_loop_end
#endif
#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
SpotLight spotLight;
#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
SpotLightShadow spotLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
spotLight = spotLights[ i ];
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
getSpotLightInfo( spotLight, geometryPosition, directLight );
#else
getSpotLightInfo( spotLight, geometry, directLight );
#endif
shadow = 1.0;
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
spotLightShadow = spotLightShadows[ i ];
// COMPAT: pre-r166
// r166 introduced shadowIntensity
#if THREE_VRM_THREE_REVISION >= 166
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
#else
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
#endif
#endif
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
#else
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
#endif
}
#pragma unroll_loop_end
#endif
#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
DirectionalLight directionalLight;
#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
DirectionalLightShadow directionalLightShadow;
#endif
#pragma unroll_loop_start
for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
directionalLight = directionalLights[ i ];
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
getDirectionalLightInfo( directionalLight, directLight );
#else
getDirectionalLightInfo( directionalLight, geometry, directLight );
#endif
shadow = 1.0;
#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
directionalLightShadow = directionalLightShadows[ i ];
// COMPAT: pre-r166
// r166 introduced shadowIntensity
#if THREE_VRM_THREE_REVISION >= 166
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#else
shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
#endif
#endif
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
#else
RE_Direct( directLight, geometry, material, shadow, reflectedLight );
#endif
}
#pragma unroll_loop_end
#endif
// #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
// RectAreaLight rectAreaLight;
// #pragma unroll_loop_start
// for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
// rectAreaLight = rectAreaLights[ i ];
// RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
// }
// #pragma unroll_loop_end
// #endif
#if defined( RE_IndirectDiffuse )
vec3 iblIrradiance = vec3( 0.0 );
vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
// COMPAT: pre-r156 uses a struct GeometricContext
// COMPAT: pre-r156 doesn't have a define USE_LIGHT_PROBES
#if THREE_VRM_THREE_REVISION >= 157
#if defined( USE_LIGHT_PROBES )
irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
#endif
#else
irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
#endif
#if ( NUM_HEMI_LIGHTS > 0 )
#pragma unroll_loop_start
for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
// COMPAT: pre-r156 uses a struct GeometricContext
#if THREE_VRM_THREE_REVISION >= 157
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
#else
irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
#endif
}
#pragma unroll_loop_end
#endif
#endif
// #if defined( RE_IndirectSpecular )
// vec3 radiance = vec3( 0.0 );
// vec3 clearcoatRadiance = vec3( 0.0 );
// #endif
#include <lights_fragment_maps>
#include <lights_fragment_end>
// modulation
#include <aomap_fragment>
vec3 col = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
#ifdef DEBUG_LITSHADERATE
gl_FragColor = vec4( col, diffuseColor.a );
postCorrection();
return;
#endif
// -- MToon: rim lighting -----------------------------------------
vec3 viewDir = normalize( vViewPosition );
#ifndef PHYSICALLY_CORRECT_LIGHTS
reflectedLight.directSpecular /= PI;
#endif
vec3 rimMix = mix( vec3( 1.0 ), reflectedLight.directSpecular, 1.0 );
vec3 rim = parametricRimColorFactor * pow( saturate( 1.0 - dot( viewDir, normal ) + parametricRimLiftFactor ), parametricRimFresnelPowerFactor );
#ifdef USE_MATCAPTEXTURE
{
vec3 x = normalize( vec3( viewDir.z, 0.0, -viewDir.x ) );
vec3 y = cross( viewDir, x ); // guaranteed to be normalized
vec2 sphereUv = 0.5 + 0.5 * vec2( dot( x, normal ), -dot( y, normal ) );
sphereUv = ( matcapTextureUvTransform * vec3( sphereUv, 1 ) ).xy;
vec3 matcap = texture2D( matcapTexture, sphereUv ).rgb;
rim += matcapFactor * matcap;
}
#endif
#ifdef USE_RIMMULTIPLYTEXTURE
vec2 rimMultiplyTextureUv = ( rimMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy;
rim *= texture2D( rimMultiplyTexture, rimMultiplyTextureUv ).rgb;
#endif
col += rimMix * rim;
// -- MToon: Emission --------------------------------------------------------
col += totalEmissiveRadiance;
// #include <envmap_fragment>
// -- Almost done! -----------------------------------------------------------
#if defined( OUTLINE )
col = outlineColorFactor.rgb * mix( vec3( 1.0 ), col, outlineLightingMixFactor );
#endif
#ifdef OPAQUE
diffuseColor.a = 1.0;
#endif
gl_FragColor = vec4( col, diffuseColor.a );
postCorrection();
}
`,Qr={None:"none",Normal:"normal",LitShadeRate:"litShadeRate",UV:"uv"},Jn={None:"none",WorldCoordinates:"worldCoordinates",ScreenCoordinates:"screenCoordinates"},Yr={3e3:"",3001:"srgb"};function _t(t){return parseInt(ti.REVISION,10)>=152?t.colorSpace:Yr[t.encoding]}var qr=class extends S.ShaderMaterial{constructor(t={}){var e;super({vertexShader:jr,fragmentShader:Xr}),this.uvAnimationScrollXSpeedFactor=0,this.uvAnimationScrollYSpeedFactor=0,this.uvAnimationRotationSpeedFactor=0,this.fog=!0,this.normalMapType=S.TangentSpaceNormalMap,this._ignoreVertexColor=!0,this._v0CompatShade=!1,this._debugMode=Qr.None,this._outlineWidthMode=Jn.None,this._isOutline=!1,t.transparentWithZWrite&&(t.depthWrite=!0),delete t.transparentWithZWrite,t.fog=!0,t.lights=!0,t.clipping=!0,this.uniforms=S.UniformsUtils.merge([S.UniformsLib.common,S.UniformsLib.normalmap,S.UniformsLib.emissivemap,S.UniformsLib.fog,S.UniformsLib.lights,{litFactor:{value:new S.Color(1,1,1)},mapUvTransform:{value:new S.Matrix3},colorAlpha:{value:1},normalMapUvTransform:{value:new S.Matrix3},shadeColorFactor:{value:new S.Color(0,0,0)},shadeMultiplyTexture:{value:null},shadeMultiplyTextureUvTransform:{value:new S.Matrix3},shadingShiftFactor:{value:0},shadingShiftTexture:{value:null},shadingShiftTextureUvTransform:{value:new S.Matrix3},shadingShiftTextureScale:{value:1},shadingToonyFactor:{value:.9},giEqualizationFactor:{value:.9},matcapFactor:{value:new S.Color(1,1,1)},matcapTexture:{value:null},matcapTextureUvTransform:{value:new S.Matrix3},parametricRimColorFactor:{value:new S.Color(0,0,0)},rimMultiplyTexture:{value:null},rimMultiplyTextureUvTransform:{value:new S.Matrix3},rimLightingMixFactor:{value:1},parametricRimFresnelPowerFactor:{value:5},parametricRimLiftFactor:{value:0},emissive:{value:new S.Color(0,0,0)},emissiveIntensity:{value:1},emissiveMapUvTransform:{value:new S.Matrix3},outlineWidthMultiplyTexture:{value:null},outlineWidthMultiplyTextureUvTransform:{value:new S.Matrix3},outlineWidthFactor:{value:0},outlineColorFactor:{value:new S.Color(0,0,0)},outlineLightingMixFactor:{value:1},uvAnimationMaskTexture:{value:null},uvAnimationMaskTextureUvTransform:{value:new S.Matrix3},uvAnimationScrollXOffset:{value:0},uvAnimationScrollYOffset:{value:0},uvAnimationRotationPhase:{value:0}},(e=t.uniforms)!=null?e:{}]),this.setValues(t),this._uploadUniformsWorkaround(),this.customProgramCacheKey=()=>[...Object.entries(this._generateDefines()).map(([n,i])=>`${n}:${i}`),this.matcapTexture?`matcapTextureColorSpace:${_t(this.matcapTexture)}`:"",this.shadeMultiplyTexture?`shadeMultiplyTextureColorSpace:${_t(this.shadeMultiplyTexture)}`:"",this.rimMultiplyTexture?`rimMultiplyTextureColorSpace:${_t(this.rimMultiplyTexture)}`:""].join(","),this.onBeforeCompile=n=>{let i=parseInt(S.REVISION,10),r=Object.entries(Zn(Zn({},this._generateDefines()),this.defines)).filter(([o,a])=>!!a).map(([o,a])=>`#define ${o} ${a}`).join(`
`)+`
`;n.vertexShader=r+n.vertexShader,n.fragmentShader=r+n.fragmentShader,i<154&&(n.fragmentShader=n.fragmentShader.replace("#include <colorspace_fragment>","#include <encodings_fragment>"))}}get color(){return this.uniforms.litFactor.value}set color(t){this.uniforms.litFactor.value=t}get map(){return this.uniforms.map.value}set map(t){this.uniforms.map.value=t}get normalMap(){return this.uniforms.normalMap.value}set normalMap(t){this.uniforms.normalMap.value=t}get normalScale(){return this.uniforms.normalScale.value}set normalScale(t){this.uniforms.normalScale.value=t}get emissive(){return this.uniforms.emissive.value}set emissive(t){this.uniforms.emissive.value=t}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(t){this.uniforms.emissiveIntensity.value=t}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(t){this.uniforms.emissiveMap.value=t}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(t){this.uniforms.shadeColorFactor.value=t}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(t){this.uniforms.shadeMultiplyTexture.value=t}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(t){this.uniforms.shadingShiftFactor.value=t}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(t){this.uniforms.shadingShiftTexture.value=t}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(t){this.uniforms.shadingShiftTextureScale.value=t}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(t){this.uniforms.shadingToonyFactor.value=t}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(t){this.uniforms.giEqualizationFactor.value=t}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(t){this.uniforms.matcapFactor.value=t}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(t){this.uniforms.matcapTexture.value=t}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(t){this.uniforms.parametricRimColorFactor.value=t}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(t){this.uniforms.rimMultiplyTexture.value=t}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(t){this.uniforms.rimLightingMixFactor.value=t}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(t){this.uniforms.parametricRimFresnelPowerFactor.value=t}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(t){this.uniforms.parametricRimLiftFactor.value=t}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(t){this.uniforms.outlineWidthMultiplyTexture.value=t}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(t){this.uniforms.outlineWidthFactor.value=t}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(t){this.uniforms.outlineColorFactor.value=t}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(t){this.uniforms.outlineLightingMixFactor.value=t}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(t){this.uniforms.uvAnimationMaskTexture.value=t}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(t){this.uniforms.uvAnimationScrollXOffset.value=t}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(t){this.uniforms.uvAnimationScrollYOffset.value=t}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(t){this.uniforms.uvAnimationRotationPhase.value=t}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(t){this._ignoreVertexColor=t,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(t){this._v0CompatShade=t,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(t){this._debugMode=t,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(t){this._outlineWidthMode=t,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(t){this._isOutline=t,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(t){this._uploadUniformsWorkaround(),this._updateUVAnimation(t)}copy(t){return super.copy(t),this.map=t.map,this.normalMap=t.normalMap,this.emissiveMap=t.emissiveMap,this.shadeMultiplyTexture=t.shadeMultiplyTexture,this.shadingShiftTexture=t.shadingShiftTexture,this.matcapTexture=t.matcapTexture,this.rimMultiplyTexture=t.rimMultiplyTexture,this.outlineWidthMultiplyTexture=t.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=t.uvAnimationMaskTexture,this.normalMapType=t.normalMapType,this.uvAnimationScrollXSpeedFactor=t.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=t.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=t.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=t.ignoreVertexColor,this.v0CompatShade=t.v0CompatShade,this.debugMode=t.debugMode,this.outlineWidthMode=t.outlineWidthMode,this.isOutline=t.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(t){this.uniforms.uvAnimationScrollXOffset.value+=t*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=t*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=t*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){let t=parseInt(S.REVISION,10),e=this.outlineWidthMultiplyTexture!==null,n=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:t,OUTLINE:this._isOutline,MTOON_USE_UV:e||n,MTOON_UVS_VERTEX_ONLY:e&&!n,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode==="normal",DEBUG_LITSHADERATE:this._debugMode==="litShadeRate",DEBUG_UV:this._debugMode==="uv",OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===Jn.ScreenCoordinates}}_updateTextureMatrix(t,e){t.value&&(t.value.matrixAutoUpdate&&t.value.updateMatrix(),e.value.copy(t.value.matrix))}},$r=new Set(["1.0","1.0-beta"]),ni=class Ge{get name(){return Ge.EXTENSION_NAME}constructor(e,n={}){var i,r,o,a;this.parser=e,this.materialType=(i=n.materialType)!=null?i:qr,this.renderOrderOffset=(r=n.renderOrderOffset)!=null?r:0,this.v0CompatShade=(o=n.v0CompatShade)!=null?o:!1,this.debugMode=(a=n.debugMode)!=null?a:"none",this._mToonMaterialSet=new Set}beforeRoot(){return ue(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return ue(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,n){let i=this._getMToonExtension(e);return i?this._extendMaterialParams(i,n):null}loadMesh(e){return ue(this,null,function*(){var n;let i=this.parser,o=(n=i.json.meshes)==null?void 0:n[e];if(o==null)throw new Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);let a=o.primitives,l=yield i.loadMesh(e);if(a.length===1){let s=l,u=a[0].material;u!=null&&this._setupPrimitive(s,u)}else{let s=l;for(let u=0;u<a.length;u++){let d=s.children[u],h=a[u].material;h!=null&&this._setupPrimitive(d,h)}}return l})}_removeUnlitExtensionIfMToonExists(){let i=this.parser.json.materials;i==null||i.map((r,o)=>{var a;this._getMToonExtension(o)&&((a=r.extensions)!=null&&a.KHR_materials_unlit)&&delete r.extensions.KHR_materials_unlit})}_getMToonExtension(e){var n,i;let a=(n=this.parser.json.materials)==null?void 0:n[e];if(a==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}let l=(i=a.extensions)==null?void 0:i[Ge.EXTENSION_NAME];if(l==null)return;let s=l.specVersion;if(!$r.has(s)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${Ge.EXTENSION_NAME} specVersion "${s}"`);return}return l}_extendMaterialParams(e,n){return ue(this,null,function*(){var i;delete n.metalness,delete n.roughness;let r=new Gr(this.parser,n);r.assignPrimitive("transparentWithZWrite",e.transparentWithZWrite),r.assignColor("shadeColorFactor",e.shadeColorFactor),r.assignTexture("shadeMultiplyTexture",e.shadeMultiplyTexture,!0),r.assignPrimitive("shadingShiftFactor",e.shadingShiftFactor),r.assignTexture("shadingShiftTexture",e.shadingShiftTexture,!0),r.assignPrimitive("shadingShiftTextureScale",(i=e.shadingShiftTexture)==null?void 0:i.scale),r.assignPrimitive("shadingToonyFactor",e.shadingToonyFactor),r.assignPrimitive("giEqualizationFactor",e.giEqualizationFactor),r.assignColor("matcapFactor",e.matcapFactor),r.assignTexture("matcapTexture",e.matcapTexture,!0),r.assignColor("parametricRimColorFactor",e.parametricRimColorFactor),r.assignTexture("rimMultiplyTexture",e.rimMultiplyTexture,!0),r.assignPrimitive("rimLightingMixFactor",e.rimLightingMixFactor),r.assignPrimitive("parametricRimFresnelPowerFactor",e.parametricRimFresnelPowerFactor),r.assignPrimitive("parametricRimLiftFactor",e.parametricRimLiftFactor),r.assignPrimitive("outlineWidthMode",e.outlineWidthMode),r.assignPrimitive("outlineWidthFactor",e.outlineWidthFactor),r.assignTexture("outlineWidthMultiplyTexture",e.outlineWidthMultiplyTexture,!1),r.assignColor("outlineColorFactor",e.outlineColorFactor),r.assignPrimitive("outlineLightingMixFactor",e.outlineLightingMixFactor),r.assignTexture("uvAnimationMaskTexture",e.uvAnimationMaskTexture,!1),r.assignPrimitive("uvAnimationScrollXSpeedFactor",e.uvAnimationScrollXSpeedFactor),r.assignPrimitive("uvAnimationScrollYSpeedFactor",e.uvAnimationScrollYSpeedFactor),r.assignPrimitive("uvAnimationRotationSpeedFactor",e.uvAnimationRotationSpeedFactor),r.assignPrimitive("v0CompatShade",this.v0CompatShade),r.assignPrimitive("debugMode",this.debugMode),yield r.pending})}_setupPrimitive(e,n){let i=this._getMToonExtension(n);if(i){let r=this._parseRenderOrder(i);e.renderOrder=r+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode=="string"&&e.outlineWidthMode!=="none"&&typeof e.outlineWidthFactor=="number"&&e.outlineWidthFactor>0}_generateOutline(e){let n=e.material;if(!(n instanceof je.Material)||!this._shouldGenerateOutline(n))return;e.material=[n];let i=n.clone();i.name+=" (Outline)",i.isOutline=!0,i.side=je.BackSide,e.material.push(i);let r=e.geometry,o=r.index?r.index.count:r.attributes.position.count/3;r.addGroup(0,o,0),r.addGroup(0,o,1)}_addToMaterialSet(e){let n=e.material,i=new Set;Array.isArray(n)?n.forEach(r=>i.add(r)):i.add(n);for(let r of i)this._mToonMaterialSet.add(r)}_parseRenderOrder(e){var n;return(e.transparentWithZWrite?0:19)+((n=e.renderQueueOffsetNumber)!=null?n:0)}};ni.EXTENSION_NAME="VRMC_materials_mtoon";var ii=ni;var Zr=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())}),ri=class vt{get name(){return vt.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,n){return Zr(this,null,function*(){let i=this._getHDREmissiveMultiplierExtension(e);if(i==null)return;console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead.");let r=i.emissiveMultiplier;n.emissiveIntensity=r})}_getHDREmissiveMultiplierExtension(e){var n,i;let a=(n=this.parser.json.materials)==null?void 0:n[e];if(a==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}let l=(i=a.extensions)==null?void 0:i[vt.EXTENSION_NAME];if(l!=null)return l}};ri.EXTENSION_NAME="VRMC_materials_hdr_emissiveMultiplier";var oi=ri;import*as ui from"three";var Jr=Object.defineProperty,Kr=Object.defineProperties,eo=Object.getOwnPropertyDescriptors,si=Object.getOwnPropertySymbols,to=Object.prototype.hasOwnProperty,no=Object.prototype.propertyIsEnumerable,ai=(t,e,n)=>e in t?Jr(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,j=(t,e)=>{for(var n in e||(e={}))to.call(e,n)&&ai(t,n,e[n]);if(si)for(var n of si(e))no.call(e,n)&&ai(t,n,e[n]);return t},li=(t,e)=>Kr(t,eo(e)),io=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())});function ge(t){return Math.pow(t,2.2)}var di=class{get name(){return"VRMMaterialsV0CompatPlugin"}constructor(t){var e;this.parser=t,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;let n=this.parser.json;n.extensionsUsed=(e=n.extensionsUsed)!=null?e:[],n.extensionsUsed.indexOf("KHR_texture_transform")===-1&&n.extensionsUsed.push("KHR_texture_transform")}beforeRoot(){return io(this,null,function*(){var t;let e=this.parser.json,n=(t=e.extensions)==null?void 0:t.VRM,i=n==null?void 0:n.materialProperties;i&&(this._populateRenderQueueMap(i),i.forEach((r,o)=>{var a,l;let s=(a=e.materials)==null?void 0:a[o];if(s==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${o}] of glTF but the material doesn't exist`);return}if(r.shader==="VRM/MToon"){let u=this._parseV0MToonProperties(r,s);e.materials[o]=u}else if((l=r.shader)!=null&&l.startsWith("VRM/Unlit")){let u=this._parseV0UnlitProperties(r,s);e.materials[o]=u}else r.shader==="VRM_USE_GLTFSHADER"||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${r.shader}`)}))})}_parseV0MToonProperties(t,e){var n,i,r,o,a,l,s,u,d,h,p,m,c,f,g,v,P,x,_,E,M,R,T,L,y,A,b,N,oe,W,Y,z,pe,Te,U,It,Vt,Ct,Ut,Ot,Nt,Bt,Dt,Ft,kt,Wt,zt,Gt,jt,Xt,Qt,Yt,qt,$t,Zt;let Jt=(i=(n=t.keywordMap)==null?void 0:n._ALPHABLEND_ON)!=null?i:!1,Ni=((r=t.floatProperties)==null?void 0:r._ZWrite)===1&&Jt,Bi=this._v0ParseRenderQueue(t),Kt=(a=(o=t.keywordMap)==null?void 0:o._ALPHATEST_ON)!=null?a:!1,Di=Jt?"BLEND":Kt?"MASK":"OPAQUE",Fi=Kt?(s=(l=t.floatProperties)==null?void 0:l._Cutoff)!=null?s:.5:void 0,ki=((d=(u=t.floatProperties)==null?void 0:u._CullMode)!=null?d:2)===0,se=this._portTextureTransform(t),Wi=((p=(h=t.vectorProperties)==null?void 0:h._Color)!=null?p:[1,1,1,1]).map((un,cr)=>cr===3?un:ge(un)),en=(m=t.textureProperties)==null?void 0:m._MainTex,zi=en!=null?{index:en,extensions:j({},se)}:void 0,Gi=(f=(c=t.floatProperties)==null?void 0:c._BumpScale)!=null?f:1,tn=(g=t.textureProperties)==null?void 0:g._BumpMap,ji=tn!=null?{index:tn,scale:Gi,extensions:j({},se)}:void 0,Xi=((P=(v=t.vectorProperties)==null?void 0:v._EmissionColor)!=null?P:[0,0,0,1]).map(ge),nn=(x=t.textureProperties)==null?void 0:x._EmissionMap,Qi=nn!=null?{index:nn,extensions:j({},se)}:void 0,Yi=((E=(_=t.vectorProperties)==null?void 0:_._ShadeColor)!=null?E:[.97,.81,.86,1]).map(ge),rn=(M=t.textureProperties)==null?void 0:M._ShadeTexture,qi=rn!=null?{index:rn,extensions:j({},se)}:void 0,Oe=(T=(R=t.floatProperties)==null?void 0:R._ShadeShift)!=null?T:0,Ne=(y=(L=t.floatProperties)==null?void 0:L._ShadeToony)!=null?y:.9;Ne=ui.MathUtils.lerp(Ne,1,.5+.5*Oe),Oe=-Oe-(1-Ne);let on=(b=(A=t.floatProperties)==null?void 0:A._IndirectLightIntensity)!=null?b:.1,$i=on?1-on:void 0,Ze=(N=t.textureProperties)==null?void 0:N._SphereAdd,Zi=Ze!=null?[1,1,1]:void 0,Ji=Ze!=null?{index:Ze}:void 0,Ki=(W=(oe=t.floatProperties)==null?void 0:oe._RimLightingMix)!=null?W:0,sn=(Y=t.textureProperties)==null?void 0:Y._RimTexture,er=sn!=null?{index:sn,extensions:j({},se)}:void 0,tr=((pe=(z=t.vectorProperties)==null?void 0:z._RimColor)!=null?pe:[0,0,0,1]).map(ge),nr=(U=(Te=t.floatProperties)==null?void 0:Te._RimFresnelPower)!=null?U:1,ir=(Vt=(It=t.floatProperties)==null?void 0:It._RimLift)!=null?Vt:0,rr=["none","worldCoordinates","screenCoordinates"][(Ut=(Ct=t.floatProperties)==null?void 0:Ct._OutlineWidthMode)!=null?Ut:0],Je=(Nt=(Ot=t.floatProperties)==null?void 0:Ot._OutlineWidth)!=null?Nt:0;Je=.01*Je;let an=(Bt=t.textureProperties)==null?void 0:Bt._OutlineWidthTexture,or=an!=null?{index:an,extensions:j({},se)}:void 0,sr=((Ft=(Dt=t.vectorProperties)==null?void 0:Dt._OutlineColor)!=null?Ft:[0,0,0]).map(ge),ar=((Wt=(kt=t.floatProperties)==null?void 0:kt._OutlineColorMode)!=null?Wt:0)===1?(Gt=(zt=t.floatProperties)==null?void 0:zt._OutlineLightingMix)!=null?Gt:1:0,ln=(jt=t.textureProperties)==null?void 0:jt._UvAnimMaskTexture,lr=ln!=null?{index:ln,extensions:j({},se)}:void 0,ur=(Qt=(Xt=t.floatProperties)==null?void 0:Xt._UvAnimScrollX)!=null?Qt:0,Be=(qt=(Yt=t.floatProperties)==null?void 0:Yt._UvAnimScrollY)!=null?qt:0;Be!=null&&(Be=-Be);let dr=(Zt=($t=t.floatProperties)==null?void 0:$t._UvAnimRotation)!=null?Zt:0,hr={specVersion:"1.0",transparentWithZWrite:Ni,renderQueueOffsetNumber:Bi,shadeColorFactor:Yi,shadeMultiplyTexture:qi,shadingShiftFactor:Oe,shadingToonyFactor:Ne,giEqualizationFactor:$i,matcapFactor:Zi,matcapTexture:Ji,rimLightingMixFactor:Ki,rimMultiplyTexture:er,parametricRimColorFactor:tr,parametricRimFresnelPowerFactor:nr,parametricRimLiftFactor:ir,outlineWidthMode:rr,outlineWidthFactor:Je,outlineWidthMultiplyTexture:or,outlineColorFactor:sr,outlineLightingMixFactor:ar,uvAnimationMaskTexture:lr,uvAnimationScrollXSpeedFactor:ur,uvAnimationScrollYSpeedFactor:Be,uvAnimationRotationSpeedFactor:dr};return li(j({},e),{pbrMetallicRoughness:{baseColorFactor:Wi,baseColorTexture:zi},normalTexture:ji,emissiveTexture:Qi,emissiveFactor:Xi,alphaMode:Di,alphaCutoff:Fi,doubleSided:ki,extensions:{VRMC_materials_mtoon:hr}})}_parseV0UnlitProperties(t,e){var n,i,r,o,a;let l=t.shader==="VRM/UnlitTransparentZWrite",s=t.shader==="VRM/UnlitTransparent"||l,u=this._v0ParseRenderQueue(t),d=t.shader==="VRM/UnlitCutout",h=s?"BLEND":d?"MASK":"OPAQUE",p=d?(i=(n=t.floatProperties)==null?void 0:n._Cutoff)!=null?i:.5:void 0,m=this._portTextureTransform(t),c=((o=(r=t.vectorProperties)==null?void 0:r._Color)!=null?o:[1,1,1,1]).map(ge),f=(a=t.textureProperties)==null?void 0:a._MainTex,g=f!=null?{index:f,extensions:j({},m)}:void 0,v={specVersion:"1.0",transparentWithZWrite:l,renderQueueOffsetNumber:u,shadeColorFactor:c,shadeMultiplyTexture:g};return li(j({},e),{pbrMetallicRoughness:{baseColorFactor:c,baseColorTexture:g},alphaMode:h,alphaCutoff:p,extensions:{VRMC_materials_mtoon:v}})}_portTextureTransform(t){var e,n,i,r,o;let a=(e=t.vectorProperties)==null?void 0:e._MainTex;if(a==null)return{};let l=[(n=a==null?void 0:a[0])!=null?n:0,(i=a==null?void 0:a[1])!=null?i:0],s=[(r=a==null?void 0:a[2])!=null?r:1,(o=a==null?void 0:a[3])!=null?o:1];return l[1]=1-s[1]-l[1],{KHR_texture_transform:{offset:l,scale:s}}}_v0ParseRenderQueue(t){var e,n;let i=t.shader==="VRM/UnlitTransparentZWrite",r=((e=t.keywordMap)==null?void 0:e._ALPHABLEND_ON)!=null||t.shader==="VRM/UnlitTransparent"||i,o=((n=t.floatProperties)==null?void 0:n._ZWrite)===1||i,a=0;if(r){let l=t.renderQueue;l!=null&&(o?a=this._renderQueueMapTransparentZWrite.get(l):a=this._renderQueueMapTransparent.get(l))}return a}_populateRenderQueueMap(t){let e=new Set,n=new Set;t.forEach(i=>{var r,o;let a=i.shader==="VRM/UnlitTransparentZWrite",l=((r=i.keywordMap)==null?void 0:r._ALPHABLEND_ON)!=null||i.shader==="VRM/UnlitTransparent"||a,s=((o=i.floatProperties)==null?void 0:o._ZWrite)===1||a;if(l){let u=i.renderQueue;u!=null&&(s?n.add(u):e.add(u))}}),e.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${e.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(e).sort().forEach((i,r)=>{let o=Math.min(Math.max(r-e.size+1,-9),0);this._renderQueueMapTransparent.set(i,o)}),Array.from(n).sort().forEach((i,r)=>{let o=Math.min(Math.max(r,0),9);this._renderQueueMapTransparentZWrite.set(i,o)})}};import*as O from"three";import*as X from"three";import*as Mt from"three";import*as be from"three";import*as $ from"three";var hi=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())}),ee=new O.Vector3,Et=class extends O.Group{constructor(t){super(),this._attrPosition=new O.BufferAttribute(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(O.DynamicDrawUsage);let e=new O.BufferGeometry;e.setAttribute("position",this._attrPosition);let n=new O.LineBasicMaterial({color:16711935,depthTest:!1,depthWrite:!1});this._line=new O.Line(e,n),this.add(this._line),this.constraint=t}updateMatrixWorld(t){ee.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,ee.x,ee.y,ee.z),this.constraint.source&&ee.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,ee.x,ee.y,ee.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(t)}};function ci(t,e){return e.set(t.elements[12],t.elements[13],t.elements[14])}var ro=new Mt.Vector3,oo=new Mt.Vector3;function so(t,e){return t.decompose(ro,e,oo),e}function Xe(t){return t.invert?t.invert():t.inverse(),t}var Rt=class{constructor(t,e){this.destination=t,this.source=e,this.weight=1}},ao=new X.Vector3,lo=new X.Vector3,uo=new X.Vector3,ho=new X.Quaternion,co=new X.Quaternion,po=new X.Quaternion,mo=class extends Rt{get aimAxis(){return this._aimAxis}set aimAxis(t){this._aimAxis=t,this._v3AimAxis.set(t==="PositiveX"?1:t==="NegativeX"?-1:0,t==="PositiveY"?1:t==="NegativeY"?-1:0,t==="PositiveZ"?1:t==="NegativeZ"?-1:0)}get dependencies(){let t=new Set([this.source]);return this.destination.parent&&t.add(this.destination.parent),t}constructor(t,e){super(t,e),this._aimAxis="PositiveX",this._v3AimAxis=new X.Vector3(1,0,0),this._dstRestQuat=new X.Quaternion}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);let t=ho.identity(),e=co.identity();this.destination.parent&&(so(this.destination.parent.matrixWorld,t),Xe(e.copy(t)));let n=ao.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(t),i=ci(this.source.matrixWorld,lo).sub(ci(this.destination.matrixWorld,uo)).normalize(),r=po.setFromUnitVectors(n,i).premultiply(e).multiply(t).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(r,this.weight)}};function fo(t,e){let n=[t],i=t.parent;for(;i!==null;)n.unshift(i),i=i.parent;n.forEach(r=>{e(r)})}var go=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(t){this._constraints.add(t);let e=this._objectConstraintsMap.get(t.destination);e==null&&(e=new Set,this._objectConstraintsMap.set(t.destination,e)),e.add(t)}deleteConstraint(t){this._constraints.delete(t),this._objectConstraintsMap.get(t.destination).delete(t)}setInitState(){let t=new Set,e=new Set;for(let n of this._constraints)this._processConstraint(n,t,e,i=>i.setInitState())}update(){let t=new Set,e=new Set;for(let n of this._constraints)this._processConstraint(n,t,e,i=>i.update())}_processConstraint(t,e,n,i){if(n.has(t))return;if(e.has(t))throw new Error("VRMNodeConstraintManager: Circular dependency detected while updating constraints");e.add(t);let r=t.dependencies;for(let o of r)fo(o,a=>{let l=this._objectConstraintsMap.get(a);if(l)for(let s of l)this._processConstraint(s,e,n,i)});i(t),n.add(t)}},_o=new be.Quaternion,vo=new be.Quaternion,Eo=class extends Rt{get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._dstRestQuat=new be.Quaternion,this._invSrcRestQuat=new be.Quaternion}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),Xe(this._invSrcRestQuat.copy(this.source.quaternion))}update(){let t=_o.copy(this._invSrcRestQuat).multiply(this.source.quaternion),e=vo.copy(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(e,this.weight)}},Mo=new $.Vector3,Ro=new $.Quaternion,To=new $.Quaternion,xo=class extends Rt{get rollAxis(){return this._rollAxis}set rollAxis(t){this._rollAxis=t,this._v3RollAxis.set(t==="X"?1:0,t==="Y"?1:0,t==="Z"?1:0)}get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._rollAxis="X",this._v3RollAxis=new $.Vector3(1,0,0),this._dstRestQuat=new $.Quaternion,this._invDstRestQuat=new $.Quaternion,this._invSrcRestQuatMulDstRestQuat=new $.Quaternion}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),Xe(this._invDstRestQuat.copy(this._dstRestQuat)),Xe(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){let t=Ro.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),e=Mo.copy(this._v3RollAxis).applyQuaternion(t),i=To.setFromUnitVectors(e,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}},yo=new Set(["1.0","1.0-beta"]),pi=class Le{get name(){return Le.EXTENSION_NAME}constructor(e,n){this.parser=e,this.helperRoot=n==null?void 0:n.helperRoot}afterRoot(e){return hi(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(e){return hi(this,null,function*(){var n;let i=this.parser.json;if(!(((n=i.extensionsUsed)==null?void 0:n.indexOf(Le.EXTENSION_NAME))!==-1))return null;let o=new go,a=yield this.parser.getDependencies("node");return a.forEach((l,s)=>{var u;let d=i.nodes[s],h=(u=d==null?void 0:d.extensions)==null?void 0:u[Le.EXTENSION_NAME];if(h==null)return;let p=h.specVersion;if(!yo.has(p)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${Le.EXTENSION_NAME} specVersion "${p}"`);return}let m=h.constraint;if(m.roll!=null){let c=this._importRollConstraint(l,a,m.roll);o.addConstraint(c)}else if(m.aim!=null){let c=this._importAimConstraint(l,a,m.aim);o.addConstraint(c)}else if(m.rotation!=null){let c=this._importRotationConstraint(l,a,m.rotation);o.addConstraint(c)}}),e.scene.updateMatrixWorld(),o.setInitState(),o})}_importRollConstraint(e,n,i){let{source:r,rollAxis:o,weight:a}=i,l=n[r],s=new xo(e,l);if(o!=null&&(s.rollAxis=o),a!=null&&(s.weight=a),this.helperRoot){let u=new Et(s);this.helperRoot.add(u)}return s}_importAimConstraint(e,n,i){let{source:r,aimAxis:o,weight:a}=i,l=n[r],s=new mo(e,l);if(o!=null&&(s.aimAxis=o),a!=null&&(s.weight=a),this.helperRoot){let u=new Et(s);this.helperRoot.add(u)}return s}_importRotationConstraint(e,n,i){let{source:r,weight:o}=i,a=n[r],l=new Eo(e,a);if(o!=null&&(l.weight=o),this.helperRoot){let s=new Et(l);this.helperRoot.add(s)}return l}};pi.EXTENSION_NAME="VRMC_node_constraint";var mi=pi;import*as ne from"three";import*as Ce from"three";import*as Ee from"three";import*as Lt from"three";import*as Z from"three";import*as te from"three";import*as he from"three";import*as ie from"three";import*as ce from"three";import*as Ye from"three";import*as C from"three";import*as Ri from"three";import*as Ti from"three";import*as D from"three";var Qe=(t,e,n)=>new Promise((i,r)=>{var o=s=>{try{l(n.next(s))}catch(u){r(u)}},a=s=>{try{l(n.throw(s))}catch(u){r(u)}},l=s=>s.done?i(s.value):Promise.resolve(s.value).then(o,a);l((n=n.apply(t,e)).next())}),At=class{},Tt=new Ce.Vector3,de=new Ce.Vector3,vi=class extends At{get type(){return"capsule"}constructor(t){var e,n,i,r;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new Ce.Vector3(0,0,0),this.tail=(n=t==null?void 0:t.tail)!=null?n:new Ce.Vector3(0,0,0),this.radius=(i=t==null?void 0:t.radius)!=null?i:0,this.inside=(r=t==null?void 0:t.inside)!=null?r:!1}calculateCollision(t,e,n,i){Tt.setFromMatrixPosition(t),de.subVectors(this.tail,this.offset).applyMatrix4(t),de.sub(Tt);let r=de.lengthSq();i.copy(e).sub(Tt);let o=de.dot(i);o<=0||(r<=o||de.multiplyScalar(o/r),i.sub(de));let a=i.length(),l=this.inside?this.radius-n-a:a-n-this.radius;return l<0&&(i.multiplyScalar(1/a),this.inside&&i.negate()),l}},xt=new Ee.Vector3,fi=new Ee.Matrix3,Ei=class extends At{get type(){return"plane"}constructor(t){var e,n;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new Ee.Vector3(0,0,0),this.normal=(n=t==null?void 0:t.normal)!=null?n:new Ee.Vector3(0,0,1)}calculateCollision(t,e,n,i){i.setFromMatrixPosition(t),i.negate().add(e),fi.getNormalMatrix(t),xt.copy(this.normal).applyNormalMatrix(fi).normalize();let r=i.dot(xt)-n;return i.copy(xt),r}},wo=new Lt.Vector3,Mi=class extends At{get type(){return"sphere"}constructor(t){var e,n,i;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new Lt.Vector3(0,0,0),this.radius=(n=t==null?void 0:t.radius)!=null?n:0,this.inside=(i=t==null?void 0:t.inside)!=null?i:!1}calculateCollision(t,e,n,i){i.subVectors(e,wo.setFromMatrixPosition(t));let r=i.length(),o=this.inside?this.radius-n-r:r-n-this.radius;return o<0&&(i.multiplyScalar(1/r),this.inside&&i.negate()),o}},Q=new Z.Vector3,So=class extends Z.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new Z.Vector3,this._currentTail=new Z.Vector3,this._shape=t,this._attrPos=new Z.BufferAttribute(new Float32Array(396),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Z.BufferAttribute(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1,e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0);let n=Q.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),t=!0),t&&this._buildPosition()}_buildPosition(){Q.copy(this._currentTail).sub(this._currentOffset);let t=Q.length()/this._currentRadius;for(let i=0;i<=16;i++){let r=i/16*Math.PI;this._attrPos.setXYZ(i,-Math.sin(r),-Math.cos(r),0),this._attrPos.setXYZ(17+i,t+Math.sin(r),Math.cos(r),0),this._attrPos.setXYZ(34+i,-Math.sin(r),0,-Math.cos(r)),this._attrPos.setXYZ(51+i,t+Math.sin(r),0,Math.cos(r))}for(let i=0;i<32;i++){let r=i/16*Math.PI;this._attrPos.setXYZ(68+i,0,Math.sin(r),Math.cos(r)),this._attrPos.setXYZ(100+i,t,Math.sin(r),Math.cos(r))}let e=Math.atan2(Q.y,Math.sqrt(Q.x*Q.x+Q.z*Q.z)),n=-Math.atan2(Q.z,Q.x);this.rotateZ(e),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<34;t++){let e=(t+1)%34;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(68+t*2,34+t,34+e)}for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(136+t*2,68+t,68+e),this._attrIndex.setXY(200+t*2,100+t,100+e)}this._attrIndex.needsUpdate=!0}},Po=class extends te.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentOffset=new te.Vector3,this._currentNormal=new te.Vector3,this._shape=t,this._attrPos=new te.BufferAttribute(new Float32Array(6*3),3),this.setAttribute("position",this._attrPos),this._attrIndex=new te.BufferAttribute(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},Ao=class extends he.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new he.Vector3,this._shape=t,this._attrPos=new he.BufferAttribute(new Float32Array(32*3*3),3),this.setAttribute("position",this._attrPos),this._attrIndex=new he.BufferAttribute(new Uint16Array(64*3),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1,e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){let e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.needsUpdate=!0}},Lo=new ne.Vector3,yt=class extends ne.Group{constructor(t){if(super(),this.matrixAutoUpdate=!1,this.collider=t,this.collider.shape instanceof Mi)this._geometry=new Ao(this.collider.shape);else if(this.collider.shape instanceof vi)this._geometry=new So(this.collider.shape);else if(this.collider.shape instanceof Ei)this._geometry=new Po(this.collider.shape);else throw new Error("VRMSpringBoneColliderHelper: Unknown collider shape type detected");let e=new ne.LineBasicMaterial({color:16711935,depthTest:!1,depthWrite:!1});this._line=new ne.LineSegments(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);let e=this.matrix.elements;this._geometry.worldScale=Lo.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},bo=class extends ce.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new ce.Vector3,this._springBone=t,this._attrPos=new ce.BufferAttribute(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new ce.BufferAttribute(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1,e=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){let e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},Ho=new ie.Vector3,Io=class extends ie.Group{constructor(t){super(),this.matrixAutoUpdate=!1,this.springBone=t,this._geometry=new bo(this.springBone);let e=new ie.LineBasicMaterial({color:16776960,depthTest:!1,depthWrite:!1});this._line=new ie.LineSegments(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);let e=this.matrix.elements;this._geometry.worldScale=Ho.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},wt=class extends Ye.Object3D{constructor(t){super(),this.colliderMatrix=new Ye.Matrix4,this.shape=t}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),Vo(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function Vo(t,e,n){let i=e.elements;t.copy(e),n&&(t.elements[12]=i[0]*n.x+i[4]*n.y+i[8]*n.z+i[12],t.elements[13]=i[1]*n.x+i[5]*n.y+i[9]*n.z+i[13],t.elements[14]=i[2]*n.x+i[6]*n.y+i[10]*n.z+i[14])}var Co=new Ti.Matrix4;function Uo(t){return t.invert?t.invert():t.getInverse(Co.copy(t)),t}var Oo=class{constructor(t){this._inverseCache=new Ri.Matrix4,this._shouldUpdateInverse=!0,this.matrix=t;let e={set:(n,i,r)=>(this._shouldUpdateInverse=!0,n[i]=r,!0)};this._originalElements=t.elements,t.elements=new Proxy(t.elements,e)}get inverse(){return this._shouldUpdateInverse&&(Uo(this._inverseCache.copy(this.matrix)),this._shouldUpdateInverse=!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},St=new C.Matrix4,_e=new C.Vector3,He=new C.Vector3,Ie=new C.Vector3,Ve=new C.Vector3,No=new C.Matrix4,Bo=class{constructor(t,e,n={},i=[]){this._currentTail=new C.Vector3,this._prevTail=new C.Vector3,this._boneAxis=new C.Vector3,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new C.Matrix4,this._initialLocalRotation=new C.Quaternion,this._initialLocalChildPosition=new C.Vector3;var r,o,a,l,s,u;this.bone=t,this.bone.matrixAutoUpdate=!1,this.child=e,this.settings={hitRadius:(r=n.hitRadius)!=null?r:0,stiffness:(o=n.stiffness)!=null?o:1,gravityPower:(a=n.gravityPower)!=null?a:0,gravityDir:(s=(l=n.gravityDir)==null?void 0:l.clone())!=null?s:new C.Vector3(0,-1,0),dragForce:(u=n.dragForce)!=null?u:.4},this.colliderGroups=i}get dependencies(){let t=new Set,e=this.bone.parent;e&&t.add(e);for(let n=0;n<this.colliderGroups.length;n++)for(let i=0;i<this.colliderGroups[n].colliders.length;i++)t.add(this.colliderGroups[n].colliders[i]);return t}get center(){return this._center}set center(t){var e;(e=this._center)!=null&&e.userData.inverseCacheProxy&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=t,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new Oo(this._center.matrixWorld)))}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:St}setInitState(){this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07);let t=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(t),this._prevTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix);let t=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(t),this._prevTail.copy(this._currentTail)}update(t){if(t<=0)return;this._calcWorldSpaceBoneLength();let e=He.copy(this._boneAxis).transformDirection(this._initialLocalMatrix).transformDirection(this._parentMatrixWorld);Ve.copy(this._currentTail).add(_e.subVectors(this._currentTail,this._prevTail).multiplyScalar(1-this.settings.dragForce)).applyMatrix4(this._getMatrixCenterToWorld()).addScaledVector(e,this.settings.stiffness*t).addScaledVector(this.settings.gravityDir,this.settings.gravityPower*t),Ie.setFromMatrixPosition(this.bone.matrixWorld),Ve.sub(Ie).normalize().multiplyScalar(this._worldSpaceBoneLength).add(Ie),this._collision(Ve),this._prevTail.copy(this._currentTail),this._currentTail.copy(Ve).applyMatrix4(this._getMatrixWorldToCenter());let n=No.multiplyMatrices(this._parentMatrixWorld,this._initialLocalMatrix).invert();this.bone.quaternion.setFromUnitVectors(this._boneAxis,_e.copy(Ve).applyMatrix4(n).normalize()).premultiply(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(t){for(let e=0;e<this.colliderGroups.length;e++)for(let n=0;n<this.colliderGroups[e].colliders.length;n++){let i=this.colliderGroups[e].colliders[n],r=i.shape.calculateCollision(i.colliderMatrix,t,this.settings.hitRadius,_e);if(r<0){t.addScaledVector(_e,-r),t.sub(Ie);let o=t.length();t.multiplyScalar(this._worldSpaceBoneLength/o).add(Ie)}}}_calcWorldSpaceBoneLength(){_e.setFromMatrixPosition(this.bone.matrixWorld),this.child?He.setFromMatrixPosition(this.child.matrixWorld):(He.copy(this._initialLocalChildPosition),He.applyMatrix4(this.bone.matrixWorld)),this._worldSpaceBoneLength=_e.sub(He).length()}_getMatrixCenterToWorld(){return this._center?this._center.matrixWorld:St}_getMatrixWorldToCenter(){return this._center?this._center.userData.inverseCacheProxy.inverse:St}};function Do(t,e){let n=[],i=t;for(;i!==null;)n.unshift(i),i=i.parent;n.forEach(r=>{e(r)})}function Pt(t,e){t.children.forEach(n=>{e(n)||Pt(n,e)})}function Fo(t){var e;let n=new Map;for(let i of t){let r=i;do{let o=((e=n.get(r))!=null?e:0)+1;if(o===t.size)return r;n.set(r,o),r=r.parent}while(r!==null)}return null}var gi=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn("VRMSpringBoneManager: springBones is deprecated. use joints instead."),this._joints}get colliderGroups(){let t=new Set;return this._joints.forEach(e=>{e.colliderGroups.forEach(n=>{t.add(n)})}),Array.from(t)}get colliders(){let t=new Set;return this.colliderGroups.forEach(e=>{e.colliders.forEach(n=>{t.add(n)})}),Array.from(t)}addJoint(t){this._joints.add(t);let e=this._objectSpringBonesMap.get(t.bone);e==null&&(e=new Set,this._objectSpringBonesMap.set(t.bone,e)),e.add(t),this._isSortedJointsDirty=!0}addSpringBone(t){console.warn("VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead."),this.addJoint(t)}deleteJoint(t){this._joints.delete(t),this._objectSpringBonesMap.get(t.bone).delete(t),this._isSortedJointsDirty=!0}deleteSpringBone(t){console.warn("VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead."),this.deleteJoint(t)}setInitState(){this._sortJoints();for(let t=0;t<this._sortedJoints.length;t++){let e=this._sortedJoints[t];e.bone.updateMatrix(),e.bone.updateWorldMatrix(!1,!1),e.setInitState()}}reset(){this._sortJoints();for(let t=0;t<this._sortedJoints.length;t++){let e=this._sortedJoints[t];e.bone.updateMatrix(),e.bone.updateWorldMatrix(!1,!1),e.reset()}}update(t){this._sortJoints();for(let e=0;e<this._ancestors.length;e++)this._ancestors[e].updateWorldMatrix(e===0,!1);for(let e=0;e<this._sortedJoints.length;e++){let n=this._sortedJoints[e];n.bone.updateMatrix(),n.bone.updateWorldMatrix(!1,!1),n.update(t),Pt(n.bone,this._relevantChildrenUpdated)}}_sortJoints(){if(!this._isSortedJointsDirty)return;let t=[],e=new Set,n=new Set,i=new Set;for(let o of this._joints)this._insertJointSort(o,e,n,t,i);this._sortedJoints=t;let r=Fo(i);this._ancestors=[],r&&(this._ancestors.push(r),Pt(r,o=>{var a,l;return((l=(a=this._objectSpringBonesMap.get(o))==null?void 0:a.size)!=null?l:0)>0?!0:(this._ancestors.push(o),!1)})),this._isSortedJointsDirty=!1}_insertJointSort(t,e,n,i,r){if(n.has(t))return;if(e.has(t)){this._hasWarnedCircularDependency||(console.warn("VRMSpringBoneManager: Circular dependency detected"),this._hasWarnedCircularDependency=!0);return}e.add(t);let o=t.dependencies;for(let a of o){let l=!1,s=null;Do(a,u=>{let d=this._objectSpringBonesMap.get(u);if(d)for(let h of d)l=!0,this._insertJointSort(h,e,n,i,r);else l||(s=u)}),s&&r.add(s)}i.push(t),n.add(t)}_relevantChildrenUpdated(t){var e,n;return((n=(e=this._objectSpringBonesMap.get(t))==null?void 0:e.size)!=null?n:0)>0?!0:(t.updateWorldMatrix(!1,!1),!1)}},_i="VRMC_springBone_extended_collider",ko=new Set(["1.0","1.0-beta"]),Wo=new Set(["1.0"]),xi=class ve{get name(){return ve.EXTENSION_NAME}constructor(e,n){var i;this.parser=e,this.jointHelperRoot=n==null?void 0:n.jointHelperRoot,this.colliderHelperRoot=n==null?void 0:n.colliderHelperRoot,this.useExtendedColliders=(i=n==null?void 0:n.useExtendedColliders)!=null?i:!0}afterRoot(e){return Qe(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return Qe(this,null,function*(){let n=yield this._v1Import(e);if(n!=null)return n;let i=yield this._v0Import(e);return i!=null?i:null})}_v1Import(e){return Qe(this,null,function*(){var n,i,r,o,a;let l=e.parser.json;if(!(((n=l.extensionsUsed)==null?void 0:n.indexOf(ve.EXTENSION_NAME))!==-1))return null;let u=new gi,d=yield e.parser.getDependencies("node"),h=(i=l.extensions)==null?void 0:i[ve.EXTENSION_NAME];if(!h)return null;let p=h.specVersion;if(!ko.has(p))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${ve.EXTENSION_NAME} specVersion "${p}"`),null;let m=(r=h.colliders)==null?void 0:r.map((f,g)=>{var v,P,x,_,E,M,R,T,L,y,A,b,N,oe,W;let Y=d[f.node];if(Y==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${g} attempted to use the node #${f.node} but not found`),null;let z=f.shape,pe=(v=f.extensions)==null?void 0:v[_i];if(this.useExtendedColliders&&pe!=null){let Te=pe.specVersion;if(!Wo.has(Te))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${_i} specVersion "${Te}". Fallbacking to the ${ve.EXTENSION_NAME} definition`);else{let U=pe.shape;if(U.sphere)return this._importSphereCollider(Y,{offset:new D.Vector3().fromArray((P=U.sphere.offset)!=null?P:[0,0,0]),radius:(x=U.sphere.radius)!=null?x:0,inside:(_=U.sphere.inside)!=null?_:!1});if(U.capsule)return this._importCapsuleCollider(Y,{offset:new D.Vector3().fromArray((E=U.capsule.offset)!=null?E:[0,0,0]),radius:(M=U.capsule.radius)!=null?M:0,tail:new D.Vector3().fromArray((R=U.capsule.tail)!=null?R:[0,0,0]),inside:(T=U.capsule.inside)!=null?T:!1});if(U.plane)return this._importPlaneCollider(Y,{offset:new D.Vector3().fromArray((L=U.plane.offset)!=null?L:[0,0,0]),normal:new D.Vector3().fromArray((y=U.plane.normal)!=null?y:[0,0,1])})}}if(z.sphere)return this._importSphereCollider(Y,{offset:new D.Vector3().fromArray((A=z.sphere.offset)!=null?A:[0,0,0]),radius:(b=z.sphere.radius)!=null?b:0,inside:!1});if(z.capsule)return this._importCapsuleCollider(Y,{offset:new D.Vector3().fromArray((N=z.capsule.offset)!=null?N:[0,0,0]),radius:(oe=z.capsule.radius)!=null?oe:0,tail:new D.Vector3().fromArray((W=z.capsule.tail)!=null?W:[0,0,0]),inside:!1});throw new Error(`VRMSpringBoneLoaderPlugin: The collider #${g} has no valid shape`)}),c=(o=h.colliderGroups)==null?void 0:o.map((f,g)=>{var v;return{colliders:((v=f.colliders)!=null?v:[]).flatMap(x=>{let _=m==null?void 0:m[x];return _==null?(console.warn(`VRMSpringBoneLoaderPlugin: The colliderGroup #${g} attempted to use a collider #${x} but not found`),[]):_}),name:f.name}});return(a=h.springs)==null||a.forEach((f,g)=>{var v;let P=f.joints,x=(v=f.colliderGroups)==null?void 0:v.map(M=>{let R=c==null?void 0:c[M];if(R==null)throw new Error(`VRMSpringBoneLoaderPlugin: The spring #${g} attempted to use a colliderGroup ${M} but not found`);return R}),_=f.center!=null?d[f.center]:void 0,E;P.forEach(M=>{if(E){let R=E.node,T=d[R],L=M.node,y=d[L],A={hitRadius:E.hitRadius,dragForce:E.dragForce,gravityPower:E.gravityPower,stiffness:E.stiffness,gravityDir:E.gravityDir!=null?new D.Vector3().fromArray(E.gravityDir):void 0},b=this._importJoint(T,y,A,x);_&&(b.center=_),u.addJoint(b)}E=M})}),u.setInitState(),u})}_v0Import(e){return Qe(this,null,function*(){var n,i,r;let o=e.parser.json;if(!(((n=o.extensionsUsed)==null?void 0:n.indexOf("VRM"))!==-1))return null;let l=(i=o.extensions)==null?void 0:i.VRM,s=l==null?void 0:l.secondaryAnimation;if(!s)return null;let u=s==null?void 0:s.boneGroups;if(!u)return null;let d=new gi,h=yield e.parser.getDependencies("node"),p=(r=s.colliderGroups)==null?void 0:r.map(m=>{var c;let f=h[m.node];return{colliders:((c=m.colliders)!=null?c:[]).map((v,P)=>{var x,_,E;let M=new D.Vector3(0,0,0);return v.offset&&M.set((x=v.offset.x)!=null?x:0,(_=v.offset.y)!=null?_:0,v.offset.z?-v.offset.z:0),this._importSphereCollider(f,{offset:M,radius:(E=v.radius)!=null?E:0,inside:!1})})}});return u==null||u.forEach((m,c)=>{let f=m.bones;f&&f.forEach(g=>{var v,P,x,_;let E=h[g],M=new D.Vector3;m.gravityDir?M.set((v=m.gravityDir.x)!=null?v:0,(P=m.gravityDir.y)!=null?P:0,(x=m.gravityDir.z)!=null?x:0):M.set(0,-1,0);let R=m.center!=null?h[m.center]:void 0,T={hitRadius:m.hitRadius,dragForce:m.dragForce,gravityPower:m.gravityPower,stiffness:m.stiffiness,gravityDir:M},L=(_=m.colliderGroups)==null?void 0:_.map(y=>{let A=p==null?void 0:p[y];if(A==null)throw new Error(`VRMSpringBoneLoaderPlugin: The spring #${c} attempted to use a colliderGroup ${y} but not found`);return A});E.traverse(y=>{var A;let b=(A=y.children[0])!=null?A:null,N=this._importJoint(y,b,T,L);R&&(N.center=R),d.addJoint(N)})})}),e.scene.updateMatrixWorld(),d.setInitState(),d})}_importJoint(e,n,i,r){let o=new Bo(e,n,i,r);if(this.jointHelperRoot){let a=new Io(o);this.jointHelperRoot.add(a),a.renderOrder=this.jointHelperRoot.renderOrder}return o}_importSphereCollider(e,n){let i=new Mi(n),r=new wt(i);if(e.add(r),this.colliderHelperRoot){let o=new yt(r);this.colliderHelperRoot.add(o),o.renderOrder=this.colliderHelperRoot.renderOrder}return r}_importCapsuleCollider(e,n){let i=new vi(n),r=new wt(i);if(e.add(r),this.colliderHelperRoot){let o=new yt(r);this.colliderHelperRoot.add(o),o.renderOrder=this.colliderHelperRoot.renderOrder}return r}_importPlaneCollider(e,n){let i=new Ei(n),r=new wt(i);if(e.add(r),this.colliderHelperRoot){let o=new yt(r);this.colliderHelperRoot.add(o),o.renderOrder=this.colliderHelperRoot.renderOrder}return r}};xi.EXTENSION_NAME="VRMC_springBone";var yi=xi;var bt=class{get name(){return"VRMLoaderPlugin"}constructor(e,n){var o,a,l,s,u,d,h,p,m,c;this.parser=e;let i=n==null?void 0:n.helperRoot,r=n==null?void 0:n.autoUpdateHumanBones;this.expressionPlugin=(o=n==null?void 0:n.expressionPlugin)!=null?o:new ut(e),this.firstPersonPlugin=(a=n==null?void 0:n.firstPersonPlugin)!=null?a:new ht(e),this.humanoidPlugin=(l=n==null?void 0:n.humanoidPlugin)!=null?l:new ct(e,{helperRoot:i,autoUpdateHumanBones:r}),this.lookAtPlugin=(s=n==null?void 0:n.lookAtPlugin)!=null?s:new mt(e,{helperRoot:i}),this.metaPlugin=(u=n==null?void 0:n.metaPlugin)!=null?u:new ft(e),this.mtoonMaterialPlugin=(d=n==null?void 0:n.mtoonMaterialPlugin)!=null?d:new ii(e),this.materialsHDREmissiveMultiplierPlugin=(h=n==null?void 0:n.materialsHDREmissiveMultiplierPlugin)!=null?h:new oi(e),this.materialsV0CompatPlugin=(p=n==null?void 0:n.materialsV0CompatPlugin)!=null?p:new di(e),this.springBonePlugin=(m=n==null?void 0:n.springBonePlugin)!=null?m:new yi(e,{colliderHelperRoot:i,jointHelperRoot:i}),this.nodeConstraintPlugin=(c=n==null?void 0:n.nodeConstraintPlugin)!=null?c:new mi(e,{helperRoot:i})}beforeRoot(){return xe(this,null,function*(){yield this.materialsV0CompatPlugin.beforeRoot(),yield this.mtoonMaterialPlugin.beforeRoot()})}loadMesh(e){return xe(this,null,function*(){return yield this.mtoonMaterialPlugin.loadMesh(e)})}getMaterialType(e){let n=this.mtoonMaterialPlugin.getMaterialType(e);return n!=null?n:null}extendMaterialParams(e,n){return xe(this,null,function*(){yield this.materialsHDREmissiveMultiplierPlugin.extendMaterialParams(e,n),yield this.mtoonMaterialPlugin.extendMaterialParams(e,n)})}afterRoot(e){return xe(this,null,function*(){yield this.metaPlugin.afterRoot(e),yield this.humanoidPlugin.afterRoot(e),yield this.expressionPlugin.afterRoot(e),yield this.lookAtPlugin.afterRoot(e),yield this.firstPersonPlugin.afterRoot(e),yield this.springBonePlugin.afterRoot(e),yield this.nodeConstraintPlugin.afterRoot(e),yield this.mtoonMaterialPlugin.afterRoot(e);let n=e.userData.vrmMeta,i=e.userData.vrmHumanoid;if(n&&i){let r=new Ae({scene:e.scene,expressionManager:e.userData.vrmExpressionManager,firstPerson:e.userData.vrmFirstPerson,humanoid:i,lookAt:e.userData.vrmLookAt,meta:n,materials:e.userData.vrmMToonMaterials,springBoneManager:e.userData.vrmSpringBoneManager,nodeConstraintManager:e.userData.vrmNodeConstraintManager});e.userData.vrm=r}})}};import*as Si from"three";function zo(t){let e=new Set;return t.traverse(n=>{if(!n.isMesh)return;let i=n;e.add(i)}),e}function wi(t,e,n){if(e.size===1){let a=e.values().next().value;if(a.weight===1)return t[a.index]}let i=new Float32Array(t[0].count*3),r=0;if(n)r=1;else for(let a of e)r+=a.weight;for(let a of e){let l=t[a.index],s=a.weight/r;for(let u=0;u<l.count;u++)i[u*3+0]+=l.getX(u)*s,i[u*3+1]+=l.getY(u)*s,i[u*3+2]+=l.getZ(u)*s}return new Si.BufferAttribute(i,3)}function Pi(t){var r;let e=zo(t.scene),n=new Map,i=(r=t.expressionManager)==null?void 0:r.expressionMap;if(i!=null)for(let[o,a]of Object.entries(i)){let l=new Set;for(let s of a.binds)if(s instanceof Se){if(s.weight!==0)for(let u of s.primitives){let d=n.get(u);d==null&&(d=new Map,n.set(u,d));let h=d.get(o);h==null&&(h=new Set,d.set(o,h)),h.add(s)}l.add(s)}for(let s of l)a.deleteBind(s)}for(let o of e){let a=n.get(o);if(a==null)continue;let l=o.geometry.morphAttributes;o.geometry.morphAttributes={};let s=o.geometry.clone();o.geometry=s;let u=s.morphTargetsRelative,d=l.position!=null,h=l.normal!=null,p={},m={},c=[];if(d||h){d&&(p.position=[]),h&&(p.normal=[]);let f=0;for(let[g,v]of a)d&&(p.position[f]=wi(l.position,v,u)),h&&(p.normal[f]=wi(l.normal,v,u)),i==null||i[g].addBind(new Se({index:f,weight:1,primitives:[o]})),m[g]=f,c.push(0),f++}s.morphAttributes=p,o.morphTargetDictionary=m,o.morphTargetInfluences=c}}import*as Re from"three";import*as Ai from"three";function Me(t,e,n){if(t.getComponent)return t.getComponent(e,n);{let i=t.array[e*t.itemSize+n];return t.normalized&&(i=Ai.MathUtils.denormalize(i,t.array)),i}}import*as Li from"three";function qe(t,e,n,i){t.setComponent?t.setComponent(e,n,i):(t.normalized&&(i=Li.MathUtils.normalize(i,t.array)),t.array[e*t.itemSize+n]=i)}function bi(t){var d;let e=Go(t),n=new Set;for(let h of e)n.has(h.geometry)&&(h.geometry=$o(h.geometry)),n.add(h.geometry);let i=new Map;for(let h of n){let p=h.getAttribute("skinIndex"),m=(d=i.get(p))!=null?d:new Map;i.set(p,m);let c=h.getAttribute("skinWeight"),f=jo(p,c);m.set(c,f)}let r=new Map;for(let h of e){let p=Xo(h,i);r.set(h,p)}let o=[];for(let[h,p]of r){let m=!1;for(let c of o)if(Qo(p,c.boneInverseMap)){m=!0,c.meshes.add(h);for(let[g,v]of p)c.boneInverseMap.set(g,v);break}m||o.push({boneInverseMap:p,meshes:new Set([h])})}let a=new Map,l=new Ue,s=new Ue,u=new Ue;for(let h of o){let{boneInverseMap:p,meshes:m}=h,c=Array.from(p.keys()),f=Array.from(p.values()),g=new Re.Skeleton(c,f),v=s.getOrCreate(g);for(let P of m){let x=P.geometry.getAttribute("skinIndex"),_=l.getOrCreate(x),E=P.skeleton.bones,M=E.map(L=>u.getOrCreate(L)).join(","),R=`${_};${v};${M}`,T=a.get(R);T==null&&(T=x.clone(),Yo(T,E,c),a.set(R,T)),P.geometry.setAttribute("skinIndex",T)}for(let P of m)P.bind(g,new Re.Matrix4)}}function Go(t){let e=new Set;return t.traverse(n=>{if(!n.isSkinnedMesh)return;let i=n;e.add(i)}),e}function jo(t,e){let n=new Set;for(let i=0;i<t.count;i++)for(let r=0;r<t.itemSize;r++){let o=Me(t,i,r);Me(e,i,r)!==0&&n.add(o)}return n}function Xo(t,e){let n=new Map,i=t.skeleton,r=t.geometry,o=r.getAttribute("skinIndex"),a=r.getAttribute("skinWeight"),l=e.get(o),s=l==null?void 0:l.get(a);if(!s)throw new Error("Unreachable. attributeUsedIndexSetMap does not know the skin index attribute or the skin weight attribute.");for(let u of s)n.set(i.bones[u],i.boneInverses[u]);return n}function Qo(t,e){for(let[n,i]of t.entries()){let r=e.get(n);if(r!=null&&!qo(i,r))return!1}return!0}function Yo(t,e,n){let i=new Map;for(let o of e)i.set(o,i.size);let r=new Map;for(let[o,a]of n.entries()){let l=i.get(a);r.set(l,o)}for(let o=0;o<t.count;o++)for(let a=0;a<t.itemSize;a++){let l=Me(t,o,a),s=r.get(l);qe(t,o,a,s)}t.needsUpdate=!0}function qo(t,e,n){if(n=n||1e-4,t.elements.length!=e.elements.length)return!1;for(let i=0,r=t.elements.length;i<r;i++)if(Math.abs(t.elements[i]-e.elements[i])>n)return!1;return!0}var Ue=class{constructor(){this._objectIndexMap=new Map;this._index=0}get(e){return this._objectIndexMap.get(e)}getOrCreate(e){let n=this._objectIndexMap.get(e);return n==null&&(n=this._index,this._objectIndexMap.set(e,n),this._index++),n}};function $o(t){var n,i,r,o;let e=new Re.BufferGeometry;e.name=t.name,e.setIndex(t.index);for(let[a,l]of Object.entries(t.attributes))e.setAttribute(a,l);for(let[a,l]of Object.entries(t.morphAttributes)){let s=a;e.morphAttributes[s]=l.concat()}e.morphTargetsRelative=t.morphTargetsRelative,e.groups=[];for(let a of t.groups)e.addGroup(a.start,a.count,a.materialIndex);return e.boundingSphere=(i=(n=t.boundingSphere)==null?void 0:n.clone())!=null?i:null,e.boundingBox=(o=(r=t.boundingBox)==null?void 0:r.clone())!=null?o:null,e.drawRange.start=t.drawRange.start,e.drawRange.count=t.drawRange.count,e.userData=t.userData,e}function Hi(t){if(Object.values(t).forEach(e=>{e!=null&&e.isTexture&&e.dispose()}),t.isShaderMaterial){let e=t.uniforms;e&&Object.values(e).forEach(n=>{let i=n.value;i!=null&&i.isTexture&&i.dispose()})}t.dispose()}function Zo(t){let e=t.geometry;e&&e.dispose();let n=t.skeleton;n&&n.dispose();let i=t.material;i&&(Array.isArray(i)?i.forEach(r=>Hi(r)):i&&Hi(i))}function Ii(t){t.traverse(Zo)}import*as $e from"three";function Vi(t,e){var a,l;console.warn("VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. Use combineSkeletons instead. combineSkeletons contributes more to the performance improvement. This function will be removed in the next major version.");let n=(a=e==null?void 0:e.experimentalSameBoneCounts)!=null?a:!1,i=[];t.traverse(s=>{s.type==="SkinnedMesh"&&i.push(s)});let r=new Map,o=0;for(let s of i){let d=s.geometry.getAttribute("skinIndex");if(r.has(d))continue;let h=new Map,p=new Map;for(let m=0;m<d.count;m++)for(let c=0;c<d.itemSize;c++){let f=Me(d,m,c),g=h.get(f);g==null&&(g=h.size,h.set(f,g),p.set(g,f)),qe(d,m,c,g)}d.needsUpdate=!0,r.set(d,p),o=Math.max(o,h.size)}for(let s of i){let d=s.geometry.getAttribute("skinIndex"),h=r.get(d),p=[],m=[],c=n?o:h.size;for(let g=0;g<c;g++){let v=(l=h.get(g))!=null?l:0;p.push(s.skeleton.bones[v]),m.push(s.skeleton.boneInverses[v])}let f=new $e.Skeleton(p,m);s.bind(f,new $e.Matrix4)}}import*as Ci from"three";import{BufferAttribute as Ht}from"three";function Ui(t){let e=new Map;t.traverse(n=>{var g,v,P,x;if(!n.isMesh)return;let i=n,r=i.geometry,o=r.index;if(o==null)return;let a=e.get(r);if(a!=null){i.geometry=a;return}let l=Object.values(r.attributes)[0].count,s=new Array(l),u=0,d=o.array;for(let _=0;_<d.length;_++){let E=d[_];s[E]||(s[E]=!0,u++)}if(u===l)return;let h=[],p=[],m=0;for(let _=0;_<s.length;_++)if(s[_]){let E=m++;h[_]=E,p[E]=_}let c=new Ci.BufferGeometry;c.name=r.name,c.morphTargetsRelative=r.morphTargetsRelative,r.groups.forEach(_=>{c.addGroup(_.start,_.count,_.materialIndex)}),c.boundingBox=(v=(g=r.boundingBox)==null?void 0:g.clone())!=null?v:null,c.boundingSphere=(x=(P=r.boundingSphere)==null?void 0:P.clone())!=null?x:null,c.setDrawRange(r.drawRange.start,r.drawRange.count),c.userData=r.userData,e.set(r,c);{let _=o.array,E=new _.constructor(_.length);for(let M=0;M<_.length;M++){let R=_[M],T=h[R];E[M]=T}c.setIndex(new Ht(E,1,!1))}Object.keys(r.attributes).forEach(_=>{let E=r.attributes[_];if(E.isInterleavedBufferAttribute)throw new Error("removeUnnecessaryVertices: InterleavedBufferAttribute is not supported");let M=E.array,{itemSize:R,normalized:T}=E,L=new M.constructor(p.length*R);p.forEach((y,A)=>{for(let b=0;b<R;b++)L[A*R+b]=M[y*R+b]}),c.setAttribute(_,new Ht(L,R,T))});let f=!0;for(let[_,E]of Object.entries(r.morphAttributes)){let M=_;c.morphAttributes[M]=[];for(let R=0;R<E.length;R++){let T=E[R];if(T.isInterleavedBufferAttribute)throw new Error("removeUnnecessaryVertices: InterleavedBufferAttribute is not supported");let L=T.array,{itemSize:y,normalized:A}=T,b=new L.constructor(p.length*y);p.forEach((N,oe)=>{for(let W=0;W<y;W++)b[oe*y+W]=L[N*y+W]}),f=f&&b.every(N=>N===0),c.morphAttributes[M][R]=new Ht(b,y,A)}}f&&(c.morphAttributes={}),i.geometry=c}),Array.from(e.keys()).forEach(n=>{n.dispose()})}function Oi(t){var e;((e=t.meta)==null?void 0:e.metaVersion)==="0"&&(t.scene.rotation.y=Math.PI)}var re=class{constructor(){}};re.combineMorphs=Pi,re.combineSkeletons=bi,re.deepDispose=Ii,re.removeUnnecessaryJoints=Vi,re.removeUnnecessaryVertices=Ui,re.rotateVRM0=Oi;export{qr as MToonMaterial,Qr as MToonMaterialDebugMode,ii as MToonMaterialLoaderPlugin,Jn as MToonMaterialOutlineWidthMode,Ae as VRM,mo as VRMAimConstraint,gt as VRMCore,ss as VRMCoreLoaderPlugin,dn as VRMExpression,ut as VRMExpressionLoaderPlugin,pn as VRMExpressionManager,mn as VRMExpressionMaterialColorBind,ye as VRMExpressionMaterialColorType,Se as VRMExpressionMorphTargetBind,ns as VRMExpressionOverrideType,it as VRMExpressionPresetName,gn as VRMExpressionTextureTransformBind,_n as VRMFirstPerson,ht as VRMFirstPersonLoaderPlugin,is as VRMFirstPersonMeshAnnotationType,Ke as VRMHumanBoneList,rs as VRMHumanBoneName,vr as VRMHumanBoneParentMap,Tn as VRMHumanoid,Mn as VRMHumanoidHelper,ct as VRMHumanoidLoaderPlugin,bt as VRMLoaderPlugin,Cr as VRMLookAt,We as VRMLookAtBoneApplier,at as VRMLookAtExpressionApplier,Sr as VRMLookAtHelper,mt as VRMLookAtLoaderPlugin,Hn as VRMLookAtRangeMap,os as VRMLookAtTypeName,ft as VRMMetaLoaderPlugin,Rt as VRMNodeConstraint,Et as VRMNodeConstraintHelper,mi as VRMNodeConstraintLoaderPlugin,go as VRMNodeConstraintManager,Rr as VRMRequiredHumanBoneName,xo as VRMRollConstraint,Eo as VRMRotationConstraint,wt as VRMSpringBoneCollider,yt as VRMSpringBoneColliderHelper,At as VRMSpringBoneColliderShape,vi as VRMSpringBoneColliderShapeCapsule,Ei as VRMSpringBoneColliderShapePlane,Mi as VRMSpringBoneColliderShapeSphere,Bo as VRMSpringBoneJoint,Io as VRMSpringBoneJointHelper,yi as VRMSpringBoneLoaderPlugin,gi as VRMSpringBoneManager,re as VRMUtils};
/*!
* @pixiv/three-vrm-core v3.4.1
* The implementation of core features of VRM, for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-core is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-materials-mtoon v3.4.1
* MToon (toon material) module for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-materials-mtoon is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-materials-hdr-emissive-multiplier v3.4.1
* Support VRMC_hdr_emissiveMultiplier for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-materials-hdr-emissive-multiplier is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-materials-v0compat v3.4.1
* VRM0.0 materials compatibility layer plugin for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-materials-v0compat is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-node-constraint v3.4.1
* Node constraint module for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-node-constraint is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/
/*!
* @pixiv/three-vrm-springbone v3.4.1
* Spring bone module for @pixiv/three-vrm
*
* Copyright (c) 2019-2025 pixiv Inc.
* @pixiv/three-vrm-springbone is distributed under MIT License
* https://github.com/pixiv/three-vrm/blob/release/LICENSE
*/